Feedback and Suggestions

Our team will be happy to read these!
  • This is to “Help the killer” and slow down the game. Basically there will be an OPTIONAL objective that gives BP, like the Flower (Canker I think) that was there during the Halloween Event a couple of years ago. Basic version: OPTIONAL BP objective for survivors Edit: A lot of people say this would be useless, so how about a separate currency from these optional objectives that gives y
    5 comments 81 views last activity
  • I always wanted to do something like this and I am eating currently so why not writing a list like this. Let me know your opinion about that. Trapper: Whenever a injured survivor steps into a trap they get the Deep wound status effect after they have been freed from someone or themselves. Also injured survivors need longer to be rescured or free themselves (action speed to free themselves o
    24 comments 201 views last activity
  • I have no idea why you would ever run Overcome when Dead Hard is just better in every way. It's on demand, provides invincibility, and has the exact same requirements as Overcome to activate. I genuinely want to see how drastically the game would change for Killer if this perk simply didn't even exist, just for 1 week.
    12 comments 121 views last activity
  • Devs, when are you going to re-release old tome skins? I'm not talking about outfits that consist of 3 parts. The skins that only have a single part like Nea's blue hair from Tome 1, Legion(Frank)'s light green torso recolor from Tome 2. I don't remember correctly but there was Spirit's red sutdent uniform too. Which didn't include other head and weapon parts. Honestly it is disappointin
    1 comments 21 views last activity
  • @Peanits Dear Developers of Dead By Daylight,(community managers...etc.) You have a community that is thankfull for what you have done so far.You really did achieve many big things,all thanks to your hard work,but,do you ever think...''We have create a really good game,but why the community talks more about the flaws instead of focusing on what we achieved so far?'' That is because respect
    1 comments 31 views last activity
  • When i see that Leon perk with flashbangs, i'm wondering if the same couldn't be done with Pharmacy. Work for the equivalent of 100% of a gen: and get a syringe that heals you like a green/ brown medkit, or like the syringe add-on itself. Yeah, you'll probably need to cap it to 1 time use to prevent abuse. I also would like that change because the 80% speed bonus to opening chests should go to pl
    4 comments 61 views last activity
  • I had this thought come up in another thread about how to address body blocking. The killer side of the game has long moved away from being sacrifice focused. At launch, the game was killers kill, survivors survive. Now, if you're playing any skilled survivor, or SWF, it's killers get clowned, survivors clown, teabag, and survive. The core problem for the gameplay of killer is that they're not
    6 comments 71 views last activity
  • We need a landshark from classic SNL. Should probably be a clown costume, but any killer will do, we just need the landshark really, really, really badly. It would be hilarious...would be great if it could throw candygrams too :)
    3 comments 161 views last activity
  • This is the only perk in the whole game that I believe is just straight OP, on both sides. I might think DH is too but that’s about hit or miss. I don’t even think that boon totems are that big of a problem as I think the other two are neat perks. After running Circle of Healing a bunch, it’s just too easy to stay healthy and keep the killer from snowballing a match. Removing the ability for Cir
    34 comments 631 views last activity
  • It's bad. Change it Is Not difficult, like You did with struggle. Another idecision with bad opinion by devs, ideas that they only like and players hate. Will take 1000 Years to change? Very disappointed.
