skylarka
skylarka
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- skylarka
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Update to this: Meeting the requirements for this achievement on the map The Game and the Achievement applied as it is supposed to. Seems like it may be an issue connected to the Shattered Square.
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In Firefox, clicking the search bar does nothing. Basically, searching the forums is impossible in firefox. If I click the search button in the top right it opens the search bar, but I cannot type anything into the search bar and clicking on it does nothing. Clicking the search icon that appears in the search bar pops up with results for a search with no query.
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/3279911#Comment_3279911
Thank you for the information.
This is 100% reportable and against game rules, just want to confirm that so no confusion arises.
Thank you for the reply and for clarifying, I really appreciate it!
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Lol I was in a custom game once with friends and surprised them all with a tombstone Myers and typed "Evil has come to your little town" and the word Town got censored out.
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@Mandy said:
Hello, I am sorry that you've had this reply.
Can you give me more information on your support ticket please - ticket number, name of person who resolved this, thank you?
Hi Mandy. Thank you! My ticket number was 1156066 and it looks like Noah replied.
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This is not only a PS5 issue. This achievement also does not work on Steam. I have met the requirements at least a dozen times and it has not activated.
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Need another option. I play out the game normally but clip the BM, then file both an in-game report and an online report for unsportsmanlike conduct at the end of the game with a video of whatever they were doing. It doesn't particularly bother me that people are sometimes total jerks, but it can really bother some folks and ruin their experience in the game, so I think it's valuable to report BM.
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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/355268/adept-ghost-face-achievement-not-applying
You screenshotted the wrong screen a 4k doesnt mean you got Merciless killer.
Thanks, I didn't actually realize this. I thought 4k was Merciless Killer and I have a ton of killer adepts already. I have always gotten it on the first attempt where I got a 4k. I suspect I didn't get Merciless and didn't notice. Just tried again, got a 4K and didn't get Merciless Killer, didn't get the achievement. Thanks!
What an unnecessarily difficult and confusing system! I have gotten two survivor adepts in matches with AFK killers, and here I am with multiple 4K attempts on this guy and was just 1 pip shy from max score and didn't get it. Eesh.
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I strongly disagree. The Twins are extremely powerful and extremely fun to play once you figure them out. I only started playing them last week and got my Adept achievement the second day I was playing them because they were just so strong. You have SO MUCH map control if you play them right.
Please leave Charlotte and everyone's best baby brother Victor alone! They are now my main killer and I love and adore them.
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@Lastchild said:
I come to present a simpler project to set up by BHVR:
- Removed "press and hold" interaction on nodes.
- A short click now unlocks a node.
- Clicking on a node away from the center triggers an automatic path that will close other nodes as usual.
With that we will have a click reduction to around 60-50 instead of the current hell.
And I think those 3 lines are easier to read for BHVR, I don't want to say you guys are overdoing it, but keep it simple.
And it's the easiest thing to set up.
After all, they did remove the "Press and hold" interaction in the archive challenges.
This is where you have to help/harass them.
If you ask them something more complicated they won't think about it.
This would be OK but it's not really a solution to the problem. Seems like it'd be easy enough to implement a random selection model of leveling up based on a single click. It could be more difficult or involved to create something like Akumakaji suggested where it takes best perks or or cheap selections, but random? That should be pretty easy. One button per level. Done.
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@fake said:
With the Husk- system under development, the game will continue with the DCed survivor leaving the Husk so that the Blood Warden can also be activated.
Join me in waiting for this feature to be finalized!
Is this system the reason why when survivors DC lately they keep making noises forever? Example: survivor DCs while injured and working on a gen? Gen repair noises and groans of pain at that location last through the rest of the game. Survivor DCs on hook? Hook noises last forever, even if you kill another survivor on the same hook and break it. I thought it was ghosts, but it's beta husks.
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Just don't wiggle off. Either the killer has to put you down which will cause the bleed out timer to resume, put you on a hook and kill you, or play the rest of the game carrying you around, in which case you can go get a snack or something. The killer can only do that if you play along with them.
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OMG I accidentally tunnel people out of the game all the time, especially when there's 2 of the same survivor in similar outfits. I'm just not good at keeping track of everyone's hook states while playing killer. I genuinely try my best to not tunnel basically all the time, but because I can't see who is on death hook I definitely knock people out early sometimes.
If I had a hook counter on killer it would be super helpful to prevent accidental tunneling, not promote tunneling.
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I like the idea of adding survivor perks that directly counter camping. One that slows hook progress when the killer is close would be good. So would one that increases your chance to escape from the hook when the killer is close. The closer they are, the more chance to escape up to like 90% or something. With counterplay perks to enable counterplay it would become a less-viable strategy and we'd probably see it less.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3260998#Comment_3260998
it can be 30 minutes if killer decides. Not just 4
how can a killer stretch the 4 minute (total) slug timer before you die to 30 minutes? It is a max of 4 minutes, and that's if you have spent no time on the ground yet for the whole game. After 4 minutes of being slugged/on the ground, you die.
I play both survivor and killer and I think it's fine. I don't want the basekit unbreakable changes on the beta to ever make it to live game, personally. There is definitely potential to make some changes to speed games up, but the beta changes are way too far a swing in the opposite direction from where the game's been at for forever.
I think a concede option if you're slugged for a long time does make sense. Maybe after 1 minute in the dying state you can have the option to "give up" and it makes your bleed out timer finish, similar to how you can try to escape / ignore your skill checks on hook to effectively concede. I think that's a good balance between where we are currently and what they have on the beta test.
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YES! I have chatted with a couple friends about this. I think he could be an awesome character for DBD and I think Don Mancini and Brad Douriff would be super into the idea, personally.
He could be like half the height of other killers and his power could let him jump and grab onto people and stab at them like Victor and inflict Deep Wound with add-ons to give survivors hemorrhage / mangled / etc.
He could also have a special mori-like skill built in like Pyramidhead--since Chucky's soul is bound to the doll and a recurring theme in the franchise is him transferring his soul, he could have a special power once per match to transfer his soul into a downed survivor on the final hook-state instead of killing them. It could last for a minute or something, and would look like the survivor got back up to the other survivors. Then he could run around as a survivor but with a knife so observant players could tell it was the killer!
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I also am experiencing this. Sacrificed all four survivors on the Dead Dawg Saloon and got 3 sacrifices on the challenge. Playing The Ghostface.
Perks were: I'm All Ears, Hex: The Third Seal, Monitor and Abuse, Furtive Chase
Here is a screenshot of the end-of-match screen.
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Still bugged.
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Same here.
