How Balance Boons?
Boon totems are strong and need nerf. How i would balance them?
General Boon Changes:
- Bless will take longer after killer snuff them. First Bless 16 Seconds, Second Bless 32 seconds, Third Bless 64 seconds. 64 seconds is max time for bless. After third bless, all boons will take 64 seconds for bless. This change will make to snuff worth. Survivors will waste more time every time for bless. High risk high reward.
- They are effecting 16m area now. 24m is little much.
This changes will make Boons better. Other Boon totems are okey but CoH needs some changes too.
- Self-Heal speed is 75% now. Better than Self-Care but worse than teammate heals.
- Heal Speed Cap added. Now heal speed can be max 8 seconds. Even you have more speed bonus, you can not heal faster than 8 seconds. Even 2 survivors heal you with med-kit or We'll Make It or boon, does not matter. Heal Cap added to game and max heal speed is 8 seconds.
What are you thinking for this changes? Will this make boons fair? Or so much nerf?
Comments
This is massive overnerfing with enormous collateral damage.
The doubled bless timer after one snuff makes these boons roughly 'one use per trial', at which point they aren't worth picking under any circumstance. CoH would struggle to be a viable pick, but the other boons would just never get picked up anymore.
And nerfing ALL healing to accommodate CoH better is also a major waste. If someone invests a ton of perk slots to heal fast, let them heal fast. It'd be fairer to change all heal speed boosters to 'heal speed when healing without the use of a medkit', and probably change CoH to 'when healing someone else without a medkit'.
When a boon gets snuffed, the person who blessed it should have their boon put on a 60 second cooldown, and the totem that was snuffed should also go on a 60 second cooldown.
The only nerf all boons need is that the killer break it when snuffing them out (then Pentimento wouldn't be countered by boons).
If we're talking about circle of healing, you only need two tweaks: boon self care at 50% normal healing speed (no reason to make it better than self care), and 100% boost to healing speed only when you heal a teammate.
What is point? You don't wanna nerf this perk, you just wanna send it to ground.
Self-Care is Trash-Tier perk and you will make this perk worse than it. Why worse? Because killer can not snuff Self Care and you don't need to waste your time on totem for Self-Care.
This perk should be better than Self-Care. Boon: CoH needs nerf for sure but not like this. Not with your way.
Self care is not a trash perk... they put it at 50% normal speed because you can stack other healing perks with it; and then it becomes a problem if you're not careful enough.
Edit: there is no reason for boon self care to be better than self care when all the team get self care for free.