A New Hex Idea

Survivors have found a way to tap into the power of the totems! They can't light them, themselves, but they can siphon power off ones lit for the Killers!

Basically; give Survivors some Hex perks. These are tied to the same lit totems a Killer would have, so if Survivors cleanse that lit totem, they are cleansing their own perk along with the Killer's!

(I'm torn between just letting totems light for Survivors (thus making it a guessing game 'Is this my hex, or the Killer's?' or just not working if the Killer does not bring any Hex's.))

Comments

  • The problem with this idea is that SWF can use it far better than solo can and the killer won't be able to do anything about the perk due to them lacking their own totem destruction mechanic. Also each survivor can have 4 perks. There are only 5 totems in the map. How would that work?

  • @Saltjar34 said:

    The problem with this idea is that SWF can use it far better than solo can and the killer won't be able to do anything about the perk due to them lacking their own totem destruction mechanic. Also each survivor can have 4 perks. There are only 5 totems in the map. How would that work?

    One totem can have multiple hexes. So Survivors will not know which totem has their hex, or a teammates hex, or a Killer's hex.

    So if Survivors bring their own hex perks, they have to decide if cleansing is worth it; will they cleanse Hex: Ruin, or will it be one of their hexes? Or will it be both in one hex?

  • Get rid of hex perks not make more, they’re trouble as is we need a different side objective like why can’t there just be like a ritual ground where if killer or survivor performs the ritual before the other they get a permanent buff til trial ends making survivors and killers pause main objectives like if survivors want it make all survivors currently alive go do the ritual if they complete it they get a faster vault speed if killer gets it they get a faster move speed.