Feedback and Suggestions

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  • I know a lot of people won’t agree with me on this statement but I feel like Lucky Break was fine before. I used to use it for stealthy gameplay (running fixated with lucky break) not very often but it was pretty good combo. A lot of people will say it will become meta but I don’t think it will? It won’t be a replacement or a must have perk like DS was for some survivors before the nerf. Plus
    17 comments 321 views last activity
  • I know this may seem trivial but I believe it could be very useful and easy to implement. I was thinking that maybe there could be skill checks on the loading screen. Obviously, I'm not expecting these to affect loading speed but rather to just serve as something to do while that switch player is loading and also help newer players get better at skill checks. I know this isn't very high up on a l
    0 comments 1 views last activity
  • PS4/PC cross progression doesn't exist. Is there any way BHVR would allow for a system where you can pay to transfer an account? I am sure there are a lot of people using exploits when switching platforms. A group of friends switched from PS to PC for GTAV and all of them bought hacked accounts or used mod menus, I ended up just buying a couple shark cards. I like don't want to reg
    3 comments 21 views last activity
  • I feel like Lucky break can be negated by some playstyle / power: Plag, Legion, and killer who prefer to hit multiple survivors (STBFL users). The perk alone isnt strong, and being 1 time use make it worthless. But its beyond op when paired with IW. I think there should be some tweak about this perk. Activation perk: when you're standing still, hold 2nd ability button to perform a "selfcare"
    1 comments 51 views last activity
  • I would like to emphasize how good this midchapter is since we haven't had this much improvements in a singe patch in a long time and most of these are things people have been asking for many years. Demogorgon, a killer who needed an addon pass for so long finally got it. He is now also less dependent on Rat Liver which is awesome. Freddy, a killer who people have been complaining about for so
    0 comments 11 views last activity
  • 3.4 - 4.6 Lucky Break: Whenever you are in the Injured State, Lucky Break activates: Bleeding is suppressed for a maximum of 120/150/180 seconds , after which Lucky Break is disabled for the remainder of the Trial. Lucky Break deactivates when you are Healthy or in the Dying State While not literally useless, there was never a reason to run Lucky Break in any build. Hiding blood
    2 comments 191 views last activity
  • Object gives you a lot of information. What it traded for in direct Killer positioning information, it gained in the ability to discern Killer perks/add-ons. It's also a lot more subtle in less in your face so it doesn't bug the Killers as much or give them reasons to tunnel you. You just sort of know things because you run this perk and its really nice if you can play around that knowled
    2 comments 71 views last activity
  • I am surprised by the graphical change of some maps, but it makes me curious because the developers chose a sunrise style than a night or sunset? The new map of Coldwind Farm catches my attention but after 5 years I feel like there
    32 comments 1,861 views last activity
  • There are some unnecessary things that deactivate Decisive Strike. Like healing yourself or others. If you don't want to get tunneled you have to wait 60 seconds to heal yourself. You have to be useless for 60 seconds and that's just rediculous I understand what the devs were going for and I like the idea, but I don't like the way they executed it. It needs to be better, but preventing survivor
    113 comments 1,628 views last activity
  • After 15 months of waiting we've finally been granted another original (or rather unoriginal) skin for the vommy mommy, it's too bad it's yet another generic dress that adds nothing new to her design. There were so many cool and different concepts made by the community during these last couple of art-contests and yet all we get is something that pales i
    22 comments 2,121 views last activity
  • Now that you are reviewing perks and seen the strength of them, Boil Over could use a range increase. 32 meters would be great! That way it actually does something valueable. 14 meters is too small.
    7 comments 61 views last activity
  • Is there really any negative aspect of having options for stuff like the new hook state changes? Say for people who use scroll wheel to struggle, maybe doing something similar if we ever change on shoulder struggle as well?
