Killer perk idea that counters totems/boons

New killer perk suggestion: A non-hex perk that increases the time it takes to boon/cleanse for the remainder of the trial.

hooking a survivor for the first time gives you a token that increases the amount of time needed to cleanse/boon a totem by 1/2/3 seconds per token for a max of 4.

currently (correct me if I’m wrong) it takes 14 seconds to cleanse and 24 to boon. At end game of 4 tokens (12 extra seconds) it would take 24 to cleanse and 36 to boon a dull totem. Reward for hooks but not tunneling hooks.

Comments

  • What we need and don’t have are non-hex perks that address totems/boons/hexes. With good gameplay by the killer this makes hex perks last longer and waste time by the survivors.

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  • @tlehky said:

    that doesnt sound like it would have impact on the game too much, in the end if survivors notice you ve got that perk, they ll simply repair the gens & leave... boon totems as of late are somewhat reason why survivors stay in the game longer than 4 mins

    imagine having a map with hard totem locations like midwhich or swamp and having 4 stacks of this perk and devour or ruin. The idea is that it would have moments to come in clutch to, at the very least, slow down hex cleansing speeds and dissuade boons.

  • I think they should just make it so you can use pentimento on boon totems

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