    9 comments 91 views last activity
  • Since we know have the boon meta I think it's time for killers to have the ability to destroy totems. There are multiple situations where it could be useful. Killer finds a boon totem and after destroying the effect the killer destroys the totem. That would be a similar experience like survivors destroying hex totems. You find the totem, the other side loses his power. It would counter other pe
    17 comments 314 views last activity
  • Game evolves, changing its pace, but the core has not changed ever since. 2022 goal should be to improve both side core QoL and redesign maps. Spawns on generator is rng, which is quite successful tbf and i see it as really strong early advantage for gen rush. Safe/god loops should be reduced in size. eg Red forest (?), backwater swamps with whole log and pallet. It is impossible to mind ga
    3 comments 91 views last activity
  • Note: these are purely my ideas and I do NOT expect bhvr to think about this at all. -CHANGES- dead hard = you have a 1 second delay so you cannot dead hard and immediately vault or drop the pallet. (There isn't much a killer can do unless they're a ranged killer if the survivor dead Hards to a pallet or window.) hold w meta = the harsh change would just to add a sprint bar but again that's
    17 comments 161 views last activity
  • For example, Pyramid head walks straight only and the dpi is heavily restricted when holding m2, also the special attack will be stopped by the smallest slope and do nothing. This situation is taking the "gambling mindgame" out of the chase. None of the above makes any sense, the charge time is already long enough for survivors to know the Punishment of the Damned is coming. All the limitation
    1 comments 51 views last activity
  • Many times it happens that there are 2 survivors left and the killer decides he will use the one he downed to find the other remaining survivor that is hiding because the killer knows the downed survivor can see the other survivors aura. This has happened to me too many times to count, and is easily the most toxic and frustrating thing that can happen in this game. There is no valid u
    7 comments 471 views last activity
  • This is by far the biggest issue for Killer, and it is the result of several major issues causing the game to simply be too stressful to be worth playing at times. When the Survivors are good and know how to loop and do Gens well, the Killer is on such a strict time limit that it is actually insane. You cannot chase 4 people at once, you cannot pressure 4 separate Gens at once. I feel obligate
    10 comments 141 views last activity
  • I can never get into the skillcheck. Whenever I need this perk, it absolutely does not work and becomes useless. I took it so that I would not be tunneled, but it absolutely does not change anything, because it does not work. I can never and never get into this complex skillcheck and I no longer even want to take it just because of this. For heaven's sake take this away, I hate this skillcheck.
    15 comments 371 views last activity
  • Could something be created that penalizes killers that tunnel survivors and camp/proxy camp hooks and the basement? Maybe the entity comes and stuns them for a certain amount of time as a penalty for not playing the game correctly?
    29 comments 761 views last activity
  • Have BHVR ever seriously considered adding custom game bots for a solo play experience? I undertsand the primary focus of this game is the PVP element but I'm curious if this has even really been seriously considered. Online game experience can be highly variable, often ruined by the bad gamers you're forced to interect with. Its why I enjoy having an option to sometimes switch off from forced
    3 comments 41 views last activity
  • When people complain about how gens get done too fast, it's not an issue with how long the gens actually take to complete. Primarily I think the real issue is is how easy it is to get on a generator at the very beginning of the match. Basically the only matches where I'm satisfied with the length are the ones where I'm running corrupt intervention, since it keeps survivors from working on generat
    16 comments 91 views last activity
  • Two perks that already screw up hit verification for killer, those perks actively punish the killer for not making a mistake. Why not nerf Dead Hard but you did nerf Mettle of Man? at least with M.O.M. you weren't actively neglecting the killers game client. not saying you should nerf D.H. just that if you are going to have one anti-tunnel survivor perk, why not all of them? I've been playing sin
    11 comments 181 views last activity
  • The champion of the killers has made my favorite game the most hated in the games, it is very frustrating to want to have fun and that when the killer grabs you, you can no longer play because it complains in your body the whole damn game. Then I will make a complaint / suggestion. If the killer is close to you when you are on the hook, don't bleed out or anything
    3 comments 81 views last activity
  • I haven't done one of these in a while, so here I am again posting random ideas on how to make random killers better. Feel free to post your thoughts or ideas below. So how to make Michael Myers a better killer: 1: IMPROVE OR REMOVE TIER 1 EVIL WITHIN: Myers moves really slow when he is in Tier 1 EW, which makes his early game pressure bad. He either needs something added to his T1 to make it a
    6 comments 102 views last activity
  • Why does this add-on that increase the ambush dash speed by 6% make the charge time 66% slower? When i look at spirit and her 5%/ 10% and 40% speed increase add-on (and her duration add-ons)... i don't see such a thing. So why create such drawbacks for Pig who is a weak killer?
