Feedback and Suggestions

Our team will be happy to read these!
  • Hi, I know people are probably sick of RE stuff, but I'd love to see Ashley Graham as a skin for a survivor or added as a survivor who is good at hiding and can throw her equipped item at the killer LOL. tbf I just want to play as RE4 Leon and Ashley together as it would be a lot of fun. Also if Leon is in the same lobby she should scream "LEON HELP" while being carried, it would be hillariou
    1 comments 11 views last activity
  • Title pretty much says it all. I think that it's reasonable that Oni is able to damage generators by directly hitting it with power, both Demon Dashing and Demon Striking like pallets and walls. Whether this would begin the current kicking animation, or be faster like pallets and walls is to be decided Since the player is still damaging generators themselves, any generators damaged this way shou
    4 comments 111 views last activity
  • I think it would be neat if you could choose chase music for your killer. You could then not only buy skins in the store, but also chase musics, and the chase music of the killers you have are already unlocked for every other killer.
    0 comments 21 views last activity
  • Cuz why not.. Come on BHVR I know you can do it 😏 🤭
    19 comments 271 views last activity
  • Such a missed opportunity. There could have been an outdoor area. Also there is no way Silent Hill needed an elementary that big.
    4 comments 131 views last activity
  • 1) The effect should also happen when double healing with someone else, so bacially you are able to see the person you healed and the person you healed with. It should also work when mending your teammate (idk does it work currently?) 2) Additionally it could also work when doing a co-operative action with someone as well like gen-repairing, but I think the first suggestion would be a pretty
    2 comments 31 views last activity
  • By "unfair skill checks" I mean the skill checks that proc at the exact moment you get off a gen (or stop healing someone), and you can't do anything about them. The skill check causes the gen to explode, and notifies the killer of your location. It also makes the gen/heal regress by 10%. You don't get any chance of hitting the skill check, it automatically fails. It is VERY annoying when this ha
    0 comments 31 views last activity
  • Is it possible to remove the white glow effect from scourge hooks on which you killed a survivor or which a survivor sabotated? In the heat of the battle you sometimes don't remember that you killed a survivor on the scourge hook in front of you that is still white glowing and you don't see from behind that the hook is already broken.
    1 comments 31 views last activity
  • Please bring the system soon to level up the characters at once, instead of always clicking one by one this is very annoying and a game like this deserves to have this mercy In the image I made a model of how it could look.. of course you can do better, but I want to say that having an option to select what to pick at once or randomly would be more viable I made a half-assed model to explain h
    6 comments 51 views last activity
  • If you have 2M blood points, it takes 30+ minutes to spend all of it. It takes too long. No one wants to spend 30 minutes clicking through the bloodweb instead of playing the game. People have literally been complaining about this every week on Reddit for months. The bloodweb needs a buy all option to make it possible to go through the bloodweb in a reasonable amount of time. This would actually
    7 comments 101 views last activity
  • The challenge says to completely heal yourself 2 health states while using Circle of Healing. Thought I accomplished it in one game but I used a medkit for one of the heals so whatever, maybe the challenge is picky. But then I literally healed myself 2 times only from my Circle of Healing - no one else touched me before or did anything to make it less than 2 complete heals - and I still didn'
    4 comments 401 views last activity
  • His chainsaw is way too loud, theres no need for that. Just unnecessary strain on the ears and on long term is probably not healthy, why not make it a bit more friendly? :)
    2 comments 41 views last activity
  • Yo I been in several matches and I just clipped one where distortion would proc with lethal and bbq, but then just stopped working mid match…#########. So yeah, y’all got bugs to fix.
    Mod
    4 comments 91 views last activity
  • I like the idea of the flashlight buffer for when going against high latency killers (maybe tone it down a bit because its kind of ridiculous) but how about the same thing for a grab there have been countless times where I have been playing killer and go for a grab on a gen or hook and get stuck in the animation but dont actually get anything out of it having something similar for when going ag
    2 comments 91 views last activity
  • 83 comments 1,601 views last activity
  • From old days to now the foggy dark maps are all gone, now we only got daytime maps and night ones that you can see through everything until the other side of map by looking foward. No more fog, eerines, and poor of the stealth killers and trapper, that are seen by kilometers and get theyr setup ruined.
