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bromshow415

bromshow415

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bromshow415
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  • @Vetrathene said:

    But SWF and Keys are? Things that horribly imbalance the game and unfun for killers to play against? Sure thing BHVR, Fair and Balanced. Can we at least get a ranked mode where only Solos can play and a casual mode for SWF? League does it, every competitive online multiplayer game does it. But not this one? Why?

    I dont have any problems with Keys, its part of the game and they need to complete at least 3 gens to even be able to see the hatch or correct me if I am wrong.

    I think Mori's are okay too. Part of the game.

  • Just play the game. Grind. I dont see a problem with the number of events. Go on a killer and farm some easy bloodpoints and spend them on your survivors.

    Stay at lvl 50 for a while on a character.

    I think that special events take a lot of work that take devs away from new maps and overhauls etc.

    For each event the devs probably have to come out with new cosmetics, gen skins, addons and offerings and alter the blood web.

  • @DwightFairfield said:

    Both for Killers and Survivors

    I played F13 before it went up in flames, and I can say, the game itself: awful.

    I did not enjoy the game on its own, most mechanics were luck based, the map design was boring and the power dynamic between Jason and counselor was dependent on a single item you could find with RNG.

    However the reason I loved the game to death was because of the incredibly strange situations that could arise with coms; people pleading for their life, dancing to a radio and singing along, diving out a window and screaming "yeet" at the top of their lungs, etc..

    I'd like to think that could happen in DBD, and that everyone would use it to have fun, but I assume it'd be taken advantage of pretty quickly and become another hated mechanic.

    I am enjoying the no comms, no one can ######### talk you or get offended and body block you after an exchange of "pleasantries"

    Makes it so you have to use certain perks if you solo queue, otherwise get in discord with your friends.

    How many horror movies had every person in them - wearing headsets and communicating.

    Every game that has microphones is going to give toxic unhappy virgins a platform to be heard. I strongly disagree. Game is just fine without it.

    Also this game is fairly sound heavy so no mic comms is great

  • @ILikeBonez said:

    Just had a stupid annoying Doctor literally chase me for 80 seconds, constantly, because he had me in Madness 3 and his goddamned illusions trigger SO FREAKING MUCH that it's an eternal tracker.

    It's absolute crap and needs to be freaking removed from his freaking power. It's bad enough he is the saltiest killer in the game with his aura hax and bad enough that Calm Spirit no longer COUNTERS his aura reading.

    -300 / 10 rating, single most annoying killer in the game.

    Sounds like a rage comment rather than a killer fix or patch issue. The illusions don't even bother me.

  • @Nos37 said:

    If the hatch's spawn location is public knowledge, it benefits the killer more than the survivors.

    Unless the survivor(s) have a key, the last survivor has to wait for the other survivors to die and hope the killer forgot about the offering screen (and never paused to check the offerings in game). This was made worse by how long it takes to suicide on struggle phase to give hatch.

    What if the hatch and basement offerings were secret offerings instead?

    The hatch offerings would help the survivors and the basement offerings would help the killer.

    You wouldn't need to bank on the hatch as an escape if the survivors were doing their objectives.

  • @Seraphor said:

    No, Spine Chill doesn't need a nerf.

    It's too situational as it is, and only serves as a crutch perk outside of stealth killers, reinforcing bad habits. It's not a very strong perk overall, and isn't too different to using Iron Will as an anti-Spirit perk.

    I agree, Spine chill does not need a nerf. Arguing that ghost face and meyers need weight lifted off their shoulders is kinda laughable.

    Perks like Calm Spirit - for example are situational and render killer abilities like Docs useless. The only thing is you do not know what killer you are facing unless you create a custom game. Which is excellent. Spine chill kind of renders perks like premonition useless so I would suggest re working that one.

  • @Cixon said:

    Hello people of the fog.

    Today I have a very interesting, famous, and in-depth killer suggestion for Dead by Daylight. That being Kayako (The Grudge). If you don't know anything about the famous Ju-on films then let me re-visualize it for you. Kayako is essentially a evil vengeful spirit and her appearance is fairly basic with pale skin and very very dark long hair wearing no more than a night gown. However..don't underestimate Kayako as she has such incredible strength that she can rip your jaw wide open with only the force of her hands but that's not all she's capable of. She can also teleport to multiple locations and in the films, she can crawl fairly fast on all fours.

    https://us.v-cdn.net/6030815/uploads/774/GZ8TSOKLRHOR.png

    That being said, the story of Kayako (The Grudge) is already created so I have no reason to input it here but I will mention that if Behaviour Interactive wanted to utilize this suggestion then I'd recommend they go with her weapon of choice as a knife. She doesn't use this weapon in her films but she has killed her husband with it.

