Feedback and Suggestions
Our team will be happy to read these!
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It's quite annoying to sit and add your points every time, it takes a lot of time and it's also a waste of time, if you have 2 million points and want to make more you can't, that means you have to sit forever to empty your points, I also propose to increase the number from 2 million to 5 / 10 million points per account. A popup could be added to bloodmarket where you can choose how many points2 comments 111 views last activity
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So, by now I have seen the following: Infinity Bloodwarden with the banner The weird insta-slug with MYC The general camping that's worse than twins (with twins the player had to manage either or character, now we have an AI doing it) Now, people also get annoyed at the knight getting stuck on lotsa things, but that is not a knight exclusive annoyance, that's on the hitboxes in general. Bu9 comments 181 views last activity
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As far as I think I understand, he has three Guards and each has a unique ability. One breaks pallets, another camps/finds Survivors, and another injures Survivors efficiently. This is correct? Can I cycle through these Guards? Second thing, does anyone else lose sense of direction when finishing the Guard path and returning to the Knight POV? It's like getting hit by Hag where she moves your c2 comments 61 views last activity
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I can't believe this hasn't been implemented yet, but can someone at BHVR please consider adding player statuses in the game that friends would be able to see? Fightcade (a final burn alpha based emulator/system), which is free to download has an "Away" status for players who are in lobbies and don't want to be challenged because they're either busy or are planning to play privately with someone5 comments 151 views last activity
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He really is that bad lol. 2 of his perks are pretty good though for some quirky builds.49 comments 1,591 views last activity
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This is a pretty simple one. Fitting for probably the simplest killer. The idea is that he has different types of traps now. Not many. Just some to help him when he doesn't have bear traps. Pressing ctrl switches to another trap type. One idea would be giving him razor wire, which slows down survivors for a few seconds after walking through it and has a longer radius. It disappears after being17 comments 221 views last activity
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I don't want to comment too prematurely on the Knight's balance when I've only played him for three games on live servers, but there is one thing that's been bugging me since his PTB that I think it's still fair game to comment on now. Specifically, I kinda wish he could send his Guards to break something without having to go into little green orb mode? I don't think it'd be too OP if he could s0 comments 11 views last activity
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After playing a lot of Knight yesterday, I finally got used to his power, I consistently was catching in his power survivors in a chase, and tried to push them in a "sandwich" situation each time they got haunted. Here I wanted to list every Major issue with his power, unhealthy (uncounterable) scenarios, that I don't really think was intended by Developers (they didn't say it was intended, mayb4 comments 142 views last activity
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Recently I've used Calm Spirit for a previous archive challange and I noticed Scourge Hook: Pain Resonance still interrupts me while I'm repairing a gen. It doesn't make me scream but it still interrupts me so Dead Man's Switch still takes effect. I don't know this is intentional or not but shouldn't prevention of scream also prevent an interruption? I think they should change that accordingly.0 comments 21 views last activity
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The excuse of "she isn't played enough" doesn't work because she has lacked cosmetics from the start. Haddie on release in the in game store had 4 brown cosmetics, 3 yellow, and then a linked purple cosmetic. She then had 1 green cosmetic you needed Amazon Prime during a specific month to get and an event cosmetic you could only earn for a short time in game. In total she has 26 cosmetic pieces9 comments 191 views last activity
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Awesome design, music, and concept, but the power is poorly executed. My biggest issue is Why prey tell.. give the opponents ALL the information of your next move. Cant even catch people off guard because the power is basically "Hey I'm moving my guard here okay! Be sure not to come this way"1 comments 61 views last activity
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Hi there. just had an idea of some additions i would like to see for knight guards, they are not going to happen but well, just to have a fun talk around here. In order to make then feel a little more different: Carnifex : Apply kicking perks. Assassin : Apply M1 perks. Jailor : Apply terror radious and/or aura reading perks. This is just for fun, its not going to happen but well i lik4 comments 131 views last activity
