Feedback and Suggestions

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  • What are your guys thoughts on this? Sometimes I think the visual impairment is a little too strong. Just in the slightest amount though. I think the effect can be toned down a cun+ hair but still retain its effectiveness. I get semi nauseous with blurry distorted movement. If they do tone this down what buff would you recommend to compensate? Maybe slightly longer before the gas evaporates?
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  • I think it's a great update! I love how they listened and fixed the pallet glitches as fast as possible. They finally changed the add-ons for killers that the community has wanted for ages! I'm super happy with this update I hope all updates are like this in the future. What is your feedback? Post in the comments!
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  • Lucky Break used to be my favorite perk as a survivor before the change, and trust me it saved me many times when I was using this build, Poised + Lucky Break + Iron Will + Dark Sense. But now they changed it so it get rid of your Scratch Marks when injured for 45 seconds.. I know a ton of you may enjoy this but it’s just sad for me, this perk could of got a better buff then that.. The perk had a
    5 comments 141 views last activity
  • I think he looks like something out of Killing Floor. A much better face-life than Trapper's, I think.
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    17 comments 391 views last activity
  • So this is obviously designed to be endgame addon. With that in mind, you make yourself a build of endgame perks including Blood warden. Now, the biggest weaknes of BW is that survivors 99% gates but with this addon, you basically get a free down and an activation of BW at the end. Yes yes, it's no Alchemist's ring that would just increase your power massively the whole game but it's imo very
    3 comments 71 views last activity
  • Huntresses new iri addons still seem a little lack luster after the update, after all we have had a bit under 4 years to change iri head and give us a new iridescent addon and what we got was, a little underwhelming While they both meet the expectation of a change to iri head and a new iridescent addon I still feel that they could have done more / had different changes to make more skillbased a
    0 comments 1 views last activity
  • Survivor now screams audibly across the map when unhooking another survivor if killer perk Make Your Choice is active. so... unless there's duplicate survivors, you can now tell who the MYC is based off of the scream. is this... okay? i'm not quite sure what to think about it. it seems terrifying to go up against, for sure.
    4 comments 111 views last activity
  • Right off the bat, her new iri addons are very stale, and not very unique. New iri head is basically old iri except it cant stack with more hatchet addons, which is a nice yet boring, and the soldier's puttee is also very useless and boring, 99% would rather reload. Hopefully these get changed soon, and become more fun to use (not necessarily powerful, just change the game in a cooler way, like n
    0 comments 21 views last activity
  • Allright, boys, ruin is overused so let us just make this quick little change and make this perk into instant red rank meta. - 3000 IQ bhvr. Imagine removing Ruin from the game (that actually was a bandaid to a decapitation of a level design), a perk which no one liked to use but had to, in order to have a good chill game with 10-12 hooks, where everybody had fun, laughs, teabags and yada
    0 comments 11 views last activity
  • By no means am I a Nurse main, in fact I main huntress and if we're talking about sides I'm a survivor main. However whenever I play nurse I always want to disconnect when I see Hawkins laboratory appear on my screen. Hawkins is actually unplayable for nurse, I use the plaid flannel and I see that it will fully extend past some walls but as I inch closer during the charge up and release on full c
    0 comments 1 views last activity
  • Basically one totem will always light up with no effect from the very start. When cleansing that totem nothing happens. If the killer brings ruin for example then there would be 2 lit totems in the trial. If a killer brings 4 hex perks that would light up 5 totems then of course these 5 totems are only occupied by the perks you carry. Would add a bit of guessing if the killer used a hex or no
    13 comments 141 views last activity
  • All I can say is ... I am shocked. A lot more time has been invested and all we get is the end result? I don't want to sound ungrateful, but you managed Legion perfectly but with her ... It seems absolutely loveless and gambled out of the trash folder. After the first draft, what was your intention to publish this SO?
    1 comments 701 views last activity
  • I wish going forward they would design future killers to be less annoying to go against, for instance Dr and Freddy. They both have designs that changes the way you experience the game and not in a good way in my opinion. Half way through the match you end up look for any excuse to just suicide on hook. Hopefully trickster is a step in the right direction.
    20 comments 171 views last activity
  • Lucky break only lasts 45 seconds now. I feel like it’s actually going to be okay now How we feelin? Edit: Off topic but now every trial has an obsession! Us solo players thank you BHVR
    21 comments 181 views last activity
  • I have always thought of an idea where you can unlock boosters for bloodpoints and shards for maybe one match or for maybe several hours idk what do you guys think ?
    1 comments 21 views last activity
  • Iri head on Huntress and whatever the add-on is for Trapper that downs you instantly when you free yourself spring to mind immediately, though there are probably others I am forgetting. Plus obviously chainsaws. I personally am struggling with them, and I feel like more often than not they result in short, unfun games when everyone gets downed pretty quickly. I had a game yesterday with the Tr
    9 comments 71 views last activity
  • I have to use stridor for all my killers just in case someone is using iron will, some times I have match with 4x iron will survivors. the perk is clearly unbalanced and needs a rework killer should be able to hear at least breading while in chase with that survivor that has equipped iron will.
