Feedback and Suggestions

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  • You said when new metas appeared you would address them. Well here you go. The build I literally see every single game Time to run your reports and keep your word
    20 comments 411 views last activity
  • Dead Hard literally does nothing half the time, and you can tell if you got robbed by the broken Dead Hard by getting downed without the falling down animation. BHVR pls fix
    2 comments 71 views last activity
  • So I am a killer main and I try to avoid tunnels and hook camps as a tactic. However I recently started to survivor grind again and I have to say I am not sure why survivors continue to play the game when you have killers that can abuse the pip system. A killer can tunnel a player out right at the start and make it a 3v1 which is drastically in their favor, then can even continue to use this ta
    26 comments 411 views last activity
  • This has to be said. When playing Dredge I don't want nightfall to come, as it means I will be having to hear strange echoes that are quite annoying and affect my auditive detection abilities. I am not saying anything about survivors hearing it but for the killer it is perhaps too much. So if this issue could be dealt with I would be very thankful.
    0 comments 11 views last activity
  • I think that adding a new offering to the bloodwebs of survivors that grants a 100% bonus to all BP categories for survivors only would be a great idea. It would work like the Bound Envelope, but with a 100% bonus instead of 25%. It’s extremely frustrating to play offerings like Flan and BP Streamers that benefit everyone only to be BMed and tunneled out because certain killer players get a pow
    32 comments 721 views last activity
  • instead of having to take a protection hit after healing someone of ground We're gonna live forever should get a stack for every protection hit u take and use a stack if u heal someone off ground
    3 comments 81 views last activity
  • Everytime there is a sale in the in-game store it always applies to cells and almost never to shards. I don't think there has ever been a sale for shards on cosmetics. If there has been it is extremely rare. I feel like this is unfair to players that don't want to or don't have the money to pay for cells for cosmetics. It takes a long time to save up the shards to buy cosmetics in this game. I fe
    1 comments 82 views last activity
  • Problems: Eruption for soloq Almost Instant healing builds Almost 30 seconds or less gen repairing builds 4 slowdown meta generator perks togheter Gideon and maps with God Windows in buildings, especially in main buildings, destroyng M1 killers Bodyblocks builds for swfs Have counters is not an excuses for this game scenario to exists
    3 comments 71 views last activity
  • What are your thoughts on this? They are pretty much never seen anymore except for archive challenges. They both have similar functionality, "tracking objects, giving information, etc". I think it makes perfect sense. It wouldn't even be complicated to merge the items because you could just take the amount of each addon/item and add them together. I'd like to see a fourth actual item outside of
    2 comments 73 views last activity
  • I was discussing about some killer and some hex perks... And I was wondering What if we got some buff with the hex totem in this way The game, no longer choose randomly for us (and give some thing like, the hex totem is near all the survivor who just spawn) But the killer can see the aura of each dull totem, and can choose one to create the hex, like the Boon, but, he can only do it once, if t
    5 comments 81 views last activity
  • Luminescent Carver, not crazy but definitely better than the last rewards
    25 comments 751 views last activity
  • give us a way to fake out our lunge attacks so that we can counter Dead Hard.
    3 comments 91 views last activity
  • My first time posting here, but I've got over 2k hours in the game now and I'm surprised this isn't a feature. Please hear me out, there's a small percentage of games whereby the killer will either be VPN'ing or connecting to a server they shouldn't (for instance, those who live in the middle east have no local server to connect to so they are forced to connect to the Japan node). I'm not propos
    3 comments 51 views last activity
  • Pretty sure the mobile version has this basic feature. A small change that'd make it easier for soloq players to synergise.
    10 comments 111 views last activity
  • Just 1 simple change. Make hook timer 120s instead of 60. This way it makes 0 sense for any killer to actually camp as he would very easily get genrushed. Every killer will need to find their chases in a different way - by going for generators or by actually finding a survivor that decided to go for unhook.
