Camaraderie Buffs

Everyone knows the perk is garbage, and never worth a slot so propose your buff ideas here. I would make it so that it activates in both stages, not just in struggle.

Comments

  • What if it just added 17 extra seconds to both hook stages and activated automatically?

  • Have it active on both first and second state and can pause other survivors hook progression for both first and second state for half of the duration

  • @gatsby said:

    What if it just added 17 extra seconds to both hook stages and activated automatically?

    wouldn't fit the icon and the name of the perk

  • Make it to where the user doesn't get the effect of the perk, but his teammates get it instead, and change the distance requirement to 32 meters.

  • Increase the range and make it so that while hooked, the other survivors are given an icon of the perk on their HUD to show them that you're running it.

  • Tying Camaraderie to Secondary Action or Activate Ability, removing the "other Survivor" requirement and allowing it to work in both hook phases but only once would easily make this perk much better tbh.

  • Make it activate on other survivor only, from 32m, once per hook state, 20-25-30s from rank 1 to 3 & give an icon for the hooked survivor and light up the perk for the user when you give the bonus to someone else (like how Spine Chill activate when the killer look at you).

    Would make it great against killer that camp, forcing them to lose even more time without being really oppressive.

  • @BananaBlooD95 said:

    Make it activate on other survivor only, from 32m, once per hook state, 20-25-30s from rank 1 to 3 & give an icon for the hooked survivor and light up the perk for the user when you give the bonus to someone else (like how Spine Chill activate when the killer look at you).

    Would make it great against killer that camp, forcing them to lose even more time without being really oppressive.

    Why not just tie it to secondary action instead though?

  • @OopsAllHexes said:

    https://forum.deadbydaylight.com/en/discussion/comment/2138843#Comment_2138843

    Why not just tie it to secondary action instead though?

    What do you mean? Not sure I understand...