Looting Perks Buff
The looting perks such as Plunderer's Instinct, Pharmacy, Ace in Hole, etc should allow you to keep whatever you have looted, even if you die in game.
I say this because the perks themselves waste so much time in game, that they are detrimental to run them. Plus you almost have to run 2 of the looting perks together, which hurts you further. Not to mention that you almost need to run Built to Last or Streetwise on top of the 2 looting perks, just to break even on the time wasted looting.
Comments
Looting perks need a buff, but not that one in my opinion.
I wish BHVR would change some perks to "buffs". Basically "buffs" only come into play if you use certain perks.
Example: If Open-Handed was changed into a "buff". If you used an aura-reading perk, then the Open-Handed "buff" would be added to it. Such as Bond, Empathy and Kindred.
Another Example: If Over-Charge was changed to a "buff". If you used a gen. kicking perk, then Over-Charge would be applied, such as Brutal Strength, Fireup and Pop-Goes-The Weasel.
Basically take these mostly unused or really-underpowered perks and change them to buffs. Maybe start off with 1 on the survivor side and 1 on the killer side and see how it works.