Nemesis has 2 new recent issues that you should please address ASAP [PLEASE READ]

The validation update to Dead Hard has made it so that if a Survivor Dead Hard's a Tentacle Strike on the other side of a pallet and the Strike is validated, the Survivor will not be injured/infected AND the pallet will not break, costing Nemesis a lot of time in a chase.

The second issue is it seems that with the recent perk added to the game called Overcome, which is supposed to activate upon injury only, is activated upon being infected with Tentacle Strike even though they are still healthy.

Please fix these issues immediately, they are large nerfs to Nemesis that cannot be intentional.

EDIT: Third issue: Whipping a Survivor who is unhooking another Survivor will prioritize the whip to hit the person on hook and not the person unhooking. Please fix this ASAP.

Comments

  • Same thing with Pyramid Head's power and things like that. The pallet stun rollback takes away everything, not just basic attacks.

  • @MrCalac123 said:

    The validation update to Dead Hard has made it so that if a Survivor Dead Hard's a Tentacle Strike on the other side of a pallet and the Strike is validated, the Survivor will not be injured/infected AND the pallet will not break, costing Nemesis a lot of time in a chase.

    The second issue is it seems that with the recent perk added to the game called Overcome, which is supposed to activate upon injury only, is activated upon being infected with Tentacle Strike even though they are still healthy.

    Please fix these issues immediately, they are large nerfs to Nemesis that cannot be intentional.

    Are you sure they weren't intentional? Nemesis is quite powerful and a wee bit op

    /s

  • @danielmaster87 said:

    Same thing with Pyramid Head's power and things like that. The pallet stun rollback takes away everything, not just basic attacks.

    Yeah but the issue with Nemesis is that he doesn't even get the pallet break