Pinhead status is lamentaibol
Title they need to fix the distance it loses by using his power.It remembers me old clown that get a slow down while throwing bottles and that make his power basically useless.
Devs make him to put portals and chains go automatically to the survivor or make chains far more restrictives for surv.
Comments
A light tweak would be fine. Maybe something like adjusting the number of chains spawned to the distance Pinhead channeled his power. Then further away you are then more chains you spawn to reward long-shots and trick-shots more. Automatic chains would be no fun for me. I enjoy being able to curve my chains and thrust my own bad handling more than any AI chain.
In that case chains have to be far more chains to justify the lose of distance.
As long as it depends on distance. 3 chains when the survivor is right in front of me is enough. Maximum distance with add-ons for distance can go up to 8 chains depending on performance. BHVR could think about tuning this up slowly. First add one more chains when the chain traveled more than 6 meters and another after 10 meters.
That would be 5 chains in total when you hit over more than 10 meters with a sweet spot at 6 meters. Chains spawned under the survivor will not get any benefits. Resulting in 4 - 5 seconds to break those chains. Also the survivor is slowed down.
If this is too much: Move up the first additional chain to 8 meters. If it is not enough reduce the second additional chain to 8 meters.
Long range shots are cool and should get a good reward. Also you can dodge them.
Lamentable. Sorry, but that bothers me more than it should.
Pinhead's gateway opening is based off nurse's blinks. Nurses blinks slower her movement when charging so it seems normal for Pinhead to do same. Difference is that Nurse physically dashes to location after releasing blink. Pinhead does not dash to location and relies on his chain durability to get distance reward which is currently non-existed. Too little durability and he still breaks his owns chains as to do all objects which is really bad.
I think I'd like to just see chains not break on objects and see if they're any better.