Feedback and Suggestions
Our team will be happy to read these!
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Now I think we can all agree that Hex Perks are probably the weakest theyve ever been. Some of them are just outclassed by other perks that arent even hexes, meaning they last the whole game. Why run The Third Seal when Mindbreaker exists? Why run Ruin when Pain Res or Jolt exists? Why run Retribution when other so many information perks exist? There are so many options out there that Hex Perks a17 comments 211 views last activity
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I wish there was a mode that you could play as both sides minus the sweating. All my killer games have been ridiculous sweat fests tonight. Like a mode that the game mechanics actually physically prevents you from tunneling the same person over and over again and or camping people. And in return maybe you get like some sort of base kit dead lock on gens so they don't get so fast to compensate fo3 comments 121 views last activity
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I had been giving Myers map for the last for 6 times fix your game alrighty!7 comments 121 views last activity
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As a general quality of life thing, it's a pain and it takes a long time and a lot of clicking to level up the bloodweb when you have loads of bloodpoints. For example, farming up a million bloodpoints and then prestiging a character. A lot of the time in these scenarios, players already have all the perks/items/add-ons they need, or the don't care what perks/items/add-ons they get from level11 comments 302 views last activity
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I currently have 2.353.406 BP. Using them in the bloodweb it's not only extemeely annoying but also unnecessary. I already have the perks tier 3 for each character I use. Please let me buy shards with BP. I don't mind having just 1 exchange rate of 2million BP for 2000 shards. I'd happily do that. If not, remove the cap for BP. It takes WAY too much time to get the 9000 shards to get a new ch0 comments 21 views last activity
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We all want a new mode for DBD the most common one being 2 killers vs 8 survivors. I was chatting with some friends last night and they jokingly brought up a maze in DBD and I was like you know what that could be an interesting mode for DBD. It'd be your normal 1v4 gameplay but, in mazes where the Survivor's objective would be to solve puzzles, find switches for secret doors, and Keys to escape.0 comments 11 views last activity
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I feel that with the upcoming base kit unbreakable that twins players will have a harder time playing her than they already do. I feel that when your using victor, now that AI is becoming a part of dbd that Charlotte should become an AI sorta like a zombie where when a survivor is near the main body for a certain amount of time that she should start a type of hunt where she chases the survivor un0 comments 1 views last activity
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Every tome V outfit came to the shop except the nea outfit they should bring it so nice looking and I want to buy it when it cames2 comments 151 views last activity
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I believe the Halloween update messed with how the survivors' arms appear when holding an item. Instead of holding items naturally, the right arm sticks out awkwardly away from the body. Keys especially look bad; instead of being held in a fist like firecrackers or flashlights, it's like the grip for toolboxes and medkits was reused, and the key sticks out between the fingers. It's like this both2 comments 51 views last activity
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Another archaic symptom of the past design choices, breakable hooks on death are just not needed in this game anymore. Especially considering the fact that we have Scourge Hook perks that rely on breakable hooks to even get their value in the first place. Like keep the ability to break them as the Survivor, that's completely fine even if it frustrates me when the occasional Sabo Squad comes out10 comments 111 views last activity
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As a survivor the last three matches I have played have had someone disconnect when the killer either picked them up or hooked them. The last match I was in had two do it. The penalty should start at 15 or 30 minutes and go up from there.26 comments 2,151 views last activity
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Not as Killer as survivor. For one simple reason...NO ONE GOES FOR IT so when a face a killer who has a secondary attack example Wesker Devour will appear now as a warning but no one I play with since I play in solo q goes for it so I always take the responsibility of hunting it but even then I can go down right at the totem. I don't know why no one hunts for it when they see the exposed icon bec2 comments 41 views last activity
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Slowdown perks are frustrating to play against when stacked, and I think a few perks are a little overtuned right now. Pain Resonance: Reduced from 15% to 12%. No longer interrupts/causes screaming, so DMS combo no longer works. Wouldn't affect higher level lobbies, but that combo is a complete noobstomper and feels awful to play against. Merciless Storm: Now activates for a set 10 seconds ins8 comments 131 views last activity
