Feedback and Suggestions

Our team will be happy to read these!
  • Before people respond understand I am saying it easy to play, not easy to win. Many of the killer's powers are simply to strong with not enough counter play, leatherface, nurse, spirit, Oni, Freddy. Many of these killers have a power that simply negates most loops. This is really bad design, as looping/ counter looping is what people strive for in a fun match of DBD. They do not allow for techn
    16 comments 521 views last activity
  • Taking a break from all the serious discussions on here: What crazy skin would you want to see on a killer or a survivor. For me, I'd like to see Spirit in a Magical Girl outfit. I'd also like to see the Demogorgon with a top hat. I know these are ridiculous, but I'm just having fun.
    70 comments 2,471 views last activity
  • You basically made a whole bunch of items and add-ons completely unnecessary that no one brings into the match anymore. You are basically ought to rework it now.
    4 comments 31 views last activity
  • The only thing really keeping them from being consistently good perks is the fact that special attacks do not make them activate. Most killers use their special attacks to get downs that they wouldn't have got otherwise. Jolt could even be a "meta" perk if you could see which gens exploded with a notification (in my opinion).
    7 comments 131 views last activity
  • So, I remember when the devs talked about We're Gonna Live Forever tokens and I remember them saying they were going to change it so people weren't being overaltruistic and screwing the team over. That's why they added more ways to gain tokens. However, personally I believe this goal was not achieved. Why? Well because what was added was more altruism. Personally when thinking of more ways to ge
    2 comments 31 views last activity
  • The pig's bear traps are boring. They rely on luck, which makes them frustrating: when you are the survivor and the killer chases you & you only get the trap of on the last box, it is very unfun because you will probably die and there was nothing you could do. You died because you died. If you are the killer, it feels so cheesy when survivors get to remove the bear trap first try and get an e
    0 comments 51 views last activity
  • does anyone else absolutely hate getting deadzone woods as both killer and survivor? map is so big for killer ist annoying to patrol and from the survivors perspective it’s probably the most deadzone map in the game. i don’t think i’ve ever seen a shelter woods that has more then 6 or 7 pallets, the entire middle and borders are completely empty and there’s no hills or line of sight blockers eit
    4 comments 101 views last activity
  • For the love of all that's holy, if a survivor jumps into a snowman mid chase and you pop it with Victor, don't make Victor exposed to being kicked, that's just a free escape. In general, they shouldn't mess with the killer powers as they do, like the take away the mending state or the Ghostface exposed status if popped by the killer. As compensation maybe the could not pop from killer actions
    2 comments 11 views last activity
  • We're about 3/4 of the way through the "event" now, and what I'm realising the most is that there's no reason to even interact with the snowmen outside of survivors trying to use them to gain an advantage in health states. The bloodpoints you get for breaking them or being in them when they break is pitiful, and the only meaninful amount of bloodpoints comes from leaving the gate in one; somethi
    1 comments 21 views last activity
  • Okay, I get why the chat censor exists, and I am glad it does for that reason... However, it's... seriously broken. At least some other games that try to be a "smart" filter I at least understand why, but they need to whitelist more words... Like I won't name names, but one game I play filters the following words since they contain the letters for a banned word: Saturday, Sharpshooter, Bar'sen't
    0 comments 11 views last activity
  • The nerf to keys' effectiveness at ending the game prematurely was sorely needed, but has the unfortunate side effect of leaving keys as kind of a useless item in the bloodweb for the majority of players. Speaking anecdotally, I've only really ever seen keys in my lobbies when paired with a hatch offering from someone who's attempting an Adept achievement, and that's a pretty niche situation for
    1 comments 12 views last activity
  • New killer perk suggestion: A non-hex perk that increases the time it takes to boon/cleanse for the remainder of the trial. hooking a survivor for the first time gives you a token that increases the amount of time needed to cleanse/boon a totem by 1/2/3 seconds per token for a max of 4. currently (correct me if I’m wrong) it takes 14 seconds to cleanse and 24 to boon. At end game of 4 tokens
    5 comments 71 views last activity