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Hey! First of all, bots was necessary for a lot of players, we are glad they are finally available anytime! But they need some fixes, i realized that bots are always stucked in some maps (Midwich, Raccoon City…) mostly big maps with a lot of props and walls and rocks. It’s not very a problem, but sometimes it stops the chase between us and the bot in question. If you could fix it, it will be pe0 comments 31 views last activity
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Just a simple concept of the system that could be an alternative to the Blood Web wherein tedious clicking can get annoying if you just want to level up your Survivors or Killers in the fasted way possible. Blood Bundles, like what it says, offer things in a bundle and early on the leveling grind (10+), you'll get 2 offers with the total amount already shown. Pick one, the entity gets the other0 comments 11 views last activity
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The knight is a killer who has quite a peculiar power. Without wasting any more time, I will list the pros and cons of this killer: Plus points: - Create a 2 killer vs 1 surv situation in certain loops; - Guards distract more inexperienced survivors from the killer himself who can catch them off guard more easily; - He can break pallets from a distance and the same goes with gens, you can us6 comments 141 views last activity
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We’ll fix one problem,many more replace it.Five times today had loaded into game and can’t move,the first 4 we’re in survivor do I could sit it out and just die.The last one was on killer so of course I get the dc penalty!Ehy can’t bhvr do anything without messing things up?!!0 comments 41 views last activity
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These maps share a big problem: The weird neon/lunar eclipse like lighting that cause some weird contrast regardless of graphic settings (it's a bit better if you got colorblind mode on, at least on some of them) I know what the intend is, but it's very unpleasant to play with (both cause it gets a bit migraine inducing and because everything blends together)0 comments 1 views last activity
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The new wiggle skillcheck was changed, and there doesn't seem to be rhyme or reason. It was fine before, very intuitive and good to find a rhytm, now it feels much more as if you missed, making you lose rhythm. If this is because anyone complained people wiggle off too often, they can go eat shoelaces. Just manage your hooks better, people. Please bring the previous (beta) wigglecheck back5 comments 151 views last activity
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The Knight's currently in a very bugged state and can camp survivors using his power, getting easy hits off of Make Your Choice and Devour Hope stacks. The guard AI still gets stuck on things. He has the same movement speed bug seen before on other killers right now as well. Barring technical glitches and bugs, his power is innately boring to play with or against. The numbers tweaks failed to ad0 comments 31 views last activity
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Do something, anything , to speed up bloodwebs. Please! Pretty please with sugar on top. For me the last 3 months of Bloodwebs has been torture, 10 minutes to spend a million bloodpoints and gain 1 prestige level is just not acceptable to me. If there was a button that was "Spend 1mil BP to gain 1 Prestige level and get no items/addons/offerings" I'd press it! If it was in the game al0 comments 11 views last activity
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These are just a few examples, but it affects most maps. What is this spawn? Is this the nerf of mindgames in tiles? A bug? If you did it, why didn't you announce anything about such a major change? And what's the point of that? And why almost no one talks about this in th0 comments 41 views last activity
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There are a lot of areas in which his power fails, and I'll try to explain as eloquently as possible. First off, the guards. They are extremely frustrating to use. Because they take so long to spawn, they cannot be used to cut survivors off if they try to w-key, unlike Artist whose birds can be used at range. Alright, fair enough. You gotta be smart with them. Let's say you use them as area den0 comments 41 views last activity
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Between the loud armor sounds, his power audio this killer is way too loud to play making it difficult to track. And unsure if it's me or a bug but when I use his power I still hear the loud audio even when I walk away from the guards. There is other aspects of him that should be addressed fix and looked into like the make your choice & devour exploit.3 comments 41 views last activity
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I feel extremely disappointed in him. He sounds like a killer I'd have a ton of fun with, sending guards to check one direction while I go another, split the pressure, snowball potential, all that jazz. But his original state, and especially after PTB changes, show that that's not how he's intended to be used: rather, he's intended to be coordinating with the guards in chase. Unfortunately the5 comments 101 views last activity
