Feedback and Suggestions

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  • How's that a thing in this game? Lol, like what if I'm going against a Knight, and he just spawns his little guy right next to the other gate while gate keeping his gate, or any killer, they walk 2 feet and can see both gates, why is this rng trash in this game? I'm not saying the gates should always be on opposite sides, I play killer a lot myself, but NO WAY should they be right next to eac
    8 comments 151 views last activity
  • I know there's nothing wrong with nemi but this is just a cool idea I had when nemisis reaches t3 he can hold ability 2 button to enter a lethal purste letting out a massive roar and revealing the obsession aura for 5s granting him a dash like Oni for 45s his attacks deal single healthstates and give 10s extra to his time limit per a hit if he fails to down someone ge will go back to t1
    25 comments 391 views last activity
  • Hello BHVR, I am writing this because I believe that you guys should take a look into reworking the pipping system. Currently, myself and my friends find it harder and harder to pip. I find that if I do not play an absolutely perfect game, I barely single pip. I feel like I have to camp and tunnel every match to try and pip, but if I do that, I don't pip. If a person DCs or kills themselves on ho
    23 comments 291 views last activity
  • Gates location must be changed they should spawn in different parts of maps but not 20m from each other around one wall .Dont know what vegetable decided to put this kind of random spawns taking into account that there are killers with high mobility .
    2 comments 41 views last activity
  • There have been a lot of demonstration of why this making doesn't work. It only counts escapes sure simple but that's it so your saying I can do ABSOLUTELY NOTHING A MATCH and get hatch. That somehow means I'm at a good level no it doesn't even killer it counts how many kills you get okay but what if that's because someone is AFK. Skill shouldn't be if you escaped or how many kills it should be t
    18 comments 261 views last activity
  • Give head on a visable radius for the player to see when it's good to use head on to stun the killer. When the killer enter the radius, the player will know, now's the chance. The color of the radius could be yellow.
    3 comments 41 views last activity
  • Medusa. A monster half snake and human. With lots of snakes as hair. Power 1: can freese survivors to stone. When survivors are looking directly at her they will get hindred status effect until the survivor become turned into stone. Up to 3 secounds until the survivor can break loose. "Or make 3 hard skillshecks to break loose" Power 2: lethal as a stealty snake, get the ability to rush for y
    0 comments 11 views last activity
  • https://youtu.be/1pUSnHswrVU The guard had no LOS but could still see me. This is not fun at all.
    5 comments 111 views last activity
  • It seems like everytime a new killer comes out it's always just a mix mash of two killers in one now. Sadako is just Demogorgon and Wraith. Knight is just the Artist with AI. Ghostface is Michael Myers with cloaking. It just seems like the dev team is really running out of ideas to make this game fun. Hell, Wesker is more original than some of the previous killers. I mean hell y'all got insp
    4 comments 61 views last activity
  • Like GTA V/fortnite players can create their own maps and game modes. Imagine dbd players creating their own maps, starting with an outside map with a few buildings, and new building already made. Chose the map coverage, and put in jungle gyms. And set gens placement. Like imagine players working free for bhvr by making maps. Of course the designs have to be created first by a designer and a p
    0 comments 1 views last activity
  • Generators should reset hen they hit 0% progress. As in lose effects from regression perks like Eruption and Overcharge. (But not Surveillance because its an information perk not a regression perk.) If a generator reaches 0% progress the regression perk has done its job. These perks should not have the "cherry on top" effect. For Eruption its cherry on top effect is a frustratingly painful
    0 comments 11 views last activity
  • Dbd should get other gameplays other than do 5 gens to escape. 1. Hide and seek gameplay. No gens to do. The killer can mori you right out of the game. No crows will appear. 2. Maze gameplay, a maze that can be changed by the killer, and survivors need to try to get out without dying. 3. Two killers and 8 survivors? Bigger maps and more gens to do. 4 doors appears 4. Zero perks gameplay
    2 comments 21 views last activity
  • Hey, I miss how iron will were before. Killers didn't have a problem finding us before. I understand bhvr want to change meta perks. That dosen't mean you need to change good perks to worse. I see no worth in using iron wills new nerf upgrade. I believe iron will should be changed back to 100% silent while being injured. And still work while exhaused.
    4 comments 41 views last activity
  • She cant blink anymore if she doesnt see survivor ,all addons for cd decrease or range on her blinks also should be reworked .
    21 comments 191 views last activity
  • So uh.. Yeah! Simple and hard for killers.. but uhmm.. How bout one killer who literally just chooses a survivor to copy as his power.. They turn INTO said survivor save for a wicked goatee, and their 'stabby' is just a screw driver. . or flashlight.