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First let me start by saying that, no, I don't really want maps and other forms of content removed from the game. Usually I roll my eyes when I see a "delete this, delete that" thread. My point on this one, however, is that map reworks are not solving most problems with the game's map design. And between trading a poorly designed and unbalanced map for another poorly designed map, honestly, in so2 comments 31 views last activity
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Just some quick chapter ideas. The killer would be Yagami Light and he would be a stalker killer that can instantly put you in the dying state by researching your name (stalking) and then spending an uninterrupted writing session during which he could be kicked like Victor. The suevivor would be Misa Misa, because of course, and I would never need a new survivor. This chapter introduces the "D5 comments 81 views last activity
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Please no comments on my username here. My original intent was just to submit bugs but I had enough of this. This has been an issue for a long time. I have to many random players using Bond and Empathy to help the killer find me or others so they can kill me then the killer allows them to escape. This is very problematic for solo q players. I was struggling to get a tome challenge done so I wasn'2 comments 51 views last activity
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For example (not the only one, but I am using it as an example because it's in the most recent release): Time 13, Level 3: Blue Ribbon Runner: Escape 1 trial(s) while using only the perk(s) Quick & Quiet and Sprint Burst and no other perk(s). As soon as you have all perk slots unlocked, which happens relatively quickly, there is no reason to use less than four perks in normal gameplay. If2 comments 101 views last activity
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Sacrificial Ward is a very useful offering to deny the sweatlords that abuse the most unfair map offerings in the game, but you can rarely get them in the bloodweb when compared to the massive influx of map offerings in the bloodweb. My suggestion is to increase the frequency we can find Sacrificial Wards in the bloodweb, its always useful to have one in hand when its needed.0 comments 11 views last activity
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This is a rare occasion I'm not upset with any players who take advantage of it. here's what happened. Two players left, I hook one, the other opens a gate. then chooses to try and save the one on hook even though they're injured. needless to say it didn't work out. however. I put them on a hook and they jump off right in front of me. and the BT base kit allowed them to escape scot f12 comments 171 views last activity
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I would love to see Dead By Daylight add more Sheva cosmetics like business Sheva and Tribal Sheva <3. Please upvote so the devs can see :).8 comments 572 views last activity
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I have played both killer and survivor, however I am typically a survivor main. I agreed when killers would say it needed to change, that they struggled with getting 4ks. However, I never expected the pendulum to swing in the complete other direction. Killer seems to be fairly simple, and easy to play - Ive made it rank 1 several months in a row.. Yet, survivor just keeps getting worse. When ra23 comments 341 views last activity
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Yes, we already know there is a hook counter. We also know that it doesn't help. I would like the killer to be able to see the individual hook counts for each survivor, just like the survivors got in 4.5.0. I'm remember the developer answering about this, I mean from Q&A 2021/2/5. Q.Why is the hook counter on the killer less informative than the hook counter on the survivor? A.We we43 comments 1,022 views last activity
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Can we get some new, more environmental, not universal to every map, or every area of every map type of hiding spots? Like for example, we have Gideon meat plant, where are the full height or bend over deep freezers that you can jump in? But if you stay in them to long, your blood starts to freeze and it auto spits you out with debuff on your speed for like 30 seconds. Anybody else have any0 comments 21 views last activity
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So December is falling on us meaning sweaters will be coming out but what about the killers they don't get much mainly a sweater so this is a free space(licenses included) just make a Christmas sweater idea for a killer.6 comments 131 views last activity
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It's amazing how many wreaths and flower offerings you get, and yet there would never be a chance to even use most of them. Just put the BP bonuses on already existing offerings and the bloodweb becomes less clogged with junk. For survivor. Altruism with luck and coin offerings. Objectives with shroud and blueprint offerings. Survival with hook and fog increase offerings Boldness with fog re3 comments 51 views last activity
