Feedback and Suggestions

Our team will be happy to read these!
  • Just to be clear, I am not talking about the Nurse or Blight. The nurse in particular is way too strong. Rather, I want to focus on how the average non S-tier killer is currently like and how it needs some tweaks. Actual Power vs Feeling Powerful The first thing that needs to be addressed is the difference between feeling powerful and having actual power. You can feel powerful but lack any
    11 comments 341 views last activity
  • I feel that it would be good if there was up 6 dailies available rather than the current 3 and have 3 be for Killer and the other 3 be for Survivor, and always be 3 for each. That way those that play only one side, or those that are currently working on one side for whatever reason, wont be left out from doing Dailies due to RNG giving you all dailies for one side. Like in my case currently, w
    0 comments 11 views last activity
  • Hello everyone, here is a smol and cute buff idea for Lightborn. drumroll When blinding the killer, make their flashies flash and give the "killer blinded score event", but of course the killer isn't blinded. It will make it much harder to check if the killer has Lightborn and it will become mostly apparent at the most critical situations, ie during a flashlight save attempt, but it would al
    4 comments 71 views last activity
  • What about to increase regress to 15% and block gen for 20 secs.
    33 comments 371 views last activity
  • Bloodlust serves as a mechanic to help against unintended infinite tiles, as well as to assist Killers struggling in chase, but is also passively gained with no input only in each chase and generally has no use in higher-level play. There also exists a void in which going for Hooks and lots of chases has no unique gameplay incentive for the Player, more effort for the same or less turnout compar
    2 comments 81 views last activity
  • Summon Darth Vader as a killer, I'd like to see the dark side make it's way into the entities realm. The round starts for Vader and the light saber powers up, with his other hand he turns a knob on the saber to reduce power output (as to not kill with one strike). I want to see him give the nurse a run for her money when it comes to strangling survivors. Vader would force choke his foes or hav
    1 comments 41 views last activity
  • When I'm listening to music or YouTube while playing and my sounds in game turned off I can't use this perk effectively because I can't hear the totems, so I want to be able to know if a blessed totem is nearby as well as the direction in which it is and destroy it.
    9 comments 151 views last activity
  • This is mostly my opinion but I think that if you successfully sacrificial ward a map offerings it SHOULDN"T be an option in the random map pool for what map you get instead. The fact that they have to bring a map offering, you have to predict that they brought a map offering, then you can still get the map anyway is just wrong for an already niche offering. (yes I stole this partially from ano
    0 comments 21 views last activity
  • I'm hesitant to buy anymore "legendary" or high tier skin because they all don't change much of anything about the character, why even name it that high level of a tier if it's just changing clothes? Survivor legendary's just began to even have their own voices which should have been default from get go imo. Why is the mobile version of these games now imputing more likeable features like diffe
    38 comments 992 views last activity
  • The Twins are probably the most disappointing Killers in the game due to the Power feeling extremely clunky to this day and them just not having something generally unique or lore-accurate to them. Now, considering there's supposed to be a rework to the Twins at some point in the future, I think that to no one's surprise, they need a good rework. They don't need stat changes to their Power li
    70 comments 991 views last activity
  • Camping and Tunneling, while a tactic, fosters less interactive gameplay. However instead of outright nerfing those tactics, why not buff MultiHook gameplay? Perhaps create a "Rage Meter", something that charges up based on Hooks and Survivors being Injured while another Survivor is on Hook. And upon activation, buff the Killer in some manner. New Mechanic - Malice As Survivors are Ho
    2 comments 61 views last activity
  • i truly dont see a faster chest opening perk being overpowered in current dbd, so can you at least take out the requirement of being injured to activate the 80%? Make the green medkit only appear while injured if you want
    3 comments 51 views last activity
  • Not sure if right forum.. Killer main, playing as survivor I believe they need a quicker wiggle time as was carrying half way across the map to basement and didn't manage to get off Also believe there is an issue with the perk boilover when play as survivor..