    24 comments 591 views last activity
  • Seriously don't know why they didn't just go with that idea for a buff instead of doing something way overboard. All the perk needed was to reduce the blood you left behind by 50%/75%/100% without having a timer attached to it. If it was changed in that way, no one would be complaining about it, and it would still be a useful perk.
    0 comments 1 views last activity
  • This is either going to make every game a tunnel fest, or (hopefully) drastically reduce how often people are getting tunnelled. Easily one of my favorite changes coming today.
    9 comments 81 views last activity
  • This is a minor inconvenience that always gets me and my friends whenever we party up. For years, games, hell technology, has built up the convention of "Accept | Reject", of "Yes | No", of "+ | -", but for some reason DBD has reject on the left and accept on the right when it comes to party invitations. Obviously BHVR have a bunch of more pressing matters, and this is just a minor inconvenie
    0 comments 1 views last activity
  • 1st of all let's go ahead and cover this clip which is seemingly a day old by now (as in as of this post but may not be when you may be reading it, if that wasn't obvious enough) https://youtu.be/KZicA_qysgs The topic of discussion is about SWF groups and how you may balance gameplay dramatically while not banning it altogether because let's be honest, that's what the com
    7 comments 81 views last activity
  • Welcome back to the 3rd lesson on the perks that nobody uses, today we’re gonna be talking about Overwhelming Presence, a level 30 perk for the doctor. Basically this perk right now makes the charges of your item deplete extremely quickly when in the killers terror radius, that’s it. This perk is very useless unless your running a current build. So I have a change for it. Overwhelming Presence
    14 comments 451 views last activity
  • So if you didn't read the patch notes there will now be obsession claws every game, which is very good but I think it might be bad in some places. For example, since surv don't have to worry about tunnel since there is an obsession every game but that's the problem if more people think the killer won't tunnel you since there are the obsession claws there will be fewer people running ds which mea
    Mod
    4 comments 51 views last activity
  • Every trial will now start with an obsession, regardless of player loadouts. YEESSSSSSS BEST QOL EVER MADE, YOU LOVE TO SEE IT
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    8 comments 161 views last activity
  • This would allow them to hug walls more tightly in loops, and thus catch up faster. There's a downside in that it would be harder to bodyblock, but I'd argue it's stilla net buff. There are three categories of killer that would be impacted: 1. Killers that don't give a ######### about it because they don't really get looped. Hag, Spirit, and Nurse. 2. Killers that are affected, but don't rea
    0 comments 21 views last activity
  • I know another spirit post, but I've read a lot of post about her and people are convinced there is counter play to her. I'm here to tell you the very truth. The only counterplay a spirit has is using a god pallet or god window that's it. There's no other counterplay to her and I will explain why many of the supposed counters to her are wrong. The first one is running back through your scratch m
    Mod
    6 comments 91 views last activity
  • I have an idea : A tool like unreal engine but simple for make our maps, only usable in private game.
    8 comments 231 views last activity
  • I am so tired of my hex totems or totems in general spawning in the most obvious locations like in killer shack or out in the open I don't like running undying with my hex perks due to the nerf. Tbh I just want the devs to improve the totem spawns and make them slightly more harder to find besides making them darker.
    2 comments 11 views last activity
  • all the killers that are using bbq will understand this for people that don't know what bbq is: bbq is a perk that allows you to see all the survivors on the map when you hook a survivor if they are 40 meters away from the hook but when a survivor is working on a gen most of the times you are not going to see them because the of the gen and the survivor are the same color so I sugges
    Mod
    6 comments 61 views last activity
  • I'd like to see BBQ changed to be based on distance from Killer rather than Hook as it's currently possible to get far too close to survivors while still seeing their aura in those 4 seconds. My guess is the intended purpose is to see survivors far away but this currently gives too much info on those within the 40m radius who just got caught on the edge of the 40m mark while trying to go for an
    3 comments 31 views last activity
  • How many losses must us Blight players endure before BHVR figures it out. This killer was teased for a year only for it to not work for years after. This is the most fun killer in the game when it works but thats never because the game cant seem to figure out if you've hit an object, or if you've hit a survivor. It's not ok for knowing what you can and can't bump off of to be a skill. Your skill
    18 comments 331 views last activity
  • Just like old wraith, Legion Duration add-ons are mantadory to feel ok with him. He needs either a speed boost to catch up faster or duration time buff to have more opportunities to get a hit. It sucks when you have to play with add-ons to not feel weak as a killer
    3 comments 11 views last activity
  • In ANY game, despite perk choices by survivors and killer, place an obsession on one of the players. Im really tired of "free tunneling pass" whenever there is no obsession in game. It doesnt change much, it just discourages killer from going after recently hooked person and makes him go after unhooker.
