Feedback and Suggestions

Our team will be happy to read these!
  • After you cleanse a totem, Juke Them activates. While active & sprinting, you can look in a direction and press the Interact button. You leave scratch marks going in that direction as if you had sprinted that way for 4 seconds. You also leave no scratch marks for 2/3/4 seconds. Juke Them can only be used once a match. The idea behind it: Basically, a quick player, using LoS blockers, c
    10 comments 41 views last activity
  • I don't think its over powered. I just want my rank 20 team mates that some how sit at red ranks to use something that is actually useful instead of wasting a perk slot.
    4 comments 41 views last activity
  • I love the Rank 20 loading screen because it has stuff other than the basic tally marks. Here it is if you forgot We need more loading screen pictures. it's a small change that will make the game so much better
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  • I think the Legion deserves some Buffs / QoL changes, so here is a list of some changes I would give to them. General changes Removed the power gauge penalty for hitting a Survivor outside of Feral Frenzy. The Legion is now able to see Scratch Marks and Blood Pools while in Feral Frenzy. Increased the base Feral Frenzy movement speed to 5.6m/s | 140% . Vaulting changes The
    2 comments 21 views last activity
  • the scoring system is pathetic . why do I have to waste my bp's because some obese , can't fit through doorways without squeezing crooked yellow toothed bald mobility scooter using no life decides to dc when I spend a large amount of bp's on my add ons and get nothing when they dc and I have to lose a lot of bp's ? its really pathetic how these wastes of space get in a game just to dc making you
    0 comments 11 views last activity
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  • Honestly, after seeing the other updates to the rest of the crew, i had further sinking feelings about everyone to come after. Thankfully instead, you made Jake pretty damn handsome! The hair is no longer a jumble, his skin tone isnt sickly, his eyes aren't dead, eyebrows on point, all in all a near perfect improvement
    0 comments 1 views last activity
  • I think Wraith is OP. I won every game I played. I don't know if it's I played against potatoes or if I am just good in this game :D I am rank 12 on killer.
    19 comments 161 views last activity
  • His hair looks soo much better and so does his face.
    Mod
    16 comments 271 views last activity
  • I think we all agree it is no fun to play as a killer for beginners because we just get bullied. matchmaking is unfair and 4 survivors are a lot to handle for a new killer without dlc(s) and perks. so a positive step in this direction is to do the following: Once exit gates are powered, players cannot crouch after crossing the gate Survivors cannot leave from exit gates if killer is looking d
    3 comments 21 views last activity
  • Recently I had a passing thought that I am deciding to share here since it will likely never see the light of day on the Feedback board and I am mostly curious what others think. Keys could be fixed by having locks on the hatch dependent on the number of people left in the match, with a key for each lock. You could use your key to open the lock for a period of time allowing your teammates to use
    0 comments 71 views last activity
  • It's been over a year since the nurse got a nerf (adding the charges mechanic, probably the least fun thing in the game) positioning her in the "weakest killer" spot, according to the stats at least. Now, of course she's still S tier material if you combine skill + good map/rng + good addons, but if you're missing one of these 3 key components she's mediocre at best. You get a bad map, you'll
    20 comments 141 views last activity
  • Whenever a surivor is hooked there is a 20s window where the survivor has the camrardery effect and can not be saved there will be entitey blockers around them on the ground Then added camrardery to allow saveing before that 20s window and extended the timer like normal if the killer is close to the hook These changes will punish campers give more value out of perks like make your choice
    7 comments 51 views last activity
  • Ive bought freddy dlc when he first came out and gotta admit he changed alot. But the thing about him is dream transition and his power to put people to sleep was cool but after his rework made him good but he is not fun in general so i know majority wont read this but make where its not automatic sleep after 60 secs and freddy has put surviour one by one to sleep and awake survoiurs can not se
    22 comments 241 views last activity
  • That Killers seem to almost unfailingly play the sweatiest and most toxic when they see someone bring in an Escape Cake? Seriously question. The majority of the time I seem to run into uber-toxic killers when playing Survivors - is when I use an Escape Cake or someone else does. Like, the prospect of Survivors getting more bloodpoints triggers a demonic possession in them. Seriously though -
    5 comments 41 views last activity
  • For example: extra perk slots, more/less generators, more hook states until death, maybe even different numbers of killers and survivors etc. This would make gameplay with friends more varied, and it would be really fun testing all of the settings out. What do you think? Can you think of any more that could be added?