    7 comments 131 views last activity
  • One use of Dead-Hard a game like DS. Survivors don’t deserve multiple second chances throughout the game. Ds gets one get out of trouble instance. Dead-Hard should be the same. deadhard is still OP even in its current state. I wait for it as a killer 9/10 times. ‘How many second chances do survivors really need. ps again CoH and other boons should have only 1 use per totem. Remember when p
    Mod
    23 comments 321 views last activity
  • Normally for events, we get reskinned items for said event, and some items also receive boosts for the duration of the event. I had the idea for a Christmas/Winter event medkit that has increased healing speed but only if you give it to a teammate. The medkit can even have a little bow on it so it looks like a present or gift you would give someone during the holidays. I just think it would be
    4 comments 61 views last activity
  • I was inspired by this video: https://youtu.be/AiiisyLerMQ I think this functionality should be removed, with only M1 basic attacks from the 'slinger counting for Forced Penance. Instead Hellshire Iron should be reworked to do the following. Survivors speared by The Redeemer are Broken for as long as the survivor remains speared. This effect lingers for an additional 45 s
    4 comments 81 views last activity
  • It's the lack of proper structure to run her on most maps. The best places to have a chance against Nurse are dense HIGH LOS blockers (trees, walls etc.) with just enough length that a l unge can't reach around but you, as a survivor, can juke around it and gain distance. BUT, the newer maps are more or less wide fields in the middle, where you can only hide by crouching or standing sti
    18 comments 371 views last activity
  • …a killer that could infect a survivor unknowingly. Then at the killer’s choosing, mutate the survivor into itself wherever they happen to be and the killer then mutates into the survivor. Basically, they swap places. Go a bit further and state that the killer has no way of knowing where the survivor is but can hear what they’re doing such as working on a gen or whatever. It’s an odd thought. Not
    0 comments 31 views last activity
  • It's way to common for a to survivor find themselves spawned right next to a lit totem, and with how the game spawns the players the killer runs into situations where they don't have a chance to stop it from being broken even if it's the first thing checked. The survivors are looking around the map at the start of a match for a generator, that's the time they are more likely to spot a totem or c
    5 comments 91 views last activity
  • BHVR announced that the 0.25s blind save buffer was going to be buffed to 0.4s. BHVR also admitted that the 0.25s blind save buffer on the PTB was fully bugged, allowing Survivors to save by getting a blind during any part of the animation. This therefore means any of the data from the PTB is null and void, completely useless and we have no frame of reference for the blind buffer being too stro
    15 comments 241 views last activity
  • do you think trapper getting base kit deep wound seems fair since his power is pretty mid or should it stay an addon
    14 comments 321 views last activity
  • Demogorgan smacking me on the hook with 8 stacks of STBFL causes some very loud noises. I had to give up on hook because of how loud it is. Either turn it down 15-20% or stop letting killers hit players on hook with STBFL
    12 comments 161 views last activity
  • Tombstone piece is an addon that hasn't aged well. The ability to outright kill someone because your two dummy teammates fed Myers is incredibly boring gameplay. It's non-interactive and pretty unfair.