  • This is impossible to play. It's hard to catch someone for a killer, but with cheats it's generally unbearable. If I quit this game I get banned. And players who use cheats remain unpunished, they can easily play from the new Epic Games account, because BVHR has not learned how to ban players by ip. A friend of mine plays with cheats and it took more than two months before he was discovered and n
    0 comments 11 views last activity
  • Just a couple of thoughts about both these perks: They are powerful in what they do, but needing the gates open for them to activate makes them oddly useless (or niche, at least). So I thought of a couple of changes to make them a little more practical: No One Left Behind: Once the final gen has been repaired, for every separate survivor you have either full-healed or rescued you gain the follow
    2 comments 31 views last activity
  • As someone who mostly plays as survivor, I don't have a huge problem with Dead Hard. It in itself if admittedly a really good perk and is the topic of discussion for a lot of people concerning the balance of the game. I don't necessarily believe it deserves a nerf, but in its current state, it is a miserable perk to play against, and it does not help that if a survivor isn't running Dead Hard, t
    0 comments 31 views last activity
  • In dbd, there are people that think that the opposite side has to play of THEY want, yet they can do whatever they want. On the killer side, there are players that think that the survivors are toxic for t-bagging them despite having camped and attacked survivors off the hook. They think that playing in boring ways is fine for them but survivors getting cocky afterwards at the gates is SO toxic.
    12 comments 121 views last activity
  • FoV is an accessibility setting, it should not be a vector of gameplay balance. Here is an visual aide to show what the Field of View setting is doing, and to help you understand what it is going on: Lower FoV settings have been fairly standard on consoles, since the TV's players use with them are typically further away, and it is thereby less noticeabl
    3 comments 91 views last activity
  • Everyone complaining about that so dead by daylight are not ready with MMR, dev play your game before do something
    6 comments 121 views last activity
  • “Cindy…… the TV is leaking” 😂💀💀💀
    Mod
    13 comments 281 views last activity
  • I just picked up dead by daylight maybe 8ish days ago for free on Epic, at first I was playing survivor with my friends but I found it to be kinda easy, don't get me wrong when I was against very good or very lucky killers I got destroyed but most matches were very uneventful... so I got bored and started playing as killer. That was a mistake, I was immediately curb-stomped by nearly every surviv
    8 comments 241 views last activity
  • I thought that a killer that had a big range attack or a very strong power in general was turned into a 110% to make it more "fair". But why is the Artist a 115% then? Deathslinger/ Trickster aren't that powerful, and they are 110%: unlike the new killer. Why not let all killers be 115% anyway then?
    16 comments 171 views last activity
  • Currently there's an in-game charm dedicated to members of the LGBTQ+ community, which you can recive from entering the code "Pride" inside of the store and although this shouldn't have been impacting the game or making it harder for anyone wearing the charm inside of the game, it does. I have seen multiple people being harrased for this tiny, little charm and even broke their entire Experience w
    0 comments 41 views last activity
  • This idea out of my mind i think the best casual mode of this game is no generator available on map instead killer will play hit and run and looping with survivor . All Survivor will die but they must play and running from killer (looping)
    5 comments 91 views last activity
  • Killer Name: The Toymaker Actual Name: Charles Lee Ray Nickname: Chucky Bio: https://en.wikipedia.org/wiki/Chucky_(character) Ability: (debatable) Shapeshift: Similar to the Wraith, Chucky is extremely fast in his doll form but however cannot attack in the form. While Chucky is in doll form he excels in speed and can vault pallets. He is smaller but still visible if surviv
    2 comments 31 views last activity
  • The grind of the Blood Web has become ABYSMAL. I've never seen a game that punishes you for unlocking new content in such away. With every new set of perks that release you add 9 items to your blood web across all of your unlocked characters. The level of grind along with the battle pass just feels unacceptable. Every perk you unlock adds a total of 15k BP required to get every perk on a characte
    11 comments 171 views last activity
  • Please BHVR, I love Plague, and she is someone that I play often, but her whispers while her red puke is active make it almost impossible for me to hear anything. It is very obnoxious, and I would love for their to be a change in that. It sounds like such a minor complaint, and it sounds like I'm whining about something so insignificant, which is how I thought about the whispers before tonight.