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Usually I like to preface my discussions with a bit of a lengthy introduction for the topic, what issues I have or what I like, and some other feedback I've seen, and then jump into things I'd add or change. However, this is The Nurse, and most (normal) people can seemingly agree that The Nurse is less of a cool character and more of an extremely unhealthy parasite that has dragged down some of t15 comments 251 views last activity
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It wouldn't be totally unheard of, DBD did an anime crossover a while back with Attack on Titan, why not JoJo's? Think about it, we could get stand skins for a bunch of the big killers and stand user skins for all the survivors! There are SO MANY iconic characters in JoJo's they could pull from. It could be one of the best crossovers of all time. Plus, JoJo's has one of the most iconic seria1 comments 61 views last activity
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This would be introduced with some military-type survivor, similar to Bill. For those of you who don’t know, a pillbox is a half-buried, fortified structure that has about enough room inside for a soldier with a gun or turret. Normally the weapon is fired from inside through a slit, but for DBD, the perk would be entirely for protection. If you a standing in an area other enough open space, thi3 comments 91 views last activity
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Hello BHVR, for the following suggestion I assume, if a survivor and a killer use a map offering there is a 50%/50% chance to get one of this maps. I would say some killer builds require specific maps. For example you won't play a scratched mirror Meyers on a big open field. I would also say that more often a killer needs a special map to play on his build then a survivor. Suvivors chose maps22 comments 271 views last activity
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Just some random ideas for new game modes. Campaign - each grade reset you pick a survivor/killer and start with them in their maiden state, no add-ons, no perks. You can access the blood web normally, but all progress will only be there this month. If you manage to break into Iri 1 you unlock the ability to check a checkmark on one of that character cosmetic slots in order to add a bloody shade0 comments 1 views last activity
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This mechanic is a symbol of the past and needs to either go or be a toggleable option at this point. Auto-Aim when near a Survivor causes so many issues that it's not even worth keeping around unless players wanted to toggle it on or off. Those issues? Auto-aim will make you hit a wall by accident because the Survivor turned sharply. Auto-hit will make you prematurely swing and miss a Surviv1 comments 21 views last activity
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I really think adding Chucky would be a great addition to the game! and it would make it a bit more fun and scary as well1 comments 31 views last activity
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It seems like every other match is against SWFs. I'm an average killer and I would prefer not to play against SWFs as comms give them an unfair advantage IMO. Is there any plan to implement a setting that I could turn on or off that would prevent me from being matched against SWFs?40 comments 631 views last activity
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these outfits have no clipping issues, is konami themselves keeping them linked or not? 2 years on and you've given no indication whatsoever of addressing this afaik.2 comments 51 views last activity
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This is the second or third time this month I de-pip after winning. I play solo I cannot always rely on my team to understand that we should be farming and even still, that can turn ugly if someone does something stupid or a mistake. Fix matchmaking in this case so complete newbies don't play vs people who have more than 200+ hours of DBD. It's both unfair for the newbies and the people22 comments 191 views last activity
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Balanced Landing is a fairly decent exhaustion perk that activates when you would normally stagger after falling. It's a decent stealth perk as well, allowing sneaky survivors to drop from great heights where normally they would have revealed themselves by screaming during their fall. Unfortunately, there are some maps that can spawn with ZERO elevated spots where Balanced Landing can be used,9 comments 302 views last activity
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Prevent people getting the same map multiple games in a row. When a match starts with 5 people, prior to deciding the map for that particular match, 'exclude' the last map that each person played on from the selection pool. If everyone played on different maps in their previous games, there would be 5 excluded maps - if multiple people played on the same map prior, there may be less. Therefore,0 comments 11 views last activity