    1 comments 41 views last activity
  • Decisive strike was nerfed to the ground because you wanted to shake up the meta. However, this just 1.5 useable seconds to reach a pallet or window is just a bad joke. Nurses can kill you almost immediately after it, Blights can do the same, Huntresses and Deathslingers too, and even Demogorgon and the Plague can get away with it. Not forgetting to mention the fact that this perk deactivates at
    97 comments 1,512 views last activity
  • The Nurse is inarguably the most powerful and arguably most hated Killer in the game, and the one most neglected by the balance team when it comes to balancing a Killer. Her Power is very oppressive and her Perk synergy is beyond nutty, and she has caused several Perks over the years to be nerfed just because of her mere existence. There isn't currently plans that I'm aware of of the develope
    6 comments 141 views last activity
  • I know this topic has already been discussed in other posts, but I want to address this discussion again so that it becomes increasingly clear to devs that this perk is unbalanced and that no mechanic should have a counterplay exclusively available for SWF. If they nerfed Wraith, Stridor, Balanced Landing, Blast Mine and so many other things for a lot less complaints, I'm hoping they can send thi
    22 comments 391 views last activity
  • So basically when im near the end of an Unhook-Action and i let go of my Mouse 1 it will just continue / finish the unhook. This is a big problem in certain situations. The reason this is a problem is because when i see the killer coming back because he wants to tunnel the hooked survivor, i want to cancel the unhook and just use my reassurance on the hooked survivor. Well and the game prevents
    0 comments 31 views last activity
  • Its the same each time a new killer got released: the grade reset just happened and that sweet, sweet, easy-mercyless Ash ranks flew by like in a jiffy and by the time the new killer arrives most of us are already in deep silver or even gold ranks and then its either "git gud a lot" or wait 3 weeks to get a shot at the new killers "adapt achievment". This makes me really sad. Also, new chapters
    1 comments 51 views last activity
  • First part is explanation of how current Thana affects matches. If you want to get straight into proposed changes, please check the part 2 (below). ----- Thanatophobia has been changed many times over the years, however I believe this perk current iteration is literally the worst it has ever been. For a while it simply had 5% stackable penalty for each hooked, dying or injured survivor,
    5 comments 143 views last activity
  • While i don't think this is really necessary, i think chase perks are fun. So here’s some buffs and reworks to the weaker exhaustion perks: Balanced Landing (Rework): The perk now generate tokens up to 4, at the rate of 1 each 30 seconds of chase, when falling from a great hight all the tokens are spent and reduce the fall stagger by 25% for each token spent. (So the perk as nothing to do with e
    13 comments 161 views last activity
  • I only play solo and I am so tired of killers who should be lucky to get 2 kills winning simply due to gen regression perks and in particular - Eruption. If I am not being chased I am on a gen but because I play solo queue, my random team mates often go down a lot and as a result some matches I spend a minute or more incapacitated. This is brutal against uncoordinated solos and when combined wi
    21 comments 431 views last activity
  • I would like to suggest moving lockers further away from windows. There has been too many times where, as a survivor, I would try to vault a window and end up rushing into the locker instead, resulting in me on the hook. Otherwise, I don't know if there is another way where we could fine tune the action prompts when approaching interactables.
    2 comments 31 views last activity
  • Would it be possible to add an wifi and connection quality indicator in the lobbies for both survivor and killer, just so you could maybe avoid bad connections? Is that possible, would the devs be ok with that feature?
    6 comments 61 views last activity
  • Here! Catch! This perk is only active while you are holding an item and in a chase. While you are being chased, press the Active Ability button to throw your held item over you shoulder at the killer, stunning them for 3/4/5 seconds. The item is destroyed upon impact/stun.
    5 comments 81 views last activity
  • You can pickup the remains of broken pallets, after you pick up 3 of them you can do a makeshift pallete on one of their previous placements. For balance reasons it breaks faster or stuns for less
    2 comments 41 views last activity
  • I have spent nearly 3k hours in your realm, and haven't asked for a single thing. I've slaughtered countless survivors and fixed so many generators. All for you to sit back and indulge. So it's clear my devotion is unquestionable. However... I'm calling in a favor. Christmas is around the corner and the cutest thing caught my eye. I wasn't around the co
    1 comments 52 views last activity
  • I don't think Freddy has been buffed officially in the past year or so in Dead by Daylight and its' quite surprising considering he used to actually be meta. I don't think any Killer in this game should be put on a meta scale to determine if their viable - all the Killers need in my opinion is versatility. If a Killer has a power that's versatile and can be used for multiple purposes, I think you
