Feedback and Suggestions

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  • Basically after a certain amount of time has passed hatch should spawn & remain open until one person escapes. Once a killer closes it or one person escapes it automatically closes & EGC starts. Thoughts?
    2 comments 21 views last activity
  • While these three are not the worst designs in the game, they are significantly flawed, and while other killers need help more deperately, these guys are the worst designs that wouldn't require a full-on rework to fix (unlike killers like Legion, Doctor, or Freddy). The Pig For the most part, this killer is well designed. She only really needs a couple minor adjustments, but she needs them
    15 comments 162 views last activity
  • I did the big mistake today of introducing an IRL friend to DBD. We had fun swfing together but as soon as they played their first match of killer, they had to disconnect within the first 2 minutes of the game because the extremely low FOV this game has gave them a headache. 88 is extremely low and we've had this issue since the game's release. Some people full on can't play the game because of i
    3 comments 61 views last activity
  • Problem/Complaining Honestly solo queue in this game is the most annoy experience you can get, From the uncoordination, to the being treated like the asset from SWFs, There honestly is no point in playing solo survivor because is 90% of my matches I die on first hook because no one saves the solo. Suggestion I think that BHVR should add in-game voice chat, as that would solve both problems as
    3 comments 31 views last activity
  • Everyone knows the perk is garbage, and never worth a slot so propose your buff ideas here. I would make it so that it activates in both stages, not just in struggle.
    9 comments 91 views last activity
  • Make him have 4 rods by default. After 4 uses, he has to reload them at a locker like Huntress. There you go. Now you can alleviate some of his annoyance that people don't like about him.
    38 comments 401 views last activity
  • Recently started playing DBD again and I'd like to highlight 2 games I had which were quite similar. I don't play killer too much but in both instances I was playing spirit and the only locating perk i have available for the killer rn is Rancor which depends on gens being completed to let me have a chance of finding people if they're immersed or whatever and stealthing around everywhere. I'm ran
    1 comments 41 views last activity
  • Before the All-Kill update, I found Blight's collision to be mostly fair (not perfect but it wasnt too bad) and I found myself playing him a ton. After the update, he got so frustrating and clunky - you bounce off nothing, you slide right past objects you could hit before, they didn't even fix the objects that were previously broken (like cars). Like what was the ######### point? But hey, at le
    6 comments 282 views last activity
  • Borrowed time is the most bs perk I've ever seen.Its pretty much like having ds but unlimited times.Today I was playing a game where I was chasing a player I hit him once then he unhooked right in front of me, then I hooked him then the girl he unhooked, unhooked him and I hit them both and they BOTH had bt.Who tf thinks of making a perk like that??This game is 100% survivor sided and they need t
    38 comments 732 views last activity
  • A filter is great, but forcing it on people is extremely arrogant. No I don't mean update it to have a better filter, I want 0 filter when I see post game chat, I like being able to read whatever I want not having a VIDEO GAME COMPANY tell me what is okay and not okay for me to see.
    2 comments 21 views last activity
  • Hi all! I've always been sad about the perk Technician being too situational to justify using, outside of just expecting not to hit your skill checks for whatever reason. Even now, with the consistent noise nullification, it punishes missing skill checks with extra regression, meaning you still get punished when you run it with the intention of saving missed skill checks. The flavor text has alwa
    1 comments 71 views last activity
  • Twins are one of the strongest killers in the entire game, I think everybody knows this at this point. Victor takes very little effort to down somebody and has no counterplay besides kidnapping him while healthy, and Twins players usually like to slug all the time without anything the survivors can do. Like, seriously, have you tried hooking the survivors? Maybe not go for 4 man slugs every oppor
    6 comments 141 views last activity
  • Since wraith got buffed, he not as add-on dependent anymore so I wanted to change some of his add-on that i think don't do as much. blink: ringing the bell twice temporally cloaks for 2/3/4 second and has a cool down of 30 seconds, you can still hit the survivor whilst the affect is active. windstorm: increase the duration of the burst of speed for 0.5/0.10/0.15 seconds and missing a su
    10 comments 161 views last activity
  • I have been playing dead by daylight for many years now and I have seen the game through many updates and variations, and one thing that I have always thought is that Keys and Moris just shouldn't be in the game at all. I see everywhere people talking about changes to make to them, but I personally think that the healthiest thing for them to do is to remove them from the game entirely. The abili
    1 comments 31 views last activity
  • Add the exposed, oblivious, and broken status effects as a part of the perk. It would make the perk more useful than just exhaustion. (the main reason why ppl bring it in the first place) Also, the exposed effect only applies to perks and add-ons, so it wouldn't affect Myer's or GF's power which I think is fair.
