Merging maps and keys into one item
What are your thoughts on this? They are pretty much never seen anymore except for archive challenges. They both have similar functionality, "tracking objects, giving information, etc". I think it makes perfect sense. It wouldn't even be complicated to merge the items because you could just take the amount of each addon/item and add them together.
I'd like to see a fourth actual item outside of flashlights, medkits and toolboxes. Broken key is useless without addons, green map is quite weak, but together, they could be a "map with a broken key", get it?
What do you all think?
Comments
I'm in favour of it, both Maps and keys see relatively little use, due to their effects being very niche, and combining them could turn them into an item with equal weight of a Medkit, Toolbox or Flashlight.
In fact, I even came up with a concept for this myself a while back:
I have said a few times that they should just remove keys and add the addons from the keys to the maps.
Then, make the key a last-ditch effort scavenger hunt.
Key spawns during the end game collapse (if 1 survivor remains), hidden somewhere in the map. If a survivor finds the key, they would be able to reopen the hatch previously closed by the killer.
This would prevent hopeless situations where there is just no way for that last survivor to make it out. Situations where the doors spawn in a way that the killer can just stand in a particular spot and have a perfect view of both-- then if the survivor makes a move for it.. they have no chance at all of making it out.
A hopeless situation may be more understandable and acceptable, were it not for the changes to certain perks during endgame with the reasoning being "the killer is helpless against X" see decisive strike, or off the record etc. -- there is precedent here for fixing "hopeless or helpless situations"
If the killer has 3k'd and you played hard and made it to the end... it feels -bad- when you see the gates right on top of one another and the hatch closed immediately. there is nothing you can do but die.
the idea of hiding the key in the match would also add another layer to the game, another objective and a race against the clock.