    0 comments 11 views last activity
  • So, my highest prestige is 18 and the game puts me with people under prestige 5, all fine, but killers tends to tunnel me because they think I’m good and they want to eliminate me early from the match If that doesn’t happen, they ignore me and go to the lowest prestige, both killers and survivors dodge the lobby because of prestige People need to understand that prestige ≠ skill, but for someon
    5 comments 91 views last activity
  • This discussion has been merged .
    0 comments 1 views last activity
  • I tried to play 2 games as her for a daily and when I loaded in I had the circle cursor on my screen and couldn't move or do anything. I was wondering if anyone else has seen this or is it a bug I was unlucky enough to get twice. Found out I wasn't just artist but killer in general.
    14 comments 602 views last activity
  • I was really excited and happy with the introduction of survivor bots, and how capable they are despite their weaknesses. However, some of those weaknesses could fairly easily improve bot proficiency and allow for them to be a more faithful recreation of a competent player -- Corner crouching: They absolutely love to run half way around a loop and crouch in what i presume is an attempt at hidin
    0 comments 41 views last activity
  • Why can't the Killer see how many hooks each player has, like the Survivors can? This would help in spreading out the hooks instead of getting the same character model a second time. Also, with headphones, a sacrifice is absolutely outrageous. You can't hear a thing; not skill checks, not terror radius, heartbeat, screams, anything. Can we get this reduced? It's like going deaf.
    2 comments 41 views last activity
  • Lethal Pursuer after this patch now lasts 11 seconds which is 1 second longer than the 10 seconds of aura block from Distortion at tier 3. Distortion at tier 3 should be adjusted to last 11 seconds instead of 10 so it is the same amount of time as Lethal Pursuer.
    6 comments 62 views last activity
  • There is no way this is intended, the new map has so many pallets.
    3 comments 121 views last activity
  • People don't like the fact you're basically screwed when a guard is after you at a loop and so is the Knight. My solution to this is to make it so the knight can't damage the chased survivor but to make the guards at the same movement speed as the killer. With exception to those that aren't assassin which will be 4.4m/s. Addons would need to be altered and the standard would need adjustments or e
    0 comments 41 views last activity
  • I think you could make flashbang and blast mine crafting at 44% of the gen. And what if survivors could pull the pin and use the flashbang while lying on the ground :D
    0 comments 21 views last activity
  • Although it was an excellent change to make it not be too used by buffing and adding silent actions, I feel the debuff is a bit too much. I think 15% would be way better, or even 20%.
    0 comments 11 views last activity
  • Suggestion 1: Make Map of the Realm's effect baseline. A longer detection range enables a variety of plays that are otherwise likely to fail. Suggestion 2: Remove the visible green orb. Survivors should get a sound cue when the Knight is using their power nearby, but being able to see exactly where the guard will spawn makes it very easy to avoid detection. Suggestion 3: Buff the Assassin's Hun
    0 comments 31 views last activity
  • Actually, FOV shouldn't be tied to perks at all, because that's terrible both for accessibility reasons and just weird design in general, but if it's going to be tied to a perk, you shouldn't need to go prestige a Killer (even one of the base Killers) just to get the blasted thing. honestly, given how fundamental a feature it is (and that it immediately brings a tradeoff in increased flash
    33 comments 451 views last activity
  • I would really like if both console and PC could change key binds more freely. Console is especially screwed over because every action is bound to R1/RB. I would like to know if there's a technical limitation to it too. Like, why can't pallet dropping and vaulting be bound to separate buttons? Why can't unhooking and helping someone recover be bound to different buttons? And why can't we have mor
    0 comments 1 views last activity
  • Played against freddy on certain maps and damn his dream world effect is cool, would be nice to see some weather or fog in the game.
    0 comments 11 views last activity
  • It's mentally exhausting to depip at Iri 2 every 2/3 games because a teammate didn't like that someone went down so quick, and the grabbed person suicides on hook. The current DC penalties are far too lenient. They need to start at something low (in case of an accidental disconnect) and escalate to much larger numbers much quicker, as well as take longer to reset. If you don't wanna play the game
    2 comments 41 views last activity
  • Black Knight Headless Knight For Honor Warden Knight Templar / Crusader Knight so many ideas. the skin we had atm suck to be honest. and the hair is just too weird IMO. please can we have skins without the hairs.
    1 comments 202 views last activity
  • The new map is filled with pallets that are 5 feet apart from each other. And have little to no mind game involved. It's ridiculous. M1 killers don't stand a chance against survivors that know how to loop. But i'm sure the 0.2% faster pallet breaking buff must help right? As long as bad map design like this exists, so should Nurse.
