Nerfed the wrong Freddy ability
I don't think they needed to nerf Freddy's anti-loop power. That's never been the reason he has such a high kill rate. Plus there was a natural counter to it already in-game. Just wake up.
The problem is his ability to teleport on the survivors objective and the overwhelming synergy that has with gen defense perks.
I think for starters, he should not be able to fake-out a teleport. He should select the gen and then commit to that teleport. This would make picking your gen much more strategic. The cooldown also needs to be longer.
Yes the add-ons were also a problem but I think the devs need to re-evaluate how strong teleporting to the survivors direct objective really is. Not even Demo teleports with such frequency. AND DEMO doesn't even have anti-loop! Freddy has BOTH.
And Demos have to manually place and commit to their teleports. Plus they can be cleansed.
It's honestly the biggest insult to them than survivors.
Comments
I'm fairly certain the reason why Demo's portals are so restrictive compared to Freddy's teleport is because Demo's teleport cooldown takes significantly less time to recharge than Freddy's.
I can't recall the specifics, but wasn't Freddy nerfed because it was to easy to spam his puddles? All I can remember was Almo saying that Freddy is OP because his kill rate is to high and then not elaborating on it.
I think lower rank players have trouble with the snares bc they don't understand the benefit to waking up.
As a rank 1, I know to always seek out an alarm clock. I also know to step on his traps when he's not around to get rid of them before I wake up.
But as a rank 1 survivor I have nothing to counter his gen teleport. And it only gets more difficult when there's 1 gen left. Now imagine that but some of your team is dead.
While I do think the match will be more feasible without the add-ons and the anti-loop limit, I think they are still going to see a very high kill rate.
I partially agree. The teleport is indeed his strongest power, with the ability to fake it with basically no cost, but the snare spam was a problem that needed fixing.