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the last maps they made are an other worldy piece of dogshit. Not even a single one is good anymore eerie of crows sucks, garden of joy is awful and now the new map has a bilion pallets. They al are the worst maps and te only good thing they did was change rpd wich still isn't the best33 comments 721 views last activity
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Please add a buy 1/10/50 level option for the bloodweb. It takes way too long to level up characters. I had BP saved ready for this release. It cost me 3,181,500 BP to get Vittorio from P0 Level 1 to P3 Level 1, and took 28:14 minutes. I wasn't looking at what I was buying either, I just tried getting through it as quickly as possible.7 comments 101 views last activity
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Please take a look: here's The Trapper, a killer who's supposedly "tall" according to the ingame profile. Now compare him to The Knight, a killer who's supposedly "average" in terms of size. Their size is practically identical. So why is The Knight considered average sized for a killer?2 comments 353 views last activity
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Seriously, he looks like sadako got hench and stuffed her lanky awful hair into a full plate helm. I get they want him to look spooky but lanky greasy hair poking out his visor just looks kinda weird.25 comments 1,163 views last activity
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All new killers are like this, give all the info, sound, track, everything to be "balanced" and be countered, leaving no room from creativity using the power that would differ the good killers of bad ones. Knight for example, show range, radius, track, animation, sound, more info than even the killer have with his power, that cant even see the survivors within it. In no time we will have a killer0 comments 21 views last activity
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Today, the new chapter, Forged in Fog, released and with it came the new hex perk, Hex: Face the Darkness . This perk on its own is a really fun and interesting one, but unfortunately it has given rise to a new set of builds for The Cenobite that have been discovered to be completely unbearable and can potentially make the game unplayable for the Survivors. For the sake of not making this probl22 comments 511 views last activity
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Just a fairly long list of perk buffs/nerfs/reworks that I would like. Sorry in advanced if I suggest something stupid. But first, some global base game changes: Boon totems that are snuffed can not be re-blessed for 30 seconds Cleansed rekindled totems can not be re-lit for 30 seconds Guardian/Babysitter: (buff) Increased the duration to 8/9/10 seconds Kinship/Camaraderie: (buff)14 comments 222 views last activity
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I’m really sorry for the rant for the billionth time. But man he’s not very good at all. Swf not only bullies him but also destroys him. His guards go all over the place. His perks are not very good either. I get the idea of them. But I feel they don’t really work well. His map pressure isn’t very good also. His guards go over the place at loops. They also get stuck or go back to you even when6 comments 191 views last activity
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It would be a very interesting addition overall for survivors and opens up more mindgames to be had during chase. Bring it back, not as a bug (since it can probably mess up other things as well) but as a basekit mechanic where you can fake a vault. It will make add some more depth to the chases. Otherwise bring it as a perk perhaps.0 comments 21 views last activity
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I'm either getting garbage teammates against god-tier killers, or god-tier teammates against garbage killers. Do you know how unsatisfying it is to loop a baby killer? You get nothing out of it except shame when you go down, even if you looped them half the game. Then you get face camped because they're salty. Why tf are prestige 11s getting put with a brand new Billy anyway? Seriously, that shou2 comments 61 views last activity
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You know what really grinds my Knight gears? When you place your power immediately after activating his power, it does this LOUD whooshing sound for the duration of the patrol. (Reported during PTB by multiple players and not fixed) When you want to place your patrol, but your killer power is disabled due to there being a stick on the floor in front of you. (Reported during PTB, not fixed) W0 comments 21 views last activity
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He's definely one of my favorite killers to play already but its a struggle to do good with him especially on big maps and mistakes are punished so heavily on him. His guards are great but I feel like they need a bit of buffing and polishing as they're a bit clunky especially their pathing. Here's what I would add on the buffs they already made from PTB: Decreased the spawn time of the guards12 comments 361 views last activity
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So yesterday i tryed dbd first time for like 2 months because i wanted to see how the knight turned out. I came to the conclusion that bhvr now finally has turned the game into a survivor playground. The flashlight changes and everything and on top of that all a new completely useless killer. I dont think bhvr will ever achieve to balance things. The stupidity is shown the most at the dh changes.5 comments 141 views last activity
