Feedback and Suggestions
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Im fed up with all the new changes. Blocked doors and windows. Slow vaulting or it hesitates. stunning is practically gone. Items arent what they used to be, the purple toolboxes dont even repair gens effectively. It freezes all the time, i even get hit through walls. Nothing but hackers, tunnelers and campers from rank 1 killers. RANK 1!! Selfish teammates, more then usual if you're scared then12 comments 151 views last activity
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I've never been one to run meta builds, but I can see why DBD's survivor perks tend to gravitate heavily towards them. A lot of survivor perks are difficult, if not nigh impossible to use, but I feel that a few small touches could improve their viability or appeal. So, here are some suggestions... For the People Perk is declared to other survivors within 5 meters. This perk is a TON o3 comments 41 views last activity
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Out of all killers, I hate The Wraith the most. There needs to be a invisibility cool down.11 comments 181 views last activity
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I guess the only thing he has going for him right now is that he can blackpip even with just a 1K and around 14k bp from getting an easy iridescent chaser emblem. It's too bad everything else about him is still pretty damn subpar. Why would anyone want to play a 110% killer who has to hit 8 projectiles which also decay over time compared to either Huntress or Deathslinger who can deal immediate4 comments 101 views last activity
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I'm going against red rank killers but my team is literally dog water. Behaviour basically said "to fix match making well put a red rank killer with one red rank survivor and then the other survivors are brown rank" I don't care what anyone says they have seriously messed something up. FIX IT!!!!3 comments 31 views last activity
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What I mean is we have the option of using the old character models as a cosmetic choice? The devs are obviously changing the original survivors looks so what if we could still have the option of using their originals? This wouldn't apply to stuff in the store but maybe the original outfit set and the bloody prestige skins in the old look could stay? Just some food for thought to make people who5 comments 251 views last activity
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There is some buff and nerf ideas for make game balance. Please read and share your opinion. Do not hesitate to criticize. Trapper - Start with all traps. Traps can not destroy by survivors. Traps are invisible now. Wraith - Cloak and uncloack just 1 second. When you are cloak, movement speed 300%. Flashlights can not burn you when you are cloacking. Hillbilly - Take back nerf and he2 comments 51 views last activity
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I beg of thee....with great admiration....please.....14 comments 161 views last activity
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It would be great if we don't always have to drag a friend along to check out a map, or experiment with a new killer. Any particular reason you can't go into a custom game by yourself???0 comments 21 views last activity
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Like what I did with the Oni addons, I wanted to rework some of the more useless or underwhelming addons for the Executioner, but only make them more useful and not OP. He is a strong killer, but good addons won't completely break him. He can definitely be dealt with even with addons. Pyramid head for a strong killer, does not have that many good addons to back him up aside from the range addons29 comments 171 views last activity
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My suggestion: Make it whenever a generator you blocked, you get to run at 150% for 3 seconds with exhaustion. Or Teleports that generator to another place after repairing it for 60s at the cost of losing 100%/75%/50% progression of the affected generator. Why I’m suggesting this: This perk requires a chunk of objective time to block a single generato6 comments 171 views last activity
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4 comments 71 views last activity
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So, I don't get motion sickness easily. I play a lot of first person games and have never gotten motion sickness, not in Dead by Daylight not in various space games like Elite Dangerous or Everspace where there is no real "down": or in the various V.R. games I've played, a lot of which involved fast movement and rapid changes in perspective. I'd also never got motion sickness on boats or on carn6 comments 71 views last activity
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I think there are a few things this game has been missing for quite awhile now, and based on my most recent month of gameplay, I'd say that these things are worth giving some attention to. A Fresh Survivor With Perk Ideas (Killer Advantages Included) Survivor (Unimportant): Ethan Hudson Background (In a Briefing): Growing up with a knack for seeking out the unknown, Ethan was ofte12 comments 172 views last activity
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Can you please do something against killer who hard camp and hard focus ? These players are so cancer. There is absolutely no fun playing with then and they are more and more10 comments 91 views last activity
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Obviously he wouldn't have his rocket launcher I'd see him using his tendrils53 comments 1,491 views last activity
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Like your entire community has already said that base-kit billy wasn't the problem and you realized this when you changed huntress so why can't you just acknowledge that overheat wasn't a good idea and take it away. Overheat was horrible in the ptb, unnoticeable when it fully released, and then got nerfed back down later so now it's just unfun to play him. The only problem with base-kit billy b14 comments 131 views last activity