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Sheva Alomar as a stand alone character with opportunity for additional cosmetics and P6 bloody cosmetics. Take my money please2 comments 51 views last activity
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So, outfits from old rifts always become purchasable a certain amount of time after the rift ends, so no one is really left out, but what about charms? Granted, I dont think anyone would actually want the common and uncommon charms, and some people dont care about charms at all, but hey, some people do, and the rifts have had some charms that are very fun or add a bit of lore flavor to specific0 comments 51 views last activity
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So. After some deliberation between friends, playing other games, judging the Knight before he is even released, and then a few drinks. A solution has been theorized. Pulled straight from the Rocket League competitive rules even. Make it where if one survivor DCs, all others are able to leave the match with no penalty. Think of how well this works in the way DBD is played: one person DCs11 comments 191 views last activity
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Hide & Seek 12 survivors 1 killer No generators Survivor objective: Survive or escape Game type is elimination, if you get hooked or bleed out, you lose. Every 60 seconds survivor auras will be revealed to the killer for 4 seconds. When there are only 3 survivors remaining, exit gates are powered. When only one survivor remains, a hatch spawns. This game mode will have a fail safe i4 comments 71 views last activity
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Before so-called "REWORK": 3 Health States Acts as a 2nd chance perk Can be used both by noobs and pros alike Destroys M1 killers, is ok/good against most other killers Creates Uncounterable Situations Overwhelmingly meta After so-called "REWORK": 3 Health States (with added sprint burst BENEFIT) Acts as a 2nd chance perk Can be used both by noobs and pros alike (confirmed by pick ra85 comments 1,251 views last activity
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I would say yes with the caveat that it still deactivates after a survivor dies. I don't think it needed to be nuked from orbit like it was but I think rebuffing the regression speed would help for the following reasons: (a) Ruin encourages pressuring gens. If you don't take a survivor off of gens, Ruin does nothing. Camping Killers get very little value. (b) With it deactivating upon the death71 comments 1,321 views last activity
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I know I'm not great at this game by any means. But every time I see a 100% killer bonus I feel like I'm being paired against people far above my skill level. Out of five matches today 4 of them I could confirm were SWF's either as a 2 stack or more with multiple heal boons. Shouldn't this mean there are more than enough survivors to be paired against? It's a crapshoot when it's 100% survivor1 comments 41 views last activity
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I'm so tired of scream mechanic. If you play survivor and somebody screams but don't get static background, it's a clown, keep doing what you doing because people just pre-drop and get away. Screaming is so dead giveaway that he is busy and survivors can do anything.2 comments 51 views last activity
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I know many others including myself had stated that this map is not very balanced. I feel that it favors survivors way too much. The reason why I said that is the map is way too big. It also has way too many god loops and windows especially on the house. The bushes are also a big pain to deal with. By which I mean the bushes tend to get in way too much. I feel that map needs some of those areas7 comments 111 views last activity
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Umm I feel like the non med kit parts of pharmacy should just be active. Like right now it reads like this. You have a knack for finding medicine. Whenever you are in the Injured State , Pharmacy activates: Increases the Unlocking speed of Chests by 40 / 60 / 80 % . Reduces the Hearing range of noises related to Unlocking by -8 metres . Guarantees an Emergency Med-Kit when2 comments 31 views last activity
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Have you ever wanted to create a no-ability killer that can only perform basic actions because you want to try very challenging playing? New killer: mud puppet (or entity baby). Basic performance: 32m TR and 4.6m/s movement speed. Average height. Special abilities: nothing. (Because, really, it is to give survivors peace of mind. The same playing is possible with a trapper who do2 comments 81 views last activity
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My feedback to make Freddy's snares a bit more consistent: While in a chase, survivors fall in dream X% faster; Each time a survivor is hooked, he will fall asleep faster by X% the next time; Failed skill checks do not wake up the survivors. ***changed the previous idea of messing with alarm clocks6 comments 61 views last activity
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Titel says it all. I hate playing the Trickster, but this would make me consider sinking quite some time into him. Take the hint, BHVR, peeps would love that!3 comments 161 views last activity