    50 comments 661 views last activity
  • If the end game changes with Moris and basekit BT are a long way away, can we at the very least have the option to concede instead of being slugged for potentially 4 minutes while the killer tries to find the last immersed survivor? Getting very tired of this tactic and while I did run Unbreakable for a while it still ends up with the same outcome if the killer really wants the 4k and is willin
    18 comments 301 views last activity
  • Ok buckle up because this is gonna be a long one boys and girls Power changes: Overheat cooldown reduced from 15 seconds to 8 Using the chainsaw does not add to overheat, however downing a survivor causes the chainsaw to overheat for 8 seconds. Reduced environmental collision of chainsaw by 30% (heavy clutch addon reworked). Increased movement speed while in a chainsaw sprint by 15%. While
    0 comments 121 views last activity
  • Honestly I would like to just delete them until all unbalanced maps would be reworked (that would take years probably), but since this will probably not happen I will try to just rework them to improve how they are now, to reduce how powerfull outcome of the match they can have before the game even starts. All map offerings are now Ultra Rare (to make them bit harder to get) Map offerin
    0 comments 1 views last activity
  • I experience it myself again and again. I play several games in a row and I often meet the same killer (but different player) with almost similar equipment. This is incredibly boring especially when I just don't like playing against this killer. Wouldn't it be possible that you as a player can set a prioritization so that the matchmaking tries to find a match against one of the desired killers a
    13 comments 171 views last activity
  • Hello everyone, one patch ago Reassurance was meant to be the big gamechanger, the one perk to rule the campers and drive them into despair. But the big PTB nerf crashed all this hopes. Here is my take on how to salvage the situation and bring this perk back on track increase the activation range to 10 or 12m. Right now you have to get so close that you basically smell the survivors cologne,
    6 comments 101 views last activity
  • I would like to see Trickster get an add-on rework. It just seems like many of his add-ons don't do anything or are over tiered. I recognize that there are several other killers with the same issue or worse (Oni, Pyramid Head, Artist) but I mainly just wanted to address Trickster in this post. The main thing I think is an issue is his add-ons that do things to Main Event. Inferno Wires, Tequila
    2 comments 71 views last activity
  • just had a match where i downed a survivor, and in the same moment the last survivor standing got caught in a beartrap, i went to go hook them and when i came back the survivor was gone, i looked around real casual, trying to give them a chance to crawl to hatch if they were lucky enough, ended up finding hatch myself, and they bled out on the floor. I think this kind of thing gives light to an
    1 comments 31 views last activity
  • Either by constantly hear their power over and over or just their overall well power. Simple Wraith I absolutely find him annoying because it's always the same thing constantly he rings his bell over and over not even cloaking or uncloaking(which I learned isn't a word) he is the most annoying killer for me to face because just constantly hearing that bell I would rather face him with a silent be
    12 comments 221 views last activity
  • or a ping cap for playing? sick of these vpning killers, cheers.
    4 comments 61 views last activity
  • Pyramid Head cosmetic. I haven't been tunneled by Mr Thicc Cake Daddy in a long time. They've become a rare breed and something needs to happen to increase his player count. Give him a shiny new helmet and weapon and maybe a some clean white briefs and watch his play count skyrocket.