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Within their Tier. So all of my Tier 3 Perks are alphabetical and all my Tier 2 Perks are alphabetical and so are all my Tier 1 Perks. This will make finding Perks so much easier instead of the "Which ever you get first" sorting that is totally random and different for every Killer. I'm getting really annoyed at having to find where Whispers is on each Killer when I swap to them or where Pop wou4 comments 51 views last activity
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Activatable Perk You can take a beating. While injured, tap into your adrenaline bank to brace for impact. Press the active ability button while sprinting to stand your ground and brace for impact. Causes you to stop moving for 0.5 seconds and gain the Endurance status for that time. Your model will flash white when the effect lapses. Successfully ignoring an instance of damage will22 comments 371 views last activity
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Lemme just write the Perk down as it is at the moment... hex: devour hope Each time a Survivor is rescued from a Hook when you are at least 24 metres away, Devour Hope receives 1 Token: 2 Tokens: 10 seconds after hooking a Survivor, gain a 3/4/5 % Haste Status Effect for the next 10 seconds. 3 Tokens: Survivors suffer permanently from the Exposed Status Effect. 5 Tokens: You are granted the3 comments 71 views last activity
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just like my totem rework idea https://forum.deadbydaylight.com/en/discussion/244757/totem-rework-idea this is a follow on from that because I'm bored and still in lockdown. this will focus on survivor items in hopes of making strong items fair and week items more useful first I am removing broken/dull keys and the rare map along with there effects and addons as they will be worked into a new9 comments 132 views last activity
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I know a lot of people talk about specific addons on a killers but was wondering if most killers need addons looked over again. It feels like most killers have addon issues. For example Hillbilly- most of his addons are garbage or even contrary to how you'd play him Freddy (ptb version)- setting aside his natural abilities, his addons just dont do a whole lot overall. Hearing survivors louder i20 comments 171 views last activity
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What if Myers could stalk survivors while in Tier 3 to replenish his meter? Maybe make it consume more off of each survivor or something, but it'd be an interesting way to extend snowball potential in exchange for late game pressure. Balanced? Boring?8 comments 131 views last activity
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It pretty obvious that the next chapter will have a new mal since it is a HUGE license. I heard some people say the mansion I believe from the 1 game but how would that work because judging off of pictures pf the game looks pretty cramped if you have any other idea feel to share1 comments 11 views last activity
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Spirit is probably the one killer that I find unfun and boring to play against, she is incredibly powerful and probabaly has no counter play. So I do have a good rework for her. YAMAOKA’s HAUNTING: Press the active ability button to activate yamaokas haunting, when your in phase mode survivors will see your glass glowing at all times, while your in phase mode grunts of pain are considerably quie14 comments 301 views last activity
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I know there are other threads about the topic but I'm making another one because maybe if we make a lot of individual feedback on it something will happen at some point. I think the chat filter should be removed. It isn't even a tissue on the core problem and just makes things worse instead of better. Saying nasty things in after game chat isn't the main cause of problems in this game and peopl1 comments 11 views last activity
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It is still too slow, and it would require a special aim assist on console. Why not update only for console for killers that are not balanced like on pc The Blight which can turn 360, the Oni too, as well as deathslinguer and huntrains for the aim. An update that would make the killer a bit more playable on a console than a PC. thank you so much for read me1 comments 51 views last activity
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There are times where me and my friend don't always want to play survivor and we both just want to chill and play killer. I would love a game mode where there are 2 killers. Balancing wise does sound tricky, I was thinking that there could be 6 survivors against 2 killers but since killers could combo and attack 1 survivor at the same time, survivors should have 3 health states instead of 2. Also10 comments 191 views last activity
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I demand a Jason skin for trapper, at this point he will never come to the game anymore, (sad face) lol.1 comments 51 views last activity
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Survivors are just skins. So you just need get teachable perks from other survivors and then you can open on your main survivor. And this will be enough. But killers are not skin. All of them different. And open all perks on all of them nearly imposible. So much grind you will need for that. This system is time eater and i think it is really need rework.66 comments 1,091 views last activity
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Match starts. It's Blight. Okay, no problem. Killer has Corrupt. Okay, I'll go look for a gen. David goes down in 30 seconds. Joy... Small Game goes off. I don't like NOED, so I break the totem. Still haven't found a gen that isn't blocked. Bond is telling me that no one else has found a gen either. David gets rescued by a Yui doing a 1-for-1. Lovely... After Yui is hooked, killer finds Jane6 comments 141 views last activity