    0 comments 11 views last activity
  • I don't get it really. Why do we have sneaky killers when this excists? Spine chill should not work on Wraith Myers Tier 1 Pig when crouching Ghostface And all the perks who hides the terror radius....
    17 comments 201 views last activity
  • Most generator control perks in DBD are pgtw, pgtw, or pgtwop (and sometimes ruin), which will only help you if you're already doing well enough to get hooks. And that's great, but survivors have perks like fast track to help them get a leg up when the game isn't going too hot. Shouldn't killers have another mode of generator control than pop, one that's more passive and one that helps you reboun
    6 comments 101 views last activity
  • Despite not being mentioned in the patch notes, Charlotte now no longer has collision when controlling Victor. This means all bodyblocking plays with Charlotte are kaput - no bodyblocking tight corridors to slow survivor movement, no bodyblocking pallets and windows to punish survivors who try to loop the same tile, no protecting gens in rooms and 1-man gens from being worked on while controlling
    15 comments 531 views last activity
  • I'm playing matches against rank 1-4 survivors as a rank 10-8 killer and the game is just terrible at this level. Everyone runs the same perks and uses the same tactics and trolls you horrendously for hitting a pallet stun. I can't see what level or what perks they are using but if I disconnect because they are clearly on another level and troll me or abuse perks I get timed out. I've been enjoyi
    1 comments 41 views last activity
  • I don't care how many breakable walls there are if you allowed me to actually see the survivors and it's awesome. Thank you devs now please do the Swamp.
    30 comments 441 views last activity
  • Will there ever be an option to choose the type of daily instead of having it randomize between survivor and Killer? Not everyone likes to play killer
    2 comments 31 views last activity
  • Do you guys have any plans about adding a middle east server in this game? I'd like to see this implemented if that's possible. 😊
    0 comments 21 views last activity
  • Ok, BHVR, so, like, I get that you're trying your best. You gave us shirtless wraith(wetland wrecker), and we are all greatful for it. Sure, it took 4 years too long, but at least you finally gave us it! However, i can't help but notice a bug where he isn't sexy enough. I think it's the mud and lack of abs. now, i'm sure its' just a bug - I doubt his lack of sexiness is intended. best of luck!
    1 comments 31 views last activity
  • I've seen a lot of the usual discussion around killer camping and NOED making life difficult for survivors or rewarding poor game play. Tonight i've had a few games with poor survivors who just camped the hatch waiting for the 3rd kill and really sitting in a corner most of the matches. Much like killers need to use a slot for NOED, survivors should need to use a slot in order to get hatch and
    0 comments 21 views last activity
  • The hive mind of DBD players won't allow me to suicide out of a match or disconnect. Can BHVR at the very least make VPNs a bannable offense and make sure the killer's ping is adequate to the server? I don't know how much more proof I need to show of how ridiculous matches are so the DBD hive mind understands why DC penalties shouldn't exist and why suiciding on hook shouldn't take 30 seconds.
    0 comments 21 views last activity
  • The chainsaw now cools by 1 c/s while actively sprinting. The chainsaw now cools by 20 charges if it hits a survivor. The chainsaw's charge speed is now increased by 0-20% based on how hot it was when Hillbilly started revving (80% heat for maximum bonus). This way, it's an actual risk-reward rather than just a pure downside.
    21 comments 222 views last activity
  • I love playing Trickster because of his voice lines and stuff but I would like that for more killers. Killers that fit, of course, I wouldn't someone like want trapper laughing or saying anything I don't think that fits his character. Maybe there can be a lot of voice lines on the RE killer
    3 comments 31 views last activity
  • I would love to be able to go into custom games by myself so I don't need someone else to join whenever I want to practice movement or just learn some of the maps a little better. This would be especially useful now that the Coldwind rework is live and the layout has been changed (and with Thompson house being an actual maze to navigate now). I think this would also be very helpful to new survivo
    3 comments 21 views last activity
  • Like holy, I love it. I love the design of it, the atmosphere. Plus I love the yellow in it, it's like how Autohaven had so much green. I just wanted to put this out. I think it might be my favorite map rework by far. Well ######### done.
