Feedback and Suggestions

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  • Hi. I am a killer main, although I did play a little bit of survivor (in comparsion with the amount of hours I have as a killer). So, I would like to talk and hopefully suggest a buff for the developers (if they read this) for the perk Unnerving Presence. So, right now Unnerving Presence has the potential to trigger (10%) whenever the survivor is working on a generator or repairing near the kill
    5 comments 61 views last activity
  • lost 5 gens in under 4 minutes learning killers and that wasnt really fun also got, let me list, 13k hour legacy player, 8k hour legacy diahype bloodletting, 3k legacy, 3k, 3k, some more diahype and bloodlettings, 4 man swfs 4 dh 1 pt 2 bt 2 ds 2 ub, you get the point. its impossible to learn killers after playing to a high mmr
    8 comments 201 views last activity
  • Im curious what happens when i report someone with evidence. It feels like it's just ignored. When you report someone with evidence you will get a e-mail from Behaviour telling you: We haven't forgotten about you. Well it feels like Behaviour is just deleting your report and you just wasted your time reporting. My Question: please reply on our reports and tell us what will happen to the player t
    0 comments 21 views last activity
  • The validation update to Dead Hard has made it so that if a Survivor Dead Hard's a Tentacle Strike on the other side of a pallet and the Strike is validated, the Survivor will not be injured/infected AND the pallet will not break, costing Nemesis a lot of time in a chase. The second issue is it seems that with the recent perk added to the game called Overcome, which is supposed to activate upon
    3 comments 61 views last activity
  • Every time I join a lobby I get kicked and it gives me that error, what do I do? I can't play. I tried restarting my game and there is just no solution, any help?
    11 comments 2,822 views last activity
  • Title they need to fix the distance it loses by using his power.It remembers me old clown that get a slow down while throwing bottles and that make his power basically useless. Devs make him to put portals and chains go automatically to the survivor or make chains far more restrictives for surv.
    5 comments 81 views last activity
  • From Tomb Raider 2013. Ice axe not included. Prestige blood could look better. Survivor only DLC maybe? (Not official)
    1 comments 111 views last activity
  • We already have the cross platforms, so why not? I know that’s “easier” to buy a pc, but you can play controller on pc, so why not KBM on consoles?
    2 comments 61 views last activity
  • Isn't 32 meters too big of a radius for the activation of make your choice? Devour Hope has a radius of activation of 24 meters. Why not align make your choice on it?
    7 comments 111 views last activity
  • The difference between soloq and swf is really unfair and makes it so difficult to balance the game in some scenarios. It would be really nice if soloq had some of the information that is just natural to swf. Here are some: Give half Kindred basekit, just the allies auras. Maybe buff kindred somehow then. Put an icon on the survivor portrait hud indicating what action is he doing at the moment
    2 comments 21 views last activity
  • Remove the invulnerability frames (it doesn't even make sense anyway and since validation it's so annoying) and make it that you can curve during dash. It would be more fun for survivors and killers would have more counterplay over it. And make it that if timed correctly, you can still dodge a lunge by going forward.
    4 comments 51 views last activity
  • Tunneling can't be helped sometimes and you can't expect every player to "play fair" since the game itself doesn't put any rules in place. (If you can kill me, why shouldn't you?) If Decisive Strike were a common perk, new players would understand there's a counter measure right off the bat, or rather a counter measure to being unintentionally sanbagged (is that the correct term?) Likewise Kill
    6 comments 101 views last activity
  • A timer should be added to show how long players are waiting after they start searching for a match. Maybe have something that shows average wait time for other side. I think alot of players think their waits may be slower than they actually are because it may feel like they've been waiting 10 minutes but it's really only been 3. Also seeing what the wait is on the other side may encourage more
    0 comments 11 views last activity
  • I get why Deathslinger got reworked, but the nerf was too much and nothing was really given to compensate. I believe the ADS should be 0.2 seconds, 0.4 is just an eternity in a chase. Also, since his TR is now 32m, he should move at 4.6 m/s when his weapon is not loaded. This could improve the quality of his gameplay while also mantaing a good balance health.