    OR, she can whip players with her hair which I find a bit silly but she can use her hair to attack...I guess.

    The Grudge's a͟t͟t͟a͟c͟k͟s SHOULD consist of slashes from her Knife or a different alternative would be slashes from her nails. Either or, when she lands an attack she'll wipe the blood from her blade/nails with her hand and smears the blood on her face and neck while making her iconic noise from the film.

    P͟ O ͟W͟ E͟ R͟

    POWER: Gains the ability to teleport to lockers and utilize the crawling function.

    C͟r͟a͟w͟l͟i͟n͟g allows you to stalk your prey in a unsettling manor. Now rendering you undetectable, you also move 3% faster. In addition to using the crawling ability you can also crawl over pallets and windows however, you cannot attack while in crawling mode.

    L͟o͟c͟k͟e͟r͟ a͟u͟r͟a͟s are now revealed to you and your teleportation power is reliable upon your hair. If a survivor attempts to remove your hair, they are set with fairly difficult skill checks.

    •If survivors are successful in removing the hair from the locker, it becomes unusable for teleportation for 120 seconds.

    •If survivors are unsuccessful and fail a skill check, the survivor's aura is revealed to you for 4 seconds.

    •If a survivor is in a teleportable locker (one with hair in it), they get the oblivious effect for 40 seconds when exited. The Grudge can also still teleport to that locker however, this will result in forcing the hiding survivor to fast exit the locker screaming in fear.

    A͟D͟D͟-͟O͟N͟S͟ M͟A͟Y͟ I͟N͟C͟L͟U͟D͟E:

    Add-on #1 (Common, Uncommon, Rare)

    Generators spawn slightly/moderately/considerably closer to lockers.

    Add-on #2 (Uncommon, Rare)

    Teleport to lockers slightly/moderately more efficiently.

    Add-on #3 (Uncommon, Rare, Very Rare)

    Skill checks for locker hair removal are slightly/moderately/considerably more difficult.

    Add-on #4 (Very Rare, Ultra Rare)

    Call upon entity to block lockers within the 16/32 meter radius of the locker you teleported to from survivors after use for 30 seconds.

    Add-on #5 (Ultra Rare) - If any survivor is unfortunate enough to be inside the same locker you teleported to, survivor is moried inside locker rendering the locker unusable for survivors and the survivor dead.

    https://us.v-cdn.net/6030815/uploads/312/O2GL2G6G4HJW.png

    P͟ E͟ R͟ K͟ S:

    •Perk #1 - Vengeful Awakening.

    Each hit acquired increases your movement speed by 2/3/4% Stackable by 3 tokens.

    All Tokens are lost upon picking up a survivor.

    •Perk #2 - HEX: Tainted Bond.

    A Hex is rooting its power on bond. Receive the aura of a survivor for 5 seconds when facing them in a 45° cone within a range of 10/15/20 metres.

    •Perk #3 - Petrified.

    When breathing down a survivors neck within a radius of 5 metres, their overwhelming fright grants them the Hindered effect for 3/6/9 seconds.

    https://us.v-cdn.net/6030815/uploads/902/D85NHCAAZ67K.png

    LEAVE YOUR FEEDBACK BELOW!

    This 100% is an amazing idea and I have wanted this implemented for quite some time. I play spirit to mimic this but it is just not the same. I dont know why people are so worried about simple similarities with killers or abilities. Its the animations that make the game what it is. Like you could say Freddy being able to teleport is like the Demogorgon. Etc.

    I think they should give the grudge a passive frequent phase shift kind of like the spirit. Or overhaul the spirit into this killer with cosmetics.

    The teleporting to lockers is awesome but a question I have is, what happens if the grudge teleports to a locker with someone hiding in it? Is there an insta down or?

    The Hair idea is good but I wonder if there is a way to infect the survivors or "curse" them with horror like in the movies where you start seeing the grudges face randomly. It could be similar to the doctor with the paranoia and duplicate false images appearing everywhere, but with the grudge she would appear to phase shift more frequently the more paranoid you get - you end up seeing false images of her standing there twitching with the addition of the trademark noise she makes heard more frequently. This noise gets louder by default the closer she is, kind of like Myers without a red stain but just a vocal noise.

    Additionally the curse ability could happen almost like the pigs ability where you put a trap on them but in this case you initiate the curse ability and the survivors are faced with random skill checks that if failed - trigger a scream or the location to be revealed.

    Teleporting animations could consist of a black void portal and the grudge slowly pushes through - all black at first - then renders features like the face and single eye through the hair.

    Also the kill animation could be the grudge tripping the victim and then breaking their neck after crawling on them, or pulling them into the ground through a void or to some extent a zoomed in view of the grudges face over the shoulder of the victim with the trademark grudge noises.