    3 comments 41 views last activity
  • 4-year player here on multiple consoles. DbD is no longer fun and here is why: 1) Cross-play disabled = sweaty mode. As a solo queue survivor cross-play disabled is a nightmare. The only reason I do this is to avoid 12+ minute wait times for a match. That only games you get are against top-tier (OP) Killers controlled by THE sweatiest players that will do everything in their power to make you h
    22 comments 811 views last activity
  • Survivors have found a way to tap into the power of the totems! They can't light them, themselves, but they can siphon power off ones lit for the Killers! Basically; give Survivors some Hex perks. These are tied to the same lit totems a Killer would have, so if Survivors cleanse that lit totem, they are cleansing their own perk along with the Killer's! (I'm torn between just letting totems li
    3 comments 21 views last activity
  • https://www.twitch.tv/videos/1007598990?t=2h38m25s Spine chills been a big debate topic for a long time. It's one of the only perks that bypasses all forms of stealth and hard counters the likes of Michael Myers,Ghostface, And pig especially. Sure it can be avoided by most other stealth killers by not looking directly at them. But sadly Myers and Ghostface don't have such
    34 comments 331 views last activity
  • Can the devs make it so you will be forgived for unintentionally disconnecting? I keep disconnecting for whatever reason and keep getting penalties, once i got A WHOLE HOUR PENALTY BECAUSE OF THE DC PENALTY
    3 comments 11 views last activity
  • I keep on getting hit through pallets every game, so the pallet issue is not fixed, windows are a death sentence when injured, and whats with the server suttering at the exact same time for me and my friend who have 35-40 ping btw. I'm no longer buying cosmetics or DLC until this is fixed, and I'm gonna leave negative reviews on steam also. This is beyond a joke now. You take our money time and
    2 comments 41 views last activity
  • I dunno if anyones talked about it yet but the changes they made to technician is awful. The perks downsides are more of a hindrance to survivors when it the benefits of the perk are laughable. Who's idea was it to change it? At level 1 it has an extra 5% regression if you miss a skill check that is what? 10% regression overall? Stupid change for a perk that was already awful.
    16 comments 461 views last activity
  • Imagine new killer is angels, on the map 5 to 10 angels when the surviver look at you you cannot move but you can swipe and go with a other angel, you cannot hear the killer. So funny game
    4 comments 61 views last activity
  • As we know, Borrowed Time was created as an extra hit shield so players do not get tunneled after getting unhooked. Scenario Time: the Killer is hard focused on you the whole game, but you can only do your best, so you get downed. Moments later, you get hooked, after which the Killer proceeds to camp you. If there was no Borrowed Time user in the trial, you would be able to get downed IMMEDIATELY
    38 comments 401 views last activity
  • I think there should be more game modes in DBD. It would be fun, and I came up with an idea I think is great. You basically repair a truck. By collecting different pieces and parts for it. And some parts will have to be crafted with other pieces. You'll need: (These are just ideas, removing or adding might be necessary) And engine. Can be crafted with 4 engine parts. 5 - 6 wheels. (It's
    6 comments 61 views last activity
  • Anyone with half a brain knows spirit is busted. People don’t ask for a spirit nerf because there “salty survivor mains” or because they need to “get gud”, people ask for spirit nerfs because she’s genuinely just straight up dumb. there is simply no counterplay to her, people say she’s just a guess but it’s barely even that, if a spirit has a headset your getting phased on and there nothing you
    64 comments 741 views last activity
  • First off, the tiny rng adjustment is much appreciated given the reduction of escape chance is significant during the first attempts (10%+). It doesn´t solve Trappers core problems though which have been persistent for years. The number of traps he starts with is still his biggest hindrance in tandem with how little impact the traps can have. Is it really too much to ask for Trapper to start wi
    19 comments 141 views last activity
  • Honestly this perk is making me not want to play killer anymore because this perk robs me from getting an easy down/hook and literally saves survivors behind. I know to respect it and stuff but survivors can STILL time it right when you respect it. I honestly hate that perk more than decisive.
    62 comments 691 views last activity
  • not allowed to hook survivors, so hooks are purposefully spread so far apart that if one survivor is hooked then you can never physically make it to a second hook if another survivor goes down nearby literally the worst map design in any multiplayer game. too proud to admit when you make bad decisions so you leave gideon meat plant untouched even though everyone has said it's terrible buffin
    5 comments 41 views last activity
  • My idea behind the left behind buff would be: you still have the aura reading ability up to 32 meters & you have the ability to pick lock the hatch after the killer closes it & you’re the only one left; which would be 50/45/40 seconds to open the hatch.
    0 comments 11 views last activity
  • As there are more and more tomes being added to the game, it's becoming quite a pain to search for uncompleted challenges. I would love something like this to be added to the Archives:
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  • First of all, the coin is ridiculous, getting someone from 15 meters is already hard as F. you could add that as part of his base kit and trust me, you would not see a real difference. So my first suggestion is that,make it part of his base kit, just for fun. now onto the items: Coin: Instead of getting 1 shot you get two, the reloading is a bit slower but not as much as reloading twice. Iron:
    6 comments 51 views last activity
  • Since No Mither has been the perk that no one uses, I would like to give some suggestions that can maybe help bring the perk more useful. With nothing erasing, make player be able to recover while running, the recovering speed can be 40/50/60 sec. each level. I believe it can be a balance perk since the player uses No Mither can get downed with only one hit. Therefore adding a overpowering abilit
    4 comments 51 views last activity
  • Unnerving Presence Survivors within your Terror Radius have a 8% Greater Chance of Triggering a Skillcheck when Performing a Repair or Healing Action. Survivors can not Perform the Great Skillcheck Success Zone while Repairing or Healing. The Skillcheck Success Zone for the Triggered Skillcheck is Reduced by 50%/55%/60%. Survivors receiving a Skillcheck while Healing or Repairing have a : 4
    2 comments 41 views last activity
  • Whenever you have crossplay enabled on PC and queue as survivor, it takes forever to find a match. I assume this is because the game forces itself to find a crossplay player, because as soon as you disable crossplay matches are instant.