    9 comments 61 views last activity
  • I like that you can build weapons or useful gadgets in VHS. Ok we have chests and there is Leon's flashbang perk but it's odd how to do it. There should be more interactvie elements on the map with a new skin. There are everytime the same gens, the same hooks, the same totems, the same lockers and the the same pallets which is fun but not different enough. The Doctor could have chairs like the
    12 comments 205 views last activity
  • Not so long ago, bloodlust was deactivated to get statistics about how killers do without it. I think it would be interesting to see the same about dead hard. Why dead hard specifically? To me, dead hard is the best exhaustion perk in the game: as a killer, i don't mind the others... and when i do see those others, i'm relieved that i know the survivor don't have it; cause i get an easier down. I
    11 comments 81 views last activity
  • I dont mind that it works ... but its seconds need to be halves and need to work like this ... if you unhook a surivors ... you effectively reduce a hook state ... so that the next hook that survivors is dead. It just no fun when running into a group that basically runs this BT all the time All of my matches that been fun has been without BT when i lose its due to BT being abused and u
    11 comments 101 views last activity
  • Hag & clown are definetly something to expect as. Pinhead and memeing around toilet is funny. But more or less the rest? meh. the game is not pg13 afterall
    4 comments 91 views last activity
  • I'm not saying it's OP and blah blah I find it really just sucks since it's requires a bit to much or some way of it gaining a token per gen okay I get it since he increases lunge attack but that's where the problem is lunge attack the one thing that I feel like everyone does is lunge most of the time the game says here's a basic attack press and swing the lunge and press and hold. For PC simple
    1 comments 91 views last activity
  • yeah i just think that because i got this game for free on epic games but i have all the killer on my ps4 but cant transfer data to here so i think it would be a good idea to transfer data because i wont buy all the killers again
    0 comments 11 views last activity
  • Make it that killers can enter snowman too and become undectable while they're in it.
    0 comments 41 views last activity
  • Maybe I'm just being salty because it feels like it happens a lot. What I'm noticing survivors doing a lot is purposely follow you so after you hook a survivor they can get hit, save while you're in the attack cooldown animation, and then Dead Hard avoiding the hit and getting their teammate hit. Another common scenario is they run you to the hook and then the saved survivor bodyblocks you until
    60 comments 851 views last activity
  • buff Suggestion: Reduces the sound of your foot steps by 50%. Small nerf: decreases the time your scratch marks are visible by 2 seconds (was 3).
    9 comments 191 views last activity
  • Hello to whomever reads this, hope you are doing well. It is no secret that the Dead By Daylight community is a very divided one, and not just between Survivors vs. Killer. I have played and watched countless hours of this game at all levels, and I have confidence in the feedback I am submitting. I hope sincerely that both players, Moderators and maybe even Developers take the time to read th
    2 comments 31 views last activity
  • Pinhead's possessed chain is a solid ability, with a very high skill ceiling. It's challenging to place the portal in the right spot, and the high speed chain can be hard to control, but it's extremely satisfying when you land difficult shots from long distances or around tight corners. However, these kinds of extremely challenging shots feel unrewarding: the chain usually ends up spawning insid
    0 comments 11 views last activity
  • The patch 5.3.0 released October 19,2021 was arguably DBD's largest patch in terms of the massive changes to addons, perks, and many killers. Yet, there are so many more changes the community wants and is always asking for. As stressful as the devs have said that patch was to complete......can we do it again?! 😅 The changes made were AMAZING and the improvements/nerfs implemented have made t
    0 comments 21 views last activity
  • If Victor dies due to atmospheric pressure (being somewhere he's not supposed to be), there's a chance when you switch back to charlotte, you'll only be able to m1! You can't pick up, vault, mori, check lockers, or unbind victor! I'm posting this as a bug report (PC, Autohaven, get victor up on the cars while there's someone slugged*), but also as a discussion post because come on . *
    3 comments 41 views last activity
  • If Victor dies due to atmospheric pressure (being somewhere he's not supposed to be), there's a chance when you switch back to charlotte, you'll only be able to m1! You can't pick up, vault, mori, check lockers, or unbind victor! I'm posting this as a bug report (PC, Autohaven, get victor up on the cars while there's someone slugged*), but also as a discussion post because come on . *
