No One Left Behind and Blood Warden ideas

Just a couple of thoughts about both these perks: They are powerful in what they do, but needing the gates open for them to activate makes them oddly useless (or niche, at least). So I thought of a couple of changes to make them a little more practical:

No One Left Behind: Once the final gen has been repaired, for every separate survivor you have either full-healed or rescued you gain the following buffs:

1. You see the aura of every survivor you have fully-healed or rescued. Depending on the tier, you may also see an additional 0/1/2 survivors that you have not rescued or fully-healed.

2. You gain a 50%/75%/100% bonus for all atruistic actions, based on which tier the perk is at.

3. For each survivor you have fully-healed or rescued, you gain a 30%/40%/50% speed boost to unhooking and healing.


Blood Warden: Once the final generator is repaired, each individual survivor you hook prior to the gates being opened grants 10 seconds of Blood Warden blocking both exits once the gates are opened. If any survivor is hooked after the gates are opened, Blood Warden remains active (or reactivates if it ran out) for a further 20/30/40 seconds. However, once that happens, no further stacks can be added to Blood Warden.

Comments

  • The blood warden buff looks great but no one left behind would kill aftercare. If you scrapped the aura for teammates the perk would still be really good for the action and healing speed alone

  • @CrashMADDS13 said:

    The blood warden buff looks great but no one left behind would kill aftercare. If you scrapped the aura for teammates the perk would still be really good for the action and healing speed alone

    It's a fair comment about No One Left Behind. I suppose my counter-argument to that would be that Aftercare works throughout the trial, whilst No One Left Behind is an endgame-only perk, so those auras only work once the final generator is completed. I don't think it would kill Aftercare, but I do see your point.