    9 comments 111 views last activity
  • Circle of Healing is an incredibly oppressive perk due to how quickly it gets injured survivors back in the game. The time dynamic of boons means that, not only is it a net loss in the killer's time every time they stomp a totem, but that having fast heals that don't require (or excessively buff) other survivors means the perk is flat out unbalanced. Here is my suggestion to rework the perk to f
    6 comments 81 views last activity
  • Boon totems are strong and need nerf. How i would balance them? General Boon Changes: Bless will take longer after killer snuff them. First Bless 16 Seconds, Second Bless 32 seconds, Third Bless 64 seconds. 64 seconds is max time for bless. After third bless, all boons will take 64 seconds for bless. This change will make to snuff worth. Survivors will waste more time every time for bles
    4 comments 101 views last activity
  • I met a survivor side cheater this morning. He just keep everyone health , and keep explosive generator, force no one can get the repair job done. Except disconnection, no one can finish the game and leave without being punished. Painful. Everyone except the cheater gonna AFK like 1hour , finally the cheater get bored and leave. My suggestion is that 5 minutes after the start of the
    2 comments 41 views last activity
  • Based on the word of a former dev, we have a pretty good idea of what role the developers think boons are supposed to be playing in this game. They're supposed to be the 'secondary' objective for survivors, slowing down the game. However, the entire idea falls flat fundamentally on account of how they tried to implement this secondary objective: as is their usual method, they slapped it on as a
    0 comments 91 views last activity
  • yay my game crashed 10 sec into a round and I get a 30 min dc penalty....and should be zero for a crash or 5 min for a first dc. broken game, thanks devs. wanna fix it?
    0 comments 11 views last activity
  • Predator should also make Survivors foot steps 50% louder. If not predator, just make a perk that will do this.
    0 comments 11 views last activity
  • How to play Dead by Daylight: Loop for 15 seconds Get a hit Loop for 15 seconds Get a hit- BUT OH WAIT! IT'S DEADHARD! Loop for another 15 seconds 3 gens pop game's over gg It's the same [BAD WORD] thing every game and it's so annoying. Remember how Ruin was changed because "wahh the new player experience" "wahhh it's all anyone uses at red ranks!" How about this, im TIRED of having
    36 comments 231 views last activity
  • 20211219184244_1.jpg Tap back bug.jpg FYI BHVR
    0 comments 11 views last activity
  • For a game that boasts 50k players I have seen the same 3 toxic killers more than a dozen times in the last week. I am repeatedly getting the same people over and over. One of which is hacking and griefing so much I have not only filed a long form report, I have been able to go back and add 2 additional videos to my complaint. I want a system to be put in place where I can either block these p
    42 comments 911 views last activity
  • At this point on Xbox I have had enough with facing stretch res and hackers. Maybe keep crossplay amongst consoles and the pc platforms amongst themselves? In my opinion I really don't think you will implement mathematical boundaries to keep cheaters from cheating. I hope you consider this idea, because I believe a HUGE chunk of your player base is console players.
    22 comments 231 views last activity
  • I just had a game as Pig on RPD. I attacked someone who was using a puzzle box, got the hit but then got stuck behind them I couldn't move, or rotate my view. They remained in the getting-the-ppuzzle-box-off animation over and over. The game was still progressing as the other survivor had been hooked and their timer ran down. I left it for about 5 minutes, still the same. I had to di
    1 comments 41 views last activity
  • Buff Killers across the board to be borderline OP, if not actually OP. Remove the Hatch completely. Each time a Survivor dies, the rest of the Survivors get a noticeable buff and possibly additional abilities; the last Survivor alive will be an absolute machine that can actually fight back against the Killer. Dead Survivors can still do...something minor to aid the team as ghosts or something
    36 comments 201 views last activity
  • Current Description In a public match, escape the Asylum map without losing a single drop of blood. It's pretty much impossible due to the increased number of maps and variations the game currently has. I suggest to change this trophy to In a public match, escape any map without losing a single drop of blood. It would still be hard to get, but the chance would increase to actually achieve it.