    8 comments 202 views last activity
  • Those more difficult "Yellow glyph" skill checks were actually a good idea, forcing me to be more focused and engaged in the action. My suggestion is that they should implement this form of difficulty in many of those older perks that affect skill check difficulty. As well as in some killer powers like Pinheads puzzle box solving and the Pig's head traps.
    7 comments 121 views last activity
  • Perks that were nerfed due to power creep and that effectively a waste of a perk slot now (especially when there is "No Way Out") need to be buffed. There is absolutely no reason someone would bring this perk over No Way Out.
    2 comments 32 views last activity
  • So as we all know. Remember me got demolished once endgame collapse came out. here is my proposed buff to bring it into the meta/replace No Way Out NO I’m not saying to increase the time to open the gate that would be a silly fix. Keep the numbers the same BUT it also regresses gates like ruin regresses gens If it’s too strong in testing maybe it could be at half the speed a survivor opens i
    14 comments 101 views last activity
  • Is it just me or is the ink coming from the ground in that map a secret game mechanic, actually making it slippery. The statues, tombstones, benches, everything but those damn intrusive twigs just make Blight slide.
    2 comments 71 views last activity
  • It would be nice quality of life change for both sides where you could make it bit easier and faster to equip at the same time all pieces of cosmetics that you want to wear in your custom set. You could also delete (unlink) these sets at will any time or edit them.
    0 comments 11 views last activity
  • This is a terrible perk. Now that Scourge Hook Pain Resonance is out I literally see zero reason Jolt should ever be used objectively. POP does one thing Joly does FAR better and now SHPR does the OTHER thing it does better with an extremely small downside. The increased regression makes up for it absolutely. POP is far superior. Hard-pressed for time? Well use SHPR and get nearly double the
    14 comments 941 views last activity
  • If this isn't a bug but now a new feature, i'd rather you guys revert it back. If you guys want to show the killer more fully, at least make it so the survivors aren't the size of ants. I want to easily be able to read the names and see what items they are carrying
    2 comments 41 views last activity
  • I like to use ace in the hole to get a good item... since i get a little gift for escaping the trial. But, by using a chest perk, i see two problems: people who plunder chests without chests related perks... and very few chests. I think those two problems are tied together, maybe making more chests base kit could be a good quality of life change. I would also like ace in the hole (and plunderer's
    19 comments 151 views last activity
  • Breaking breakable walls should add charges to spirit fury. Many of them are essentially God pallets and are required to be broken as most killers.
    0 comments 51 views last activity
  • I've been trying to get perks in need for builds, but finding them costs me so much bloodpoints. I have to buy perk after perk just to find the one i'm looking for Right now i'm trying to find one for Trickster. I had over 900,000 bps last night and it bled me down to 30,000 just to find one perk, which i didn't even find! Now i have to grind back up before i can search again I wish there was a
    0 comments 31 views last activity
  • As I’m sure we can agree this is one of the worst perks on either side. This could be in addition to its current effect or it could just replace it, don’t think it’d make much of a difference tbh: ”Survivors within your Terror Radius recover from the Blindness, Broken, Exhausted, Exposed, Hemorrhage, and Hindered status effects 20% slower. After leaving the Terror Radius, this effect persists f
    1 comments 21 views last activity
  • Ju on skin for sadako.Thats even scarier for me.
