Key Fix Ideas
Recently I had a passing thought that I am deciding to share here since it will likely never see the light of day on the Feedback board and I am mostly curious what others think. Keys could be fixed by having locks on the hatch dependent on the number of people left in the match, with a key for each lock. You could use your key to open the lock for a period of time allowing your teammates to use their keys before the lock shuts (key isn't consumed unless hatch opens). If all the necessary keys are used, the hatch opens giving you a prompt to jump in (allowing the killer a chance to close it). This way a team of 4 can only escape if they have 4 keys, have done 5 gens and are co-ordinated enough to use their keys within a few seconds of each other (this would make Franklin's Demise and Hoarder more effective at countering hatch plays because you no longer have a single key winning the game).
Again, mostly just interested to hear others' opinions, how would you fix keys to be a little less b*******?
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