    0 comments 1 views last activity
  • I only have a concept for the Killer as a whole, not their perks or backstory. They are a cruel spirit that possesses mannequins scattered across the map. Much like Freddy's generator-teleport, an arrow appears above the mannequin he will teleport too. When possessing a mannequin, the mannequin's eyes glow. When not moving, The Possessed's terror radius slowly shrinks to 50% it's value, and
    3 comments 11 views last activity
  • Can we get like more hook customizes? I'm thinking like changing the hook would be neat. Maybe even allow us to change the base too. And then I would suggest adding a 4th charm slot.
    3 comments 11 views last activity
  • The latest buffs made him better but not even remotely good. Why does he have recoil on his abilities? He has arguably the worst ranged ability. The recoil should be removed co pletely. Why does he still have to chain 8 hits to injure a survivor? The Huntress needs 1 hatchet to injure. The Deathslinger needs to hit once to injure as well. A green add-on reduces it to 5 which should be his def
    24 comments 851 views last activity
  • I said something that was incorrect.
    3 comments 31 views last activity
  • There's many perks that are worse versions of other perks, like No One Left Behind to Adrenaline, Tenacity to Unbreakable, Premonition to Spine Chill, etc. But Object is now gonna be a strictly better version of Distortion. The fact that you can see the killer's aura when they can see you tells you exactly what aura reading perks they have. Nurse's, BBQ, I'm All Ears, etc. And this happens throug
    3 comments 21 views last activity
  • so truetalent created a adept for killer which means you have to double pip in red ranks no perks no addons
    2 comments 21 views last activity
  • I just wanted to point everyone to this link and re highlight it. I think it is an excellent Idea and I am going to re post my comment from that thread. Thanks for the attention and time. This game rocks. https://forum.deadbydaylight.com/en/discussion/113209/killer-suggestion-the-grudge-licensed-art-included I think they should give the grudge a passive frequent phase shift kind of like the
    0 comments 21 views last activity
  • Right now, No Mither needs to just be completely removed and David given a completely new perk in its place. The Devs have stated they were afraid to buff No Mither because they didn't want it to become overused, but it can be modified to be useful while still retaining that high-risk gameplay. The biggest issue is that No Mither generates a massive red flag on you without giving you any real ben
    2 comments 11 views last activity
  • Then. I think Iroll Will vs. Stridor needs to be reworked. It is not fair to perk to give 100% without moaning and I am not. I have no idea what this rework would look like.
    3 comments 21 views last activity
  • For the past three weeks, every daily ritual I get is killer killer killer. Out of the three weeks, I’ve only gotten 3 survivor rituals. Really annoying. Balance it better please and thanks.
    2 comments 11 views last activity
  • With he recent reveal that the upcoming tome is going to follow the story of Bill, Plague, and the Observer (again) I am saddened. So I have decided to write my feelings about the previous tome and the upcoming one. We used to get four stories per tome, now with the recent tomes we only get three and one of them is dedicated to the Observer. I like the Observer and the world building his previous
    2 comments 41 views last activity
  • Trapper is probably the weakest killer right now. His power is so archaic. Find a trap 40 meters a way, pick it up and then arm it. Simple right? Welp by the time you get that trap and place it 2 gens are already done. His traps do not fool good survivors and maps are slowly removing grass to hide those traps and then you have perks like dead hard that can go over traps as if trapper need
    2 comments 21 views last activity
  • Rando gets downed after one gen and immediately ragequits. Second person gets hooked while I'm halfway on a gen, I get spotted while making my way over for the rescue, so third person has to go in and get the save. Right as I go down and get picked up, she passes by, gets spotted. Agitation starstruck, she gets the unhook but goes down, killer leaves her slugged and closes the match ASAP. Wha
    1 comments 11 views last activity
  • So in movies whenever a survivor hides in a locker or whatever the camera then transitions to a first person view. Why does that not happen here? Lockers already give you a great advantage of not being found by a killer but now you have a full 360 camera too? I don't see why survivors are allowed to be hidden AND have full 360 view. Especially when they are stuck in a locker, they can't
    40 comments 441 views last activity
  • Iridescent Head When hatchets are at Max the next hatchet will instadown. This would prevent extra iridescent heads but not remove hatchets.
    3 comments 71 views last activity
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