    1 comments 11 views last activity
  • Well, the main idea is to treat moris like if they were cosmetics, this means you can get some at the store, some at events and you can equip them at the customize screen, perhaps being able to equip more than one and being able to select them while in game. Moris could be divided in character specific and general. For example a general one would be a neck snap, that all characters are able to d
    14 comments 121 views last activity
  • I really think with the current state DS is in right now, it is the most balanced it could ever be. Therefore, I don't think having DS usable twice would really hurt killers, as the simplest solution is... don't tunnel. Always go for the unhooker instead. Why I'm in favor for this change is because once you used up DS, the killer will have no fear of tunnelling you anymore and will go out of the
    30 comments 441 views last activity
  • I am in a game right now I have given up. 0 hooks 1 gen left. They refuse to do the last gen. So here I am, afk in the game, browsing the forums because I have nothing I can do in game. They have 4 boons up, if I go for one theyll bodyblock, heal the other one in 2 seconds with med kits, tbag around me. Flashlight clicking. Jumping over pallets * notice me killer notice me! * The map is the ga
    17 comments 341 views last activity
  • just got out of a fun game , i slug all 4 and killed all four .... but that require Surv not do anything for a min or two ... Got me thinking... What if Gen were disable for the first minute of gameplay. This might stop gen rush as much to now a mind game to play a game of hide n seek.
    7 comments 231 views last activity
  • I really think having a legit bot mode would make this game better for everyone. Even if you turned off the DC penalties and did what mobile DBD does.
    7 comments 211 views last activity
  • So what were the changes made to Spirit.
    6 comments 71 views last activity
  • I really enjoy trapper and I've always liked him, I really wish we got more trap-based and territorial killers than just hag (really getting burnt out on these chase killers lol). I've been playing him loads again and I don't think he needs some crazy buff like I've seen suggested, he feels like one of those killers that are hard to balance because his power strength can vary so wildly. This is
    7 comments 51 views last activity
  • Can we please un nerf the deathslinger or at least give him some buffs to compensate I would safely argue that most of the community agrees that the nerfs where to harsh I don't even mind keeping the slow aim as long as he get his small tr radius back Dev team please look into this everywhere you look, reddit, Facebook,streams, the forums everyone agrees it was too much
    2 comments 31 views last activity
  • So we all know this perk was nerfed because it was abused and now is strictly a perk anti-tunneling (semi in my opinion), so why is not usable two times, after every unhook? The killer is tunneling you two times, not only one time. It should be a perk anti-tunneling, not anti semi tunneling. You might say "the killer will know you have DS after first hook, so he will slug you and wait for DS then
    19 comments 121 views last activity
  • Nowadays, almost everyone uses this perk. Because he forgives mistakes, and the killers cannot resist him in any way. Especially with validation. I often see survivors become more insolent because they know they have Dead Hard to save them. As in the old DS, where it was not canceled by certain actions. So how do I propose to change this. Add constraint. When survivors are using it, they cannot
    21 comments 181 views last activity
  • No one escapes death: The hex totem's aura will be revealed to survivors when they are within 28 metre range after the exit gates were powered. The Cannibal - Bubba's Chainsaw sweep: Adds a little strafting recoil effect at each chainsaw slash when using it. The Wraith - Wailing bell: Movement speed while uncloaking was reduced from 1.6m/s to 1.5m/s and the speed boost after uncloaking is redu
    9 comments 111 views last activity
  • There's a lot of things that can be boring af in this game, but there's nothing more annoying to me than being left to bleedout on the floor for 4 minutes. Before someone decides to give the "BuT tHeRe ArE pErKs fOr YoU To GeT Up", I'm aware of that. But if you don't have any of those equipped and already have crows on top of you from being on the floor that long, you should be given the option
    42 comments 441 views last activity
  • I think there should be new perks for each survivor/killer once you have reached prestige 3 and level 50. I think this would make the game more enjoyable, especially for people who have many hours on the game.