    7 comments 101 views last activity
  • Rattled Nerves After being hit by a basic attack, the next healing/repairing/sabotaging skill check the survivor makes in the next 60/90/120 seconds is an automatic failure. This does not produce a sound notification for the killer. Balance: Few perks utilize failed checks. Mostly because survivors rarely fail them. This perk is useful because it offers a little slowdown in terms of healing or
    3 comments 51 views last activity
  • I don't know if this is by design, but certainly it is a side effect: Having specific killer challenges in a tome are the reason you play vs the same killer over and over and over again. Today, we played like 10-15 rounds, and I'm not exaggerating when saying more than every 2nd round was against Ghostface. The last 3 or 4 rounds before we stopped playing for today were Ghostfaces only. Having
    1 comments 31 views last activity
  • I’ve been thinking a lot about who I want to make the climb to prestige 100 first (probably Wesker), but the more I thought about it, the more I realized that other than the shiny big emblem I wouldn’t really have anything to show for it. So I ask you all, if you had to design a reward for hitting prestige 100, what would it be? Me personally, I haven’t thought of anything to give survivors, but
    3 comments 71 views last activity
  • Whatever reason, if is a longer than pee, the crows are already there when am back, normaly because phone calls, but just any pause a need to do, to, they are way to fast, 100 seconds past way to fast, if one is unlcuky 60 seconds is enoguh, the forst crow should appear after 120 seconds, no one with a life can secure they're not gonna need a litle pause in the middle of the game, i understand wh
    4 comments 61 views last activity
  • Unless they bring the offering for spawning together. Why is this so common? So many times we all spawn together and when the enemy has Lethal Pursuer and it's bound to be a slow early game. That's RNG that favors the killer who already has a perk to hasten the early game by finding people immediately. Why does the game have to make it easy enough that he finds all 4 or 3 together. I run
    10 comments 101 views last activity
  • Being the last survivor ever since the hatch changes now feels like a completely hopeless situation. I hardly feel like trying for it anymore and bringing a key has felt pointless since the change in most matches now. If the killer finds the hatch first, its game over. Getting a door open at that point feels like an impossible task. I've had too many matches where my team plays very poorly and I'
    46 comments 1,231 views last activity
  • Sometimes when I kill 2 survivors and the other 2 survivors just hide in lockers or corners on a gigantic map, I will spend so long looking everywhere and if I can't find them I just go AFK and let finish the gens, sometimes I want to leave the match but if I do I will depip and get a time penalty. Survivors who are not actively working on a generator for 120 seconds should be swarmed by crow
    0 comments 21 views last activity
  • I mean will how big dbd is they should get skins in Fortnite soon, thus meaning would get a Fortnite collab. I'd love to Jonesy as a survivor and Kratos as a killer. They should also make the entire fortnite map into the game too.
    1 comments 51 views last activity
  • First let me start by saying that, no, I don't really want maps and other forms of content removed from the game. Usually I roll my eyes when I see a "delete this, delete that" thread. My point on this one, however, is that map reworks are not solving most problems with the game's map design. And between trading a poorly designed and unbalanced map for another poorly designed map, honestly, in so
    35 comments 742 views last activity
  • It would be very helpful it you added an indicator next to a chased survivor that lets everyone else know that they are currently being chased. Currently, we can only see it with obsession, since the entity's claws around the obsession's portrait start moving. In solo queue, this would be a huge improvement - knowing when someone's in chase, when the killer left them (or lost them). It could aler
    0 comments 21 views last activity
  • Can we change blood warden to activate upon a Survivor being hooked OR a Survivor DCing. DCing to avoid a loss or prevent a win is considered a reportable offense however people do DC to prevent this perk from activating. This isnt a super strong or meta perk and has a pretty clear exploit. It could also be downed survivor dcs and perhaps also apply to no way out and grim embrace. It doesnt m
    6 comments 121 views last activity
  • The base kits for Killer and Survivor are lackluster and don't account for optimal play. The disparity between the weakest and strongest loadouts. A bit long, I'll put some TLDR along the way. Raw time for survivor objective completion : 5 x 90s = 450s = 7.5 minutes of collective gen time (less than 2 minutes for each individual survivors) + 20s door (x2 optional). Match total duration
    28 comments 671 views last activity
  • Hi guys, for some time now I've been thinking about a system that could let the fairest generator repairs for solo and SWF players, this idea is just a draft, but you can already have a base here When we play in SWF, everything seems to be faster and more dynamic because of the communication, chatting with friends helps reduce the tedium of repairing generators that killers are regressing
    7 comments 161 views last activity
  • I just got a feng min who used speed hack to escape after being in the dying state. I wanted to make an additional report ticket but anonymous mode disables this cuz the steam ID from the player's account is required and I have no access to open his profile. Please BHVR devs, allow some sort of ability to copy/paste that ID.
