Lucky Break

I feel like Lucky break can be negated by some playstyle / power: Plag, Legion, and killer who prefer to hit multiple survivors (STBFL users).

The perk alone isnt strong, and being 1 time use make it worthless. But its beyond op when paired with IW. I think there should be some tweak about this perk.

  1. Activation perk: when you're standing still, hold 2nd ability button to perform a "selfcare" action that take 2sec. You will leave no scratch mark, blood for 45sec. After then the perk is permanently disable.
  2. Activation perk: when you're standing still, hold 2nd ability button to perform a "selfcare" action that take 2sec. You will leave no scratch mark, blood & moan for 20sec. After then the perk is permanently disable. This will make the perk really powerful, 1 time use that no need for IronWill. This is mostly 1 time escape free perk.
  3. Token perk: anytime you get hit from Healthy to Injured, you leave no scratch mark & blood for 10sec, lose a token. You have 3 tokens. Because you can use this perk 3 times, I think the total timer should be decreased.

Comments

  • If you use it with Inner Strengh i think you can get 2 uses out of the perk. (i need to test it)

    To me this new Lucky Break feels like Adrenaline : you get 1 big use out of it as a second chance perk.

    Even if it's 45 sec, that still allows you to escape a chase and if you already wasted more than 30 secs of the killer time before getting it, escaping such a chase is already a win in my book. Especially when facing a killer that has nothing at the start and need to apply pressure early such as Oni.

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    Lucky break is definitly negated by some killers like you mentionned, but so does Self-care is negated by Plague, or even Iron Will is negated by Stridor, a very popular perk among Spirit's players.

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    Also i'll finish my post with a little idea : running Iron Maiden counters both Inner Strengh and Head on ;) (trust me it happened to me as survivor when doing the Nancy's achievement ahah)