    1 comments 21 views last activity
  • Hello to all you leather face mains out there I want to see Leatherface have a cool downtime on his chain saw and I would like to see decisive strike get a buff matter of fact it should have never been nerfed due to tunneling killers
    Mod
    60 comments 532 views last activity
  • Rank 20 vs Rank 1 Swfs Imagine being a new killer and having to face rank 1 swfs every game. I have lost the last 40 killer games and I'm still Bronze 4. I have 40 losses. I have no perks on most of my killers and I hate this game more and more with a passion. Apart from quit thats about best case scenario. Because they obviously need to fix the game its a horrible experience against survivor
    10 comments 81 views last activity
  • The looting perks such as Plunderer's Instinct, Pharmacy, Ace in Hole, etc should allow you to keep whatever you have looted, even if you die in game. I say this because the perks themselves waste so much time in game, that they are detrimental to run them. Plus you almost have to run 2 of the looting perks together, which hurts you further. Not to mention that you almost need to run Built to
    2 comments 41 views last activity
  • I'm sorry if I can't explain correctly in English... I do hope it'll be understable. Since we've got the Windows of Opportunity buff, I can't play without it. I like it very, very much. But I find that the auras are a bit too bright. What if we had a slider (if I name it correctly) to increase/decrease the brightness of auras? Of course, the maximum brightness would be what we currently have. I
    0 comments 11 views last activity
  • OK HONESTLY GIVE US A BAR WITH THE KILLERS PING ITS FUN TO PLAY AGAINST 150MS NURSES WITH 3 TIMES AS LONG LUNGE MAKING IT LIKE TIER 3 MYERS WITH COUP DE GRÂCE :) one solution that doesnt require u to not let hihg ping players play is just letting us see the ping so i can decide myself if i want to play against COUP DE GRÂCE nurse without the perk i mean its bad on every killer idk if its the new
    4 comments 121 views last activity
  • As a survivor I have noticed that there are tons of toxic console killers. I'm noticing that it's mostly all console that this is happening on the mass majority. To reduce the amount of tunneling and camping. I feel that there should be a penalty on the killer to discourage them from doing so. Either it be they take a loss in bloodpoints as they get more than survivors anyways. I know we hav
    3 comments 51 views last activity
  • Keys are useless now but survivors keep getting them and useless key add-ons in their blood-web. Also, the Key nerf is a direct nerf to chests, plunder's instinct, ace-in-the-hole and other chest looting perks. Now 1 in every 4 item from a chest is useless also. It makes chest looting more useless than it use to be and pretty much eliminated survivors from even doing chests anymore (which in
    1 comments 21 views last activity
  • Nemesis in his current state is very much a worse Pyramid head. I'd say the only thing Nemesis has on Pyramid head is having zombies on an indoor map where they can block doors/hallways. He's not unplayably bad but he's not good either with being an M1 killer who has to hit a survivor 3 times to down with his power and then there are vaccines further making keeping people 2 hit after infection ev
    25 comments 671 views last activity
  • There is no way on God's blessed green Earth that you saw Circle of Healing and thought that was okay to release. Same with every map you've released since Hawkins, same with Pinhead and how he breaks his own chains, etc. All feedback submitted to you is promptly ignored entirely, and I just don't know why. Why do you ignore your community? Why do you think people complain about what they compl
    27 comments 201 views last activity
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