Feedback and Suggestions

Our team will be happy to read these!
  • Current Hubris Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 10/15/20 seconds . Hubris has a cooldown of 20 seconds . Why It's Punishing the Wrong Thing Hubris punishes what should be considered a good play for the Survivor by making it so that it's easier for Killers (especially certain oppressive ones) to be able to down a Surv
    7 comments 171 views last activity
  • I don't think he's supposed to be that far to the right. Kinda comical how his head and paw are the only things sticking out of the screen like that. This issue becomes even more aparrent when you compare him with GF, who's in a similar pose. Notice how he's directly beneath the moon. Our boy deserves to be seen
    1 comments 31 views last activity
  • So I played 10 games +-. Maybe it's not enough to make some suggestions, but I don't care) Knight is not weak, as lot of people say, He is just different. His power is perfect to corner survivors and making lose lose situations. For exemple: You got in chase and survivor got you in loop. You, standing in place to control survivors' exit route, place guard/ And there is a choice: survivor stays a
    11 comments 201 views last activity
  • Its funny how everyone cries how The knight is boring to play against..... and then we