    4 comments 71 views last activity
  • Make it so the effect triggers 1-2 seconds after a survivor has been downed. Add a fancy animation to the gen just for the sake of it & buff it somehow a little to compensate smaller frequency of incapacitated application. This way perk requires purely personal skill and moderate reaction time to get off gen and evens solo q & swf because the information they have to react to comes
    5 comments 101 views last activity
  • in all of my years of having twitch prime i got nothing but goodies...until this game seriously a knife? for a killer that is either so annoying or weak trickster's mask from last month doesn't even look good, the one from the masquerade which u get by simply playing looks 1000% better im not sure why nobody talked about this but if u didn't notice everything you get from the prime rewards
    20 comments 231 views last activity
  • Corrective action is one of these perks which are awesome on paper... but in reality everytime I use it I run around with 5 tokens (even on builds when I combine it with proove thyself and better together). I still love perks that reward hitting great skillchecks (it really pushes people to try and be actually good/risky at the game), but right now it's just lackluster. My proposition: It will
    1 comments 21 views last activity
  • Many players have Steam Decks. While I don't have one, I do have a Linux image that I prefer to use and only have a Windows drive because of DbD. DbD is literally the only game I play that doesn't run on Linux because of EAC compatibility. I play other EAC games on Linux. VHS, for one, runs perfectly with zero extra configuration on PopOS. AFAIK the necessary files are already in the game files,
    1 comments 101 views last activity
  • I think one of the worst decisions made by BHVR was what they did with Hillbilly. Not only were either side calling for nerfs to him but he was probably one of the most balanced killers in the game. I'd call it a nerf but the poor boy had his hacky scakey removed. If new survivors were the reason the simply apply code below to fix: If NewSurvivor = Yes Then NoPlayHillBilly Once this is ap
    6 comments 71 views last activity
  • Very well done with the changes after the PTB, these will make The Knight feel much better, the map better and flashlights account for latency and new players! Also this chapter is super innovative with such a different killer based on AI (psssst, hey, maybe use that to improve Nemesis' zombies and avoid them getting stucked on walls all match), I'm 95% sure this is gonna be a very nice chapter!
    0 comments 31 views last activity
  • So I have heard a lot of comments suggesting that there should be two queues you should enter for: Ranked and Unranked. Basically having them be the same only difference being how seriously you're taking the game and that by separating them you can make a more enjoyable experience. But I agree with the criticism that people are going to still "sweat" in the unranked lobbies. And the more I play t
    0 comments 61 views last activity
  • Title says it all. You always want to activate Reassurance asap so there is no reason for it to be button related. The button would be better used for other perks like selfcare. Btw the same could be said for gens or wiggle. I can see reasons why wiggle should not be automatic but gens could very well be automatic so that you only have to press m1 once to start repairing and by pressing any move
    3 comments 61 views last activity
  • Face the Darkness shouldn’t be a dead perk if a hex totem is cleansed. It should be more like Plaything, where a cleansed totem ends the effect, but the perk can still trigger again later that game.
    0 comments 21 views last activity
  • It would be amazing if we would be able to gift things to our friends, from within the game, regardless of what platform we or they are on. Things such as: 1) any cosmetics from the store 2) any characters (or even DLCs) from the store 3) the battle pass, and/or the battle pass tiers 4) auric cells 5) (optionally: perks/BP from the shrine) You would open yourself up to making much mo
    0 comments 11 views last activity
  • - Too slow regression speed - It will deactivate itself after a first kill OR - buff the regression to 150% or something and keep it Hex. Ruin was overnerfed.
    3 comments 121 views last activity
  • BEhaviour still uses this add-on as an excuse to not give Myers the proper buff he needs. At lower levels Unlimited Tier 3 Myers destroy survivors, just went against a Myers who got a 4K by proxy camping despite only getting 1 hook before the Exit Gates got powered. I know the devs will say this is just "skillful play" but MMR being decided on Escapes and Kills instead of Gens done or Ho
    12 comments 341 views last activity
  • The non-Enhlish player would take a long time in looking for peaks what they want to use. ,Maybe you could array peaks by character's personal peaks. Take survivors' for example: Bond—Prove Thyself—Leader(Dwight)—Quick & Quiet—Sprint Burst—Adrenaline(Meg)—Empathy—Botany Knowledge—Self-Care(Claudette)
    0 comments 21 views last activity
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