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This perk is so hard to activate, I understand why they made it to take three hits before but now it doesnt make Sense.42 comments 1,151 views last activity
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I know that keys and hatches and such are NOT AT ALL a hot topic for debate in this community. However, can we all agree that the broken key should look different from the other two in the survivor's hand?0 comments 21 views last activity
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Why is the Coldwin map daytime? Doesn't that ruin the lore, and why just this map? Yes, it looks good but it's just too bright18 comments 101 views last activity
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I'm not playing against this perk on Spirit or Nurse, that is all I am going to say. As overpowered as these killers can absolutely be, and a perk comes out to make these even more overpowered, unfun, and unfair to verse totally blows my mind. Perks like this shouldn't exist. Where is the survivor perk that gives a free health state? If killers can bypass health states all the time then survi30 comments 831 views last activity
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If you have limited time to read you can skip the relevant parts: ------------------ PREAMBLE : Dead by daylight has been out for a few years and overtime killers have been receiving a series of buffs; however, these gameplay changes have generally been mechanical changes that buff the overall strength of killers across the board. Overtime, there has been an increasing number of complaints fr5 comments 101 views last activity
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So here's the issue. Head traps have too much RNG involved. Meaning a killer who can be god awful will get kills based on coincidence. And killers who are legitimately good can get destroyed by luck. Even besides the RNG, the head traps are too extreme. They should be focused on gen slow-down and not deaths (Death should be possible but cases should be extremely rare) No other killer has items0 comments 11 views last activity
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Any chance you could bring Meg Thomas’ “Savannah Speedster” outfit from mobile to the consoles? 🙂0 comments 41 views last activity
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Hi. I'm a writer just as I am a game designer (aspiring, at least). I doubt I'm the only one whose noticed that BHVR has a habit of explaining things really... strangely, sometimes. Or tend to overcomplicate an otherwise simple description. I'm here to alleviate that, for fun! Because even the slightest grammar imperfections irk my very soul . On with the things! Some of these will be trimmin0 comments 21 views last activity
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For some reason with the visual reworks of maps, they don't decrease the size of some of them that need it. For example disturbed ward, even the new Thompson house. or at least make the gens a little closer to the middle of the map this would make so many 115/110 killers without a mobility ability lives so much better also, it would fix gen speed problems since it would take less longer to g0 comments 11 views last activity
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its insane how unfair the MM is. it does not matter when i queue as a atm Rank 9 Killer. 9 am 10pm doesnt matter i always get atleast 8 out of 10 matches Red Rank(mostly 1-2) only Swf Lobbys.. those super toxic ones.. how am i supposed to do something against those guys with meta perks. i have like 150 hours on pc now and the only killers i played are huntress and now blight who i played like 72 comments 11 views last activity
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I’ve had a lot of matches lately where someone on my survivor team DC’s early on and after that happens, we can’t recover at all and I usually end up depipping because the killer has an unfair advantage. I really think it would be an easy fix that if a survivor on your team DC’s it should make you immune to depipping. I really think it would just make the solo survivor queue experience a lot more3 comments 111 views last activity
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So people say that gen speed should be increased but I disagree since they are not the problem. Its maps and other small things. Some Maps are too big and for some reason, they don't make maps smaller with the new reworked maps, for example, disturbed ward. that map is so bad for killers since it's so big and every gen has a damn restraining order against each other. they really need to decreas4 comments 111 views last activity
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TL;DR The achievement Left For Dead is an antiquated achievement that does not represent the way the game is currently laid out and even under extreme circumstances is not viable. Currently achievement hunting right now, most of the game's achievements can be done by grinding the game out, setting up a build to create a desired scenario, or by just buying the killers/survivors they correspond8 comments 461 views last activity
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I cant tell you the amount of times ive healed someone for 90% of their health state but they started self healing in a corner of the map for a second. Its not like anyone actually uses the perk, why not reduce the requirements to activate it to something like heal a survivor for 85% of their health state.1 comments 41 views last activity
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The other survivors should be given the option to DC for free as well, since the match is already done. Most killers don't go easy on you (and that's totally fine though), but the match is ruined for other survivors at that point. Especially when there are still 5 gens left. Maybe give a surrender option when someone DC's in the first 5 mins of the match, so people can choose if they want to3 comments 41 views last activity