    Mod
    5 comments 131 views last activity
  • We need a Limit for how much we can influence how slow or fast a generator get's repaired Survivors have Tools to make the repairs shorter Killers have Tools to make the repairs slower. But there is absolutely no Limit for both sides and this sucks. It sucks for the killer when the survivor can finish a gen in 30 seconds ALONE with certain items and perks. In teams it's even faster And t
    0 comments 61 views last activity
  • Such as. In my opinion they should add every killer in the list to let us see and vote which one of them has the best music chase (terror radius) and start rating every killer and vote like very dissatisfied , dissatisfied , normal , satisfying , very satisfying , N/A So do you think they should ask us about this, so they can know what they can add next time for the community choice? Al
    0 comments 11 views last activity
  • Just played with a 3 man SWF who I hooked and felt we all played well except when I was hit and hooked for the first time with NoED I could hear on the stream that they didn't care about the random and just left. Please for the love of god can I see if I'm playing with a SWF or tag players with notes so I know what they have done in the past. Recently we have anonymous setting which has made thi
    33 comments 811 views last activity
  • I played a match today against a demogorgon. At the start of the match, I saw him make a beeline to a structure and he stared at a corner for a few seconds. After he left, I curiously checked it out. It was a hex totem. I cleansed it. Some time later I notice that he keeps teleporting to the same area every time his power is available. I go to check it out and he has a portal directly on top of
    14 comments 171 views last activity
  • Hook grabs don't benefit the killer at all unless the survivors bum rush the hook. And honestly, with that amount of coordination and risk involved with just bum rushing toward a killer, I don't see why this mechanic should remain. All it does is allow killers who don't use their power to facecamp to do so even better. And with the current changes, I don't see why we need it. If we remove the
    46 comments 641 views last activity
  • From the Shadows - Begin the trial with the undetectable status effect - Effect lasts for 40/50/60 seconds or until a survivor is downed. That's my idea. Simple, effective, and like most perks, works better on certain killers than others. The first chase is arguably the most important and this perk helps with sneaking up on the first survivor. I'd imagine it'd be useful on setup killers, q
    4 comments 61 views last activity
  • Hello everyone. Right now nearly all killers have the same base stats, ie the same 115% / 4.6m/s speed, the same recovery from missed and successful attacks (compared to back in the days 2 pseude stacks of STBFL), base stun recovery and palette breaking speed (again 1/2 pseudo Brutal Strength) and 32m terror radius. Some killers have differing stats, but this is mostly due to their power design
    6 comments 71 views last activity
  • Not all swf use voice chat but killers should be compensated against organized teams. Group of 2 : 20% bloodpoint bonus Group of 3 : 50% bloodpoint bonus Full swf team : 100% bloodpoint bonus and no pip loss This way they will be better motivated to play against them and less likely to complain.
    7 comments 101 views last activity
  • I am so sick of losing chases because of no audio. No footstep sounds or groans of pain. it's VERY irritating. This is a serious issue that needs to be solved.
    15 comments 251 views last activity
  • i was very curious if the team could make older versions of the game available to everyone :) i’ve played for quite a long while now and i liked some of the old mechanics. i’d really love to see an area where you can choose what version to play, such as 1.9.3. I was wondering if the team could bring some of these versions back, with p2p hosting, so not even dedicated so it doesn’t take up server
    0 comments 31 views last activity
  • As discussed in the main thread one suggestion was made by Omans to make survivors who are hooked in consecutive fashion will be sacrificed much slower. I can add more details to it. This could work like basekit reasurance for that survivor. It will be disabled if the killer hooked another survivor , thus safrifice will continue at normal pace. This will incentivise killers to pursue unique su
    21 comments 252 views last activity
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