    23 comments 381 views last activity
  • The knight speed bug .Pliss fix this fast as you can
    1 comments 41 views last activity
  • I often find myself lowering the volume to 0% when im going through the bloodweb and then when ingame putting it back to 25%. Would be nice if there just was an option to disable the Bloodweb sounds. Theyre quite loud. Also ive seen a lot of people ask for auto bloodweb fill ( randomizer-button? ) for a while already, so i think its time we should get one. Another thing ive often heard is that w
    1 comments 41 views last activity
  • After testing him for about 20+ games I think I had a good overhaul of his average game. The power is effective at what it does, if you take the time to lock survivor into choosing between 2 paths. He probable does this better and more reliably than the other setup killers, but it takes way to long to do anything productive. If I do a perfect usage of the power, I still end up to play a losing
    15 comments 321 views last activity
  • Would be really nice if you will add resident evil battle pass with skins,charms and etc connected only to resident evil franchise
    0 comments 21 views last activity
  • The moment a guard gets within a range of a hooked survivor the guard should disappear and it should penalize the killer with extra cooldown time. Time to start punishing killers a bit. I'm not giving numbers because I'm not sure what 8 meters etc. is in the game so I could say 12 meters from the hook and it would be too much if that makes any sense. Also no remarkes on my username I only had int
    8 comments 201 views last activity
  • The game just feel to easy right now and it seems like its just getting easier and easier, people being handheld on both sides. the Bloodlust buffs new flashlight save buffer overall perks just carrying players (while this has been a thing for years now, we have more perks then ever that can carry players with 0 effort) The game can be casual friendly, but that dosent mean it cannot ha
    10 comments 311 views last activity
  • Their is a huge inbalance with killers power if you combine the same type of a addon. f.e. double speed on blight or double recharge. Personaly I feel like that especially this two combination need huge nerfs - but their is a different issue left: Killers tend to mostly play the same (strong) addons since the base kit is lacking. They need a rework in addons and a small buff in their base kits,
    6 comments 81 views last activity
  • Edit: Otzdarva proposed even simplier solution. When Hillbilly hits survivor during unhooking animation the chainsaw instantly overheats so it's impossible to get 2 downs on healthy survivors while camping. Maybe it's better than my ideas? -------------------------------------------- Intro: Hillbilly nerf was the most underserved and unwelcomed changed in the entire game. Literally noone compla
    13 comments 191 views last activity
  • Yes, another post about how broken nurse is. Because how can devs think she's justified when EVERY (And I mean every) round I play against her leads to at-least 2 first hook suicides or DC's and no more than 2 gens being completed max when people don't leave immediately and actually try. She's unplayable in her current state and needs work, why won't devs listen to people? And why do they think s
    81 comments 1,282 views last activity
  • It feels like the map pool is getting bloated at this point. Chapters keep getting dumped with new maps with hosts of problems, and then there is missed opportunities of killers(Sadako) releasing without a map. Problematic maps should just be removed until they get touched up and issues the community has with them addressed. Some maps are swing in the favor of one side too much, Shelve it and fi
    0 comments 11 views last activity
  • I can't get any of my friends to play longer than 2 days before they just uninstall. you've nerfed the escape rates to the point that it doesn't even require skill at all to play as a killer. escapes are incredibly rare. And with as many killers in the game, playing as survivor now takes a month of research to learn what each killer does and how to counter each individual scenario based on thei
    5 comments 161 views last activity
  • The deadzone is way too high on console by default. (At least on ps4, dont know about the new gen). Makes trying to aim precisely a pain. Trickster feels pretty obnoxious to play for example. Most games these days have deadzone adjustment, this game could really use it.
    0 comments 11 views last activity
  • And yet all this years promises about matchmaking for your skill and etc and still no move .At least if 2 people are playing good why they get in party with low skill bots that falling in 5 seconds .This kind of low skill players must play only with each other and dont be a burden for stronger players if you are playing without full party .
    4 comments 51 views last activity
  • Knight is currently way too buggy in his current state to remain playable on his own chapter, and has too many exploits that allow him to break the game or his power. Nemesis causes game crashes to occur mid-match. (This has personally resulted in up to 6 hour DC penalties because my own main is crashing the game randomly.) How these Killers haven't been kill switched is beyond me.
    3 comments 141 views last activity
  • If you aren't aware, with thrill of the hunt it takes 28 seconds to cleanse a totem and with face the darkness survivors other htan the injured one will scream every 25 seconds. Thus, with these 2 perks, totems becomes uncleansable for everyone but the cursed survivor because survivors will scream before they can finish cleansing. I'm not really sure if you should be able to shut down cleansing
    8 comments 1,512 views last activity
  • It's genuinely important for the health of the game that survivors know if the killer is from another country (and this laggy), has a VAC ban from hacking, or just someone who's previously known to be toxic.
    17 comments 341 views last activity
  • Question about Knock Out, was it changed recently to not have the distorted sound effect anymore, or is it a bug? I did a Knight game just now and I noticed that it only changed the screen to be a bit darker on the edges, but with no change to the sound effects. If this was intended, I'm very happy with this change. If this is a bug, please keep it this way because how it was before was very ann
    14 comments 121 views last activity
  • I can't see survivors already, at least can we not get deafening vaccum while using power?
    0 comments 11 views last activity
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