    0 comments 1 views last activity
  • Simiular to breakable walls but something you can fill the empty places around the maps. If you guys look around at some of the reworked maps, what do you see at some corners or sides? Nothing, there are SO many empty spaces and that is just sad to see. I think a new kind of loopable area that doesnt take too much time for the killers to catch up would be very refreshing and cool. Random idea:
    4 comments 51 views last activity
  • Yes I know some of you are thinking that's a terrible idea, and obviously 4 survivors using this perk can be frustrating for the killer. However, Breakdown isnt used at all in you don't include the bugged version. I think that with one tweak this perk won't be abused by survivors. I purpose the following change: When you are unhooked, the hook is permanently broken and the killer's aura is reve
    10 comments 91 views last activity
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  • Gearhead After Hitting the Survivors Twice with a Basic Attack , Gearhead Activates for the next 16 Seconds. While Gearhead is Active, the Repair Progress of Generators can be determined by the Intensity of their Aura up at a Distance of 48/56/64-Meters. During this Time, any Survivor currently repairing that have succeeded a Good Skillcheck without having interrupted the Repair Action or that
    9 comments 81 views last activity
  • I hate this new patch because I am dropping pallet and killers hit me after pallets. I dont know why is it but I hate this. I mean desync and broken hitboxes. Pallet stun not working. Still not fixed after 4.6.1. Please fix this bug...
    0 comments 1 views last activity
  • I don’t care what type, but we need something where water is an important map element! Many options: Underwater research facility (Bioshock chapter perhaps?) Partially flooded cave Tidal plain where the water ebbs and flows Wrecked submarine ...and many more. Let’s do this!
    9 comments 102 views last activity
  • So Survivors can unhook themselves, either by sheer luck or Deliverance. Actually, i guess this is more of a question than an idea: Should H: DH be able to get Tokens from this way of unhooking? You are still far away, and there's not really anything to do against it as the Killer.
    3 comments 21 views last activity
  • So, I've run into a surprisingly large number of players that are on consoles that interrupt people healing them and then when you give up for like the 5th time because they've stopped you from healing, they get angry and start following you and fast vaulting windows and lockers near you. I know they're console players because I usually take note of who has the globe next to their name. Do conso
    0 comments 11 views last activity
  • Idk if devs are gonna listen to me, well I have 2 k hours and my perk changes aren't hyperbolic and can actually help the game, see if it works. Distortion: Duration increased to 15/ 20/ 25 seconds Poised: Also gain information of the progress of the generators in 15 meters (Change of colour) Buckle up: Aura reveal increased to 7/ 9/ 11 seconds Camaraderie: When the killer is within 5 meters
    4 comments 81 views last activity
  • we all think legendary skins are mostly cool but they don't really feel legendary. i think they should do either of these things but if you like to suggest something else go-ahead I think the powers would also be customized and for survivors give them different voice actors and sound effects exclusive to them or they should be one of the only customization able to be prestige. what I mean is
    0 comments 1 views last activity
  • should it just be nerfed? tbh honest to don't really like that idea since it's pretty damn boring already. should it be entirely reworked like a whole entire new map basically? I think that would cool since they can add a new main building. I'm not sure what but there was an unfinished Haddonfield variation map of a sanatorium so map that can be a new main building
    2 comments 11 views last activity
  • Who cares if this killer has good chases and a good way to get someone out of the game. This killer for some reason was nerfed from the PTB. You wanna know what they did, THEY NERFED HIS BUBBLE BUTT. this is such a big nerf and makes PH unplayable. i always I though is was just a bug butt( get it ) it been almost a year, so it cant be a bug. I hope the devs learn and give him what he needs the
    4 comments 31 views last activity
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  • I think I have a good one. it's going to be a nerf buff to Mettle of man. So to get the nerf out of the way: you cant get Mettle of man multiple times. Buff: you get stacks of mettle of man through SAFE unhooks( as well as the protection hits like normal) this change is to reward plays toward helping the team. Please tell me how you would buff or rework low their perks and if you'd like t
    24 comments 201 views last activity
  • with lucky break you wont be able to see scratch marks with iron will you are not able to hear injured surviviors only one perk more, do the killer can't move for 30 seconds and we wont be able to use our hands I main killer, and I use stridor with all my killers because I think it's the only way to counter iron will (unbalanced perk) I have to use it for the mere fact iron will exist becau
    21 comments 191 views last activity
  • I made this post a minute ago but in my edit for skill checks it got lost in the interweb With the increase of perks such as mettle of man, soul guard, ds, borrowed time, unbreakable, adrenaline, deliverance, dead hard, and so on. Do survivors really need this many chances to make mistakes and not get punished? I get I am a killer main since 2016 but I recently went in as David King with dead ha
    27 comments 262 views last activity
  • I've always been fascinated by Pyramid Head's cage system. It got me thinking, why not make Hooks behave similarly to the Cages? Obviously we'd still need the killer to pick up and carry the survivor. But how about when the killer hooks someone, that survivor immediately gets sucked into the ground by the Entity and then brought back up on another hook elsewhere? Remove the ability for the kille
    35 comments 241 views last activity
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