    5 comments 61 views last activity
  • There’s a lag/bug during chase as a survivor I have video footage , but can’t post video is too long apparently, but as I dead hard the game lags me and makes me rubber and back in movement to the killers swinging rang, and then I’m being hit way after the pallet has been pulled down
    1 comments 11 views last activity
  • Developers, Ive been playing this game since 2017. I have thousands of hours logged. I appreciate the progress you have made regarding players who quit matches. However, there needs to be something done about players quitting matches right after their first hooks. I just played 10 matches this evening and in 7/10 matches the first survivor who was hooked attempted escapes 3x and let themselves
    7 comments 31 views last activity
  • Consider adding a pink or above Offering for all killers’ bloodweb that gives them a collective 15-30 seconds of push to talk. I think it would make some real moments without allowing the game to be super toxic the whole match.
    1 comments 31 views last activity
  • Thumb reveals the aura of anybody under the effects of your bottles for six seconds. This is not bad, but it only tells you details of a survivors position when you already generally know where they are (after all, you hit them). Cigar Box reveals EVERYONE within 16 meters while you're drinking your own piss. Granted, it has the downside of also applying to survivors if you ######### up, but
    5 comments 81 views last activity
  • Low-FPS issues, high-stuttering. Many of us have been having these problems since update. Not acknowledged by the devs. Have to play in Low graphics with minimal resolution in order to make it barely playable, although reworked maps are of course a mess to play on. I don't assume these issues will be solved in the next patch, the priority is graphics, graphics, and graphics. I am starting to get
    14 comments 162 views last activity
  • I'm still thinking the old ruin was way easier to play around and to counter than this combo. Put tinkerer and a very mobile killer on top of it and is way stronger and effortless than before.
    6 comments 101 views last activity
  • Killer mains and survivor mains, in some cases, seem to believe that they are always losing because of the game, never because of their skill. They also seem to believe that they are the weak side and their desire to win every time makes this vision even more extreme. But when you see the statistics, the kill rate in red ranks is of plus or less 50%. So, stop it with this mentality that you are t
    2 comments 51 views last activity
  • Besides Keys nerf and Mori Rework; Do you have any plans to Rework Map offerings, so that certain groups cannot abuse the balance of the game; by sending everyone to the worse Map ever for the other team! More specifically, SWF Teams taking too much control in which they used the worse Map for killer, for example Haddonfield, Red Woods, etc. It can be too strong, for killer players whom are not
    7 comments 31 views last activity
  • Am I the only one who believes that killers should be punished for camping survivors on hook? Especially if it's a bubba or hillbilly. Yes, you could not go for the unhook if you see that a killer (such as bubba) is camping, however not all survivors choose to ignore it and do gens and they decide to go for the very stupid unhook, leading two people now being hooked and they both DC... Honest
    Mod
    47 comments 1,242 views last activity
  • I feel that The Hillbilly's music is louder than the other Killer's on the selection menu. I think it could be brought down a notch or two to be inline with the other Killer's music.