    3 comments 91 views last activity
  • Pallet Latency atm I'm finding is becoming quite an issue, unlike windows there isn't really a "fast vault" animation, and often against high latency, vaulting a pallet can pretty much guarantee a free hit for the killer due to the stop your character does before beginning the vault. I'm unsure the actual cases of high latency where this starts to occur, but it's not super high, like around 8
    0 comments 21 views last activity
  • Matchmaking Rating (MMR) should not be based on survivor escapes or killer sacrifices, it should instead be based on a players medal scoring like it used to be. Player Icons (the ones you see on the far left) should show survivors what actions their team mates are doing such as working on a gen or healing etc... A hook stage should be reduced from 60 seconds to 50 seconds if a different survivo
    4 comments 211 views last activity
  • I know we have charms... but its not enough (for me) Wouldnt this be fun if everyone could design its own meathook from preset elements like: Base, stem, hook. This would allow for more customizable parts, more decorations to sell. Also, survivors could customize their hooks wich would be placed as basement hooks, with surv charms (charms on belt are invisible to killer)
    0 comments 21 views last activity
  • Warning my english is bad Can survivors get a few killer bots soon? The learning curve is a little steep for new survivors I still see new survivors ______ ●grab off gens by wraith. 0_0 ●camping pallets vs trickster….. ●running in plain sight at start of the match vs Myers :( Both new killers and survivors must learn the majority of perks on each side to get a good understanding of th
    3 comments 131 views last activity
  • In Resident Evil, there's hundreds of zombies. But in DBD it's rare that zombies will do anything. I'm thinking that at least three or four more zombies should be added and change Nemesis's base speed to 4.4m/s. Another idea that might be better is add a certain amount of zombies for different maps. Such as 3 on Eire of Crows or 5 on RPD.
    7 comments 201 views last activity
  • Who approved this neon wig?... 🚫
    2 comments 141 views last activity
  • More killers should have locker counterplay like bubbas something thats interactive and counterable for both sides, realistically some killers do have locker counterplay like nurse blight billy and artist but its not very interesting counterplay unlike bubbas thats kind of a little minigame. If anyone has really good ideas for certain killer "locker minigames" drop them below i wanna hear them f
    1 comments 141 views last activity
  • Hello again DBD forum. Last month I made a post explaining a concept I had for a Deathslinger buff/rework. I have since more than doubled my hours in the game and would like to propose a new concept with some changes to my original one. Here is the post for anyone who is interested: https://forum.deadbydaylight.com/en/discussion/337612/a-noobs-perspective-on-what-to-do-with-the-d
    8 comments 171 views last activity
  • The game looks blurry at native resolution because of poor anti aliasing. Players have to resort to adding filters to the game rather than be able to change options in the settings menu of the game. Addition of tech like FidelityFX CAS or even FidelityFX Super Resolution would be very welcome!
    0 comments 11 views last activity
  • Title says it all. The game makes it damn near impossible to understand changes after years. More pay-to-break-meta killers but we can't find out how they really work without going and watching an hour or two of youtube videos, more perks, changes to how perks work, the beginner-friendly toggle doesn't cut it. You've ended up in the position Rainbow Six Siege is in where returning is a ge
    7 comments 181 views last activity
  • Iron Maiden (Current) You open lockers 30%/40%/50% faster. Whenever a Survivor exits a locker, they will scream and reveal their location to you for 4 seconds , and will be afflicted with the Exposed status effect for 30 seconds . This doesn't seem to make sense in the current context of Dead by Daylight. Killers shouldn't rely on a perk like this to modify something as trivial as a lo
    11 comments 363 views last activity
  • i think a rejoin system like APEX LEGENDS is so good for DBD a disconect for 1 sec = out :C
    4 comments 91 views last activity
  • Sprintburst -fine as it is Quick and quiet - this perk can be really good in some situations, but there are 2 thing that completely ruining it The "eugh" sound that survivors are making while vaulting, some good killers can hear it anyway and perk becomes useless, just remove that sound also while using Q&Q The cooldown, because of it you can't
    13 comments 391 views last activity
  • there shouldn't be recoil when you play as trickster using controller imo. and the aim with controller is pretty janky to start with. If the DEVS don't want to do 2 balances the least they could do is OPTIMIZE the game for controller players because I swear EVERY sensitivity feels AWKWARD on controller. this game feels like it's best played on mnk PC
    3 comments 61 views last activity
  • I like when killers get changed, because you either see more variety or more fun matches to overplayed killers. Recently tho there's been almost no killer specific changes which has left survivor and killer feeling stale. I know the perk update did change a lot, but it was sad to see no twins, onryo, dredge, artist, slinger, etc changes in the mid chapter. I feel like BHVR wants to drastically
    5 comments 141 views last activity
  • This perk irritates me, its weird and needs to be reworked to fit the huntress. She was the first killer to be released with a lullaby, there is no way in the game to reduce ambient sounds(Breathing, lullaby's and moist dredge sounds). Lullaby killers gain almost nothing from being undetectable. -Rework- Your lust for a kill is so intense that your connection with The Entity is momentari
    7 comments 81 views last activity
  • Of course, these are just my opinions, but a lot of killers currently need buffing, nerfing, reworking or just refreshing. To make the game more fair, less frustrating for either the killer or the suvivors, and to make the killers more fun to play. 1) Trapper - increase the trap hitbox, it's silly that survivors can often easily walk around a trap placed in a narrow corridor or at a pallet. I
    2 comments 71 views last activity
  • is there a reason hooks permanently despawn after a kill it just creates safe deadzones for survivors to run too with not much you can do in certain maps ive had games where survivors knew a deadzone and would both would run to that corner and wait till they bleed out just to deny kills. 1 in every roughly 8 games i have to deal with deadzones where i have to drop survivors i feel hooks should ju
    5 comments 101 views last activity
  • If you're in solo, it would be nice to see the Killer's loadout when you die before everybody else dies / escapes, it doesn't give any advantage since you're dead (and obviously playing solo). I would just like to see the Killer's Perks when I die and not need wait for the whole team to die / escape to know that. Could also work like that for Duos or Trios if all of them are dead, so you cannot
    1 comments 41 views last activity
  • Title says it all. The rift treats us like we're on a F2P game with constant notifications that pop up after every single match and if you click on it it has to move you to a whole new screen. Please just let us toggle those off entirely, I don't care for the stupid grinding rift that is just a battlepass.