    Mod
    3 comments 21 views last activity
  • overview: Hey! I'm GoodBoyKaru, and this rework of the Legion's kit was made in combination with @TurboTOne ! He came up with most of the ideas, I just did a bit of tweaking and proof-reading. If there are any grammatical errors, it's all my fault. Okay so the goal of this rework was to make Legion's kit more skillful and also make them stronger. The power, add-ons, and even interactions with
    26 comments 181 views last activity
  • There are still missing audio/sound when Billy revs his chainsaw (not sure about Bubba but this bug was previously present with him too) ... this is very annoying to not know that the killer is ready to chainsaw you around walls. /Edit: wrong forum, to be moved to bugs, tia
    0 comments 11 views last activity
  • Like seriously, stealth is situational as it is without "quiet" actions now making a quite obviously audible sound cue. What was the thought process behind this? Update / Side note: Survivors also no longer get struggle points on hook anymore, good to know that survivor players are receiving even fewer points than they already were from now on.
    21 comments 711 views last activity
  • What's in the Shrine this week?
    0 comments 11 views last activity
  • one of the least played killers now played even less., 5 second stun was insult but to add salt to the injury they removed charlotte's collision so you can no longer body block. I use to use her to body block single survivor generators at 99% now I can't. Why even bother with her anymore?
    3 comments 101 views last activity
  • Lots of of people, including me, are randomly kicked since one or two patches ... or the game just freezes and crashes. This can obviously lead to serious issues with your quite strict temporary ban system. At the very least, you should disable the ban system when lots of people are kicked at the same time (or period of time). For instance, different people I know were kicked from different gam
    1 comments 11 views last activity
  • I really would like an event of pride month since it's coming up. or at least skins for different surv like jane or Dwight. who do you think think should get a pride skin
    25 comments 421 views last activity
  • Often times I have to suicide out of a match because of how unbearable console survivors make it. This last match, my entire team couldn't last against a WALKING NURSE and I wanted to suicide out after I finally got caught after being in the match for 8 minutes. The Nurse had pop goes the weasel so I could not finish any gens because the two console survivors in this match kept going down to a wa
    14 comments 171 views last activity
  • Young looking bill, Brownish/Red beard, no wrinkles... What does the art team do? They just put boring OLD bill's head on the cosmetic and call it a day. Laziness at its finest.
    2 comments 41 views last activity
  • Survivor Callout - For every 5/4/3 seconds the killer is in 10 Meters of the hook it adds one second to the perk. After you are unhooked all survivors see the Aura of the Killer for the given amount of time. Crafty Tricks- After rushing exiting a locker you leave no scratch marks for 3/4/5 seconds and the loud noise notification is delayed by 5/8/10 seconds this perk had a cooldown of 60/50/4
    0 comments 1 views last activity
  • PLEASE NOTE THAT I DID THIS CONCEPT JUST FOR FUN, DON'T TAKE IT SERIOUSLY :( Overview Difficulty: EASY Sidney is a very intelligent teenager and young woman, which makes her unique. She seems to be the only one who knows what to do whenever confronting The Entity. Her perks, Last Call , Not In My Movie, Just In Case make an ideal choice to
    0 comments 251 views last activity
  • Base movement speed: 4.4M/s Terror radius: 24M Base kit: Showstopper Start the trial with 40 blades (down from 60) Amount of blade hits required is 7 instead of 8 Wind up time unchanged, movement speed during the usage of showstopper remains unchanged. Showerstopper blades will ricochet 1 time Laceration meter: Does not decrease overtime M1 on survivor having laceration meter remove
    13 comments 322 views last activity
  • With both Object of Obsession and Decisive Strike getting changes recently, Sole Survivor is the only Laurie perk that hasn't gotten a change in ages. It was last changed in the 2.3.0 patch, barring a few small changes thereafter. Its requirement of having your teammates dead means by the time you are able to use it, it is almost too late. However, there is such an easy way to fix this perk, whic
    0 comments 21 views last activity
  • I'm a smaller dbd twitch streamer. I've played dbd for just over 1,000 hours and I have some ideas that I think would be super helpful. I want to stress that I love the game and I just want to help improve the feel of the game. The first idea is to for the survivor menu, when you press tab I think rather than just seeing ping we should also implement being able to see other survivors loadouts
    0 comments 3 views last activity
  • So this is directly stolen from an Otz stream (Sorry dude who told Otz, I don't remember your name but trust me I got you in mind lol) but I thought is sounded neat enough to warrant a post. Basically, make Predator work for footsteps as Stridor is to breathing. Simple.