    1 comments 22 views last activity
  • So one of the major joys of this game is its variety. I feel the devs go to great lengths to come up with clever perks for killers and survivors. However, a "meta" forms, and eventually we see survivors and killers running around with the same perks at end game. Not only this, but I'm sure there are powerful perk combos that the devs are just waiting for killers or survivors to try, but most p
    9 comments 41 views last activity
  • Survivors and Killers should get a 5th perk slot ONLY for a SINGLE Exhaustion/Generator perk respectively. (Cannot equip more than one generator/exhaustion perk) - It would be much easier to balance each perk independantly, as more perks enter the game. - It would offer a specific choice of strategy for each side. - It would make room for creative builds, as generator perks & exhaustion p
    4 comments 61 views last activity
  • Dead by Daylight | A Binding of Kin | Spotlight Trailer - YouTube Behaviour, please, take a note of what you did. The camera, angles, the soundtrack of the scene is what should be implemented to the game. I know it may be difficult due to the environment of the map. But maybe it's time to rethink sacrifice scene, for example.
    0 comments 21 views last activity
  • Alright, I'm a Plague main, I love playing as her and nobody can change my mind. She is among the lowest picked killers and I rarely see her when I'm playing survivor. I usually do pretty well while playing Plague, I get 3k-4k almost everytime. People just spam cleanse and I get to use my power plenty. But I think that the Plague could use a few buffs and addon changes. Her vomit should inflic
    7 comments 141 views last activity
  • I cant say "killed herself on hook" It censors "insta down" It censors "Bond" which is name a freaking perk. Why have a chat at all if we're only allowed to say GG? Its impossible to discuss the match without my team thinking I'm swearing at them when in reality I'm using TERMINOLOGY from the GAME. This is an ADULT HORROR game. I would understand censoring discriminatory language but swear wo
    11 comments 161 views last activity
  • PROLOGUE The game could really use something to slow down the game and allow some fun matches. We seen many ideas to achieve this, but one of my favorites is to make totems more threatening. Totems, at their current state, are pretty underwhelming, so much that survivors can practically ignore them. The main problem with totems: Killers are required to use a Hex Perk to make totems a thre
    12 comments 91 views last activity
  • So the main issue with totems is that they are so painfully easy to find and have a tendency of spawning next to survivor objectives but due to there shape and size there are few places they could be hidden and are limited to being stuffed in corners and crevasse that can be predicted with some game experience so I have thought of a way to make totems and hexes feel more fair without overwhelming
    21 comments 231 views last activity
  • Just simple ping command so you can tell your teammates where is killer, totems, gens, items or other stuff, Make it so you can ping what you're doing Like im doing a gen! This will almost completely erase difference between solo queue and SWF And then we can start real balancing Thoughts?
    13 comments 161 views last activity
  • Iridiscent head and now I just ran into Redhead’s Pinky Finger for clown which leaves you exposed for the duration of the intoxication - these addons are just stupid and ruin the game. And yes I think Moris were crap and keys are brain dead too.
    24 comments 441 views last activity
  • The same as the survivors. (Edit: The reasoning is, it would help the killer make better choices and if the killer wants to farm with the survivors, he/she won't accidently kill one.)
    60 comments 721 views last activity
  • Please just do it. It’s such an easy fix. Just make it so that only one survivor can escape with a key. I know everyone knows this, but it’s such a broken mechanic that has been acknowledged so so so many times but never touched. Just fix them already. It’s about time.
    4 comments 91 views last activity
  • I don't think they needed to nerf Freddy's anti-loop power. That's never been the reason he has such a high kill rate. Plus there was a natural counter to it already in-game. Just wake up. The problem is his ability to teleport on the survivors objective and the overwhelming synergy that has with gen defense perks. I think for starters, he should not be able to fake-out a teleport. He should se
    3 comments 51 views last activity
  • SWFs are a key point in annoyance because the informational advantage they gain means they effectively have multiple info perks on top of from the actual perks they have. To compensate the informational advantage, the amount of perks you can use is reduced by one for each additional survivor you are in a team with: 1 survivor gets 4 each 2 survivors get 3 each 3 survivors get 2 each 4 surviv
    8 comments 81 views last activity
  • There's so few offerings that are secret that it is easy to deduct what they are. So this begs the question: Why?