    0 comments 31 views last activity
  • As much as i like Licensed chapters, i do find originals very interesting. We've had only one original chapter this year, and i know the birthday chapters in June are usually Licensed, but i think it would be nice if an Original chapter took the spot for the 6th year
    12 comments 161 views last activity
  • They are a problem. This might be an unpopular opinion, but I believe that almost all exhaustion perks are entirely too strong and beat out every other type of perk in the game besides Unbreakable in certain situations. They are destroying the game by creating an unshakeable meta dominated by chase-oriented perks. I'm tired of running them as survivor if I want to win and I'm tired of dealing wit
    85 comments 1,701 views last activity
  • Please buff the Twins "switching" speed. It's painfully slow and almost feels like you are lagging every time you switch between the two. They are very unfun to play right now because of the disruptive delay between switching.
    1 comments 21 views last activity
  • Hi all, Mini Bio: Im a DBD content creator (UK stream 3 days a week evening Mon, Wed & Fri) on twitch and love the dbd community and it is life, i always say have fun, gg, wp and send out the love to all those survivors killers regardless of the outcome of the match. Got energy, hype, entertainment and education, huntress main and now top 5k out of 132k - moving on up and going that top 1k
    0 comments 31 views last activity
  • Hi, New player here and a few random thoughts. I’m enjoying the game and found it far more addictive than I thought it would be. I’ll be the first to admit I was very wrong about this game and I’m little late to game so to speak. Granted I’m here mostly because of the licensed killers. So a big Thank you to the Devs for putting Pinhead in a game! Much pleasure and pain has been had. But as for
    4 comments 41 views last activity
  • As everyone knows there are a ridiculous amount of blatant cheaters, especially for content creators. I get blatant cheaters (it isn't copium, literally flying and running at 400% speed) once every about 30 games as killer. I play Blight at a high-ish level, and believe to be towards the top of the MMR "pyramid" if you will, which is probably why I've been getting them since they get guaranteed
    18 comments 302 views last activity
  • Why? Devs, nerf him please. He's overpowered and he's played every single match. We need variety. Blight is not balanced for fair and balanced matches. Folks are tired of him, giving up on hook, and there is no Hope against him. I'm playing solo, why am I even seeing him? MMR is also broken because I'm supposed to have matches where a 2E is a possibilty. There is no possible way to have
    48 comments 1,131 views last activity
  • I would love to see DBD featured in a haunted house at Universals Halloween Horror Nights (Orlando FL and Hollywood CA). They’re doing a Crypt TV scare zone this season and it looks like it will be awesome. A Haunted house or scare zone featuring some or all of the original characters from DBD would simply kick ass. Let’s make it happen.
    3 comments 322 views last activity
  • Instead of getting perks, you get "perk points." While this system might take longer for complete progression, it lets you focus on collecting perks you want and use instead of RNG ######### you over at every step Key cause this might be confusing: Tier: the actual perk level that alters its effectiveness Level: which position in the character lineup its in (example later) (Assuming a l
    2 comments 21 views last activity
  • Before SBMM got introduced in the game, killer was quite fun for me. Sure, there were 1 or 2 sweats, but I always had the motivation to kill at least 1. After SBMM got introduced, I always get matched with survivors that have like 2000 hours playtime and sweat like their lives depend on it. I want to become a better killer, but these matchmaking right now are just preventing me from improving and
    1 comments 41 views last activity
  • These perks are ruining the game being able to infinitely reboon a totem and killer can't do anything about them. perhaps make every boon take longer than the previous one or when killerr snuffs the booned totem spot twice that totem can no longer get booned for remainder of the match.
    6 comments 51 views last activity
  • Hi, I was wondering if, in the future you could add killers like: Slenderman, Jeff the killer or even one of a famous game saga like Fnaf. I have many ideas about each one, skills, maps, etc that do not fit in this ticket and I would like to help for free if possible, I would love to bring the terror of this game to other people. If you study my idea I have these thoughts: Slenderman:
    0 comments 21 views last activity
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