Dead Hard Rework Idea
When the killer misses a hit within 3 meters of your location, you sprint at 150% of your speed for 2 seconds. You become exhausted for 60/50/40 seconds
This will make it more rewarding for survivors evading the killer's hits and will increase the skill level. And make it less annoying for killers
Comments
Technically speaking this is good, it adheres to all the values consistent with exhaustion perks (150% movement speed, exhausted for 60/50/40 seconds) but I also feel like this would make Dead Hard the worst exhaustion perk. That activation requirement is so specific that I don't think it would ever see use anywhere other than low ranks, as in high ranks (at least in my experience on both sides) killers seldom miss a basic attack. Not only that but I personally feel like Dead Hard is fine as is? I don't think it needs a rework.
The only issue I got with Dead Hard is that sometimes you can still get hit upon activation.
I was more hoping for:
While Injured this perk can now be activated while running.
Activating Dead Hard grants 2 seconds of endurance then applies a 80/70/60 second exhaustion.
The bleed-out lasts 10 seconds, if not treated the user will go into the Dying State.
That'll piss killers off even more.