    0 comments 21 views last activity
  • I can't be in the minority opinion that Wesker is just not fun to go against. I'm not a survivor main, and if I were to rate the percentage of time I play survivor vs killer, I'd say survivor is about 35-40% of my time in the game. Almost equal, but usually more killer than survivor, and maybe only around a third of the time do I play survivor as solo queue. Anyway, it's gotten to the point wher
    12 comments 281 views last activity
  • Pallet save timings should also. If you're off by even a fraction of a second, you miss the rescue just like flashlights. Not trying to give survivors free buffs, but it makes sense to give all timing-sensitive rescues the same treatment.
    5 comments 121 views last activity
  • Any chance we could get this achievement changed from “escape RPD 20 times” to “escape the shack 20 times?” That would be swell, please and thank you 😊
    0 comments 61 views last activity
  • I love getting dodged in lobbies or get tunneled/face camped almost every game! It’s so fun, makes me wonder why I play this game sometimes. Why can’t you let us see the prestige levels during end screen and not pre-lobby? This is not fun, every game is the same.. me getting chased the entire game and Killers nodding and shaking no when I mess something up. Do something about this BHVR!
    8 comments 171 views last activity
  • Trickster doesn't belong in the 110% category of character. He may be a projectile-based character, but the Power that he has doesn't justify him being a 110% character because it's too weak. Look at characters like Clown, Plague, Executioner, Twins, Nemesis, Cenobite and Artist, mid-to-long ranged Killers that have their own projectile or projectile-like ability, and they are all 115%. Look at
    26 comments 371 views last activity
  • After a Survivor reaches 90% Recovery, continuing to Recover causes a red progress bar to fill on top of the Recovery bar (as an additional layer). This secondary recovery bar can reach 100% recovery, upon which the Survivor picks themselves up, and is Broken for 60s. This allows Survivors to pick themselves up after and extended period of time slugged, while still incentivizing another player
    0 comments 21 views last activity
  • Bite the Bullet should affect mending.
    1 comments 31 views last activity
  • Please for the love of god do another tome for Spirit for the sole reason that she gets played more often! Please you can run Mother-Daughter Ring and Dried Cherry Blossom and 4 gen perks for all i care but i just want to see her, hear her wails ( i am not a sadist, just love how she sounds ) , see her passive phasing and listen for her eerie whooshing noise. i know the nerf has made her less
    7 comments 201 views last activity
  • So, the bug report section has blown up with Myers’ Evil Incarnate (kill all survivors with tier 3 evil within) glitch threads. On the 18th, a hot fix came out that has unfortunately bugged that trophy, as well as glitching the scoring system. I was one of the people affected by this glitch. My first successful attempt was on the 22nd, five days after the glitched patch. Lucky me, huh? Anyway,
    9 comments 191 views last activity
  • I just had a teammate in my game who didnt do anything important and just went around the map and rebooned his circle of healing for no reason. He actually got quite a lot of points just for that which is why i think this shouldnt give any points when you already placed a boon and its still active. Rebooning doesnt provide your team any value in 99/100 cases.
    0 comments 21 views last activity
  • Currently users can see whether they've blocked a particular player in the lobby if the menu shows "Unblock", which can and is being used effectively as a "list" of players to harass. I have been a victim to targeted harassment a couple dozen times over the span of a few years in this manner by the same killer (and a streamer, no less, so I have proof that this is happening). My suggestion is th
    6 comments 191 views last activity
  • Sacrificial ring is generated by the entity around a hooked survivor. Everyone can enter it and it persists around 1 or 2 seconds after the survivor is unhooked. Semi-transparent energy walls around the outer ring block projectiles. Killer can't use power inside circle but can still M1 and/or grab. Thoughts?
    15 comments 221 views last activity
  • In it's current state, Built To Last, refills charges once the item you're using, has fully depleted . I've been using this perk for a while now and I've come to realise how annoying it is to refill charges in situations I commonly find myself in, hear me out... If you're healing yourself, whilst using a common med kit with no addons, and you don't hit any great skill checks, the item will f
    2 comments 52 views last activity
  • I'm just writing this because I don't want to be associated with myswelf from 3 years ago when it comes to opinions on this game (bc i was stupid)
    8 comments 151 views last activity
1 … 575 576 577 578 579 … 1367