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Just found this nice little exploit the bad way: the Knight can stand right in front of the hooked survivor, but using his ability he can "move" outside the 32 meters range to activate Make Your Choice thus exposing the unhooking survivor. The knight just have to cancel his ability and instadown the survivor without giving him any chance to avoid it.1 comments 131 views last activity
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Can you please return self-care to 50% healing speed, I understand that healing efficiency was strong so I don't have a problem with that being removed besides it makes streetwise more viable but the healing speed was already bad before and now it's just miserable and I don't know who thought the 32 second self healing was broken before so please make self-care 32 seconds again.0 comments 21 views last activity
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After reading your developer update and testing the new survivor bots after the 6.4.0 update, I would like to thank the developers very much for their time which they have given and will continue to give to this very important functionality, I am impatiently awaiting the arrival of bots killers and the possibility of changing the characters embodied by the bots, I would also like to submit a requ0 comments 51 views last activity
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You lose time and Bloodpoints on a Generator while you're getting Tokens, for some reason it takes 8 seconds to activate at Tier III, you lose some Tokens when missing Skill Checks and all Tokens when you get hit??? Just for a small boost against a 3 gen strat. This Perk's only quality is that it can quite reliably counter Merciless Storm. So I have a few suggesstions, first of all, remove3 comments 401 views last activity
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Mouse2 places the Jailer who stands still. If the Jailer spots a Survivor, he calls in the Assassin to chase them, or perhaps just alerts the Knight to their presence with killer instinct or aura reading Holding Mouse2 and pressing Mouse1 will summon the Assassin who runs forward. If he spots a Survivor, he chases them Holding Mouse2 and pressing Mouse1 while directly facing a generator, pallet1 comments 51 views last activity
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Tried out the new chapter today and I must say, The Knight is one of the most disappointing killers released so far. Maybe I just don't know his power well yet, but from what I've seen so far he's kinda weak. His power is interesting in concept, but extremely weak which makes him boring to play as and to face. He has almost 0 map pressure which can get him gen rushed. His Guards are very slow an7 comments 182 views last activity
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Is it just me or does it feel huge? Like patrolling gens feels like I’m going on a Marathon long walk. Not that it’s a bad thing there’s distance, but how can I play the game when it takes like 60 seconds to get from the killer check to the corner house Gen? Or is it just because there is a single truly vertical point?5 comments 141 views last activity
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For a long time, dbd has had mori's. For it's cool to see the mori for the first time, it gets boring. While, the knight and turkey has cool mori's, I think it deserves more gore and guts. Right now the gore is based on a weapon and blood, no guts or bones. So I'm suggesting a more satisfying gore, for both killer and suvivor mains, instead of having the killers weapon kill the survivor like its5 comments 61 views last activity
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It's a bit overshadowed by everything else wrong with the announcement, but I feel it still needs to be said. Moris are now turning into personal bloodpoint offerings - you get 8k/12k/20k bloodpoints for getting 2/3/4 kills and a finisher mori. To begin with, nobody needed more personal bloodpoint offerings, period. All but the strongest BP offerings are oversaturated and unwanted. More import32 comments 801 views last activity
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The m2 click is a major inconvenience. The Guards should automatically start their patrol when you let go of m2. They also need to make it so I can use my Guard in more spots because the option to use the Guard gets disabled too often.0 comments 11 views last activity
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They don't save in time, run to z walls to loop, hide in lockers when you're looking at them, medium vault most of the time, get stuck on walls, run to the edge of the map when being chased, walk away from you instead if running when you're going after them6 comments 161 views last activity
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pls pls pls pls pls add a way to buy bloodwebs quicker or auto bloodwebs or something i am getting carpal tunnel man its not healthy1 comments 121 views last activity
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Everyone says the Carny and Assassin is good, but man I gotta go with the Jailer. He can apply some good pressure8 comments 222 views last activity