    2 comments 21 views last activity
  • Need to be reworked and incentivized and rewarded. Plain and simple. Prestige I - III should provide 10/20/30% BP generation bonus when you complete matches using those characters. (And should get all 4 perk slots unlocked at level 1 after prestige). Instead of just bloody clothing. Devotion levels should give stacking BP generation bonuses as well, something smaller though, like 5% per Devotio
    4 comments 21 views last activity
  • I feel like with the current state of the grind for newer players and matchmaking being as bad as it has been for newbies that BHVR should remove the locks on accessing perk slots with characters and just always have 4 available, I have a friend who is constantly being matched up with killers who are high ranked and fully equipped when he's got less than 20 hours in the game and is just learning
    26 comments 461 views last activity
  • see title. Why does the game ban me for leaving when I'm already killed? I'm already frustrated the killer decided to face camp me, why do i have to sit through the death animation too?
    Mod
    24 comments 1,103 views last activity
  • Yeah I love spending 15 minutes of my lifetime for something that gets A) Ignored or changed 2024 B) Almost 40% of this is how the killers and survivors are looking. I don't care which color trickster has. I want that he is a fun killer to play which he is not at the moment.
    1 comments 111 views last activity
  • With the rise of Wraith, Undying + Devour Hope, and Starstruck, would you be interested in a perk that is meant to address these in any way? Assuming it's 'balanced,' it seems like a great time to introduce or rework a perk that deals with being Exposed. It feels like an empty space right now in a world of redundant perks. We have anti-tunneling, anti-camping, and anti-slugging, but no anti-insta
    33 comments 871 views last activity
  • There are many Killers that are at some specific maps completly screwed and that can already decide most likely your outcome of the match or some ppl dont like some maps specificly, I think with this system these problems are fixed with a very easy solution. You know from Cod for example, you get to choose from 3 maps one and the highest voted map will be picked or at a draw a new random one. Now
    31 comments 361 views last activity
  • Personally, I do like this perk a lot, but I do want it to be little more distinct from Déjà Vu, or simply using a map or Detectives Hunch. I think Visionary should also show repair progress (like Wraiths “All Seeing” - Spirit) for any gens within range that have their aura revealed. This would better help survivors in a chase know which gens to not lead chases to, and which gens should be prio
    16 comments 92 views last activity
  • While this is primarily a streamer issue, it affects all players involved in the games where it matters. Stream sniping is a cheating issue that could be easily remedied by removing the killer’s ability to see the survivor’s usernames beforehand.
    31 comments 681 views last activity
  • When the killer misses a hit within 3 meters of your location, you sprint at 150% of your speed for 2 seconds. You become exhausted for 60/50/40 seconds This will make it more rewarding for survivors evading the killer's hits and will increase the skill level. And make it less annoying for killers
    3 comments 21 views last activity
  • So this is half a salt-post and half a real post, but I feel Trickster needs ricochete at least once in his base kit. Basically I've had a few matches on Lery's as Trickster and it is near impossible to get effective downs with his power. Now I know for a fact I made a few mistakes when it comes to my gameplay and they were definitely my fault, but the fact that a single map can make or brea
    1 comments 11 views last activity
  • comms are essentially a 5th free perk to survivors. It replaces the need for several survivor perks allowing them to maximize their builds with DS, UB, BT, DH instead of wasting slots for aura reading. So survivors get a 5th perk and killers don't? We have 5 totems and only 4 perks. We should have 1 perk slot for every totem. Now I would argue to make this fair the 5th perk should
    Mod
    74 comments 671 views last activity
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