    2 comments 21 views last activity
  • It's kind of hard to explain but ever since the Update, the game feels way smoother. I usually play on low because ultra felt inexplicably clunky (I usually got 80 fps but it felt clunky in comparison to low where I usually average at around 100 fps). However, I tried out Ultra after the update because why not and suddenly it feels silky smooth? I know that sounds weird but I honestly can't tell
    5 comments 101 views last activity
  • Hello. Today I get finally have the oppurtunity to use the new farm map. I used aura perks like empathy,bond,aftercare and etc... which have the bright yellow color. However at the new map due to sun and brightness I get a hard time to find some of the auras due to color mixage. My suggestion is that making the yellow aura color a little bit darker so that we can select the auras.
    0 comments 11 views last activity
  • Overview 28 meter terror radius 4.5 m/s movement speed A heretical killer, able to bind and tear apart survivors using The Rack . His unique perks, Persecute, No Rest , and Hex: Spirits Broken allow him to systematically and permanently dismember is victims. Power: The Rack Lashing whips with minds of their own, partial to wrapping around limbs to draw and quarter sinners. Hold M2 to
    1 comments 41 views last activity
  • New map is almost the exact same except for new corn, combine model and the addition of even more infinite loops. Congrats.
    7 comments 271 views last activity
  • I'd suggest looking at the whole VOD for more information which can be found right here: https://www.twitch.tv/videos/1010665948 But for those who aren't interested, here is the highlight: https://www.twitch.tv/videos/1010922965 As far as I am aware, the exploit is still present in 4.7.0, as well as on other Badham Maps, but I remember Badham V was the one where I first found the explo
    0 comments 11 views last activity
  • Some changes that could make keys a little more balanced: Add an animation like opening chests Make animation of jumping longer, so it takes longer for multiple survivors to jump in, maybe adding a delay from one jump to another Trigger a loud noise notification to the killer (maybe with a distinct sound) when hatch begins to be opened Purple key can only open hatch to one survivor Decrease
    Mod
    18 comments 141 views last activity
  • Everyone thought they would not nerf lucky break but they did and to be honest I think they nerfed it to hard I honestly wanted to play against it to change up the Meta now it won’t I would recommend to increasing the timer from 35/40/45 seconds to 50/60/70 or increase it to 45/60/75 seconds
    27 comments 361 views last activity
  • I'm not going to bother with this game anymore. Honestly. The good luck to the other 11 Demo mains left. Good thing the OP LB change made it to live tho. Lucky survs. I'm not going to repeat my PTB post in totality. People that want to read it can find it. The devs have to realize that they can buff weak killers, without breaking thier legs, if this game is going to have a future. I don't un
    4 comments 61 views last activity
  • I really think that hook grabs are more unfun and face camper promoting than they’re worth. If a Survivor is being camped, there should always at least be the option to hook trade. You could still hit someone while unhooking or cancel an unhook if you’re quick and they’re injured. It wouldn’t be a game breaking change against good Killer players and it would help a lot to make the most unfun
    80 comments 1,413 views last activity
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