    0 comments 21 views last activity
  • Grim Fate: "Your actions to stay and have the last laugh, will be your downfall!" The perk is activated, as soon as the Exit Gates are opened, and will start to effect Survivors whom stay inside the Exit Gates for a great Duration, of 4/5/6 Seconds. The Following Effects are Incapacitated and Exposed; for 12/10/8 Seconds, once it applied to the Survivors. The effects get reset as soon as the Sur
    0 comments 11 views last activity
  • It's busted, you KNOW it's busted, but since you seem to refuse to make changes to anything besides during major updates, you are morally obligated to change it. It should have been changed a week after release, instead we have had months of torture against this busted ass perk. Make it 16 meters in range, make it only work horizontally and NOT vertically, nerf the healing speed or even get rid
    11 comments 201 views last activity
  • Not all the way, but by enough to make it take 1.5 or 2 seconds to open. I am just done with Survivors 99%ing the exit gates, running in for a rescue, hip-checking the handle, and escaping with 0 risk. Going back to save your friends should be risk vs reward, but if you can 99% both gates; there's 0 risk and 100% reward. Run back into the map, grab your friend, lick the handle and you're free!
    17 comments 161 views last activity
  • It is pretty clear that survivor spawns have a massive impact on game in their favor. If they spawned all together it would be more balanced and healthy. It is also very easy to implement. It would also a little more sense when seeing the "reunited" bloodpoint gain for survivors.
    15 comments 321 views last activity
  • "Sabotage 18 hooks" Ok, so what happens when you make this challenge is you incentivize people getting a toolbox with a lot of charges just to run around and waste time sabotaging hooks for no reason. This challenge should be reworked to "Sabotage (X) number of hooks within (X) number of meters of the killer." That way you aren't incentivizing players to actively avoid playing the game.
    6 comments 162 views last activity
  • Dear devs , i could give you some money (because my play time is too precious) for : -Perk pack ( unlock all perk on everyone for X €) -Bloodpoints (1M for X € , 2 for ... ect ) -Legacy , Twitch (maybe a new one for prime Subs) Skins ect ( but differ from Originals Skins because we respect 2016 and streamer) all the ideas may be Optionnal and dont change game gameplay. Good or bad Ideas ? m
    2 comments 31 views last activity
  • It happens far too frequently, it's not the biggest issue ever but it can be very annoying. Zombies are an important part of his kit, so seeing them bug out more often than not is not very fun. Please update the AI as soon as you can, thank you.
    4 comments 31 views last activity
  • boot game play survivor against doctor (it should work against other things that make you scream too) enter snowman exit snowman the frame you scream from madness i dont have any evidence however i know it is real as somehow my friend did this playing with me today and the doctor we were against didnt see them either
    1 comments 11 views last activity
  • After 5 years there is way too many perks. Majority of perks were implemented as a bandaid for certain problems at the time. A big chunk of them should be added to base game (and nerfed/adjusted so that the game feels fair). There is a reason why you always see exhaustion perks, BT/DS, UB/Deliverance or some sort of healing perks on survivors. On killer side you have slowdown perks, informat
    4 comments 101 views last activity
  • Killer shack is a very strong looping structure between the window and the pallet. The fact that only Dead Dawg Saloon have a breakable wall to weaken it bugs me a bit. Why only this map? Wouldn't it be a good idea to implement it to every killer shack?
    12 comments 91 views last activity
  • I've been playing dbd for the past 2 years on my Xbox one and I've loved this game ever since but I do have a small problem with it and that is KBM don't work on console playing dbd on a controller is pretty hard for a lot of killers and isn't as smooth as it is on KBM all the setting for it are already on console it's like they're teasing us with it I don't understand why they don't they just en
    4 comments 381 views last activity
  • Hello everyone. I vividly remember my first time when I tried cuwute Demogorgon: I placed some portals on the ground, got confused by the shred ability, sorta figured it out, then tried to teleport and absolutely couldn't get it to work because I was looking at the portal that I was standing at, while Gen 1 + 2 were done and some clickety clicking harasser approached me, trying to bait me into a
    2 comments 11 views last activity
  • Hi there!I play Dbd for a good amount of time.Last 2 weeks whenever I get into solo queue is almost a nightmare.I am looping the killer for the entire game and my team will never save me from the hook.Or they would be hiding and not doing gens. When I get into their steam account,I see players with 5 hours ,maximum 200 hours into the game,when I have 3.000 hours. It's obvious that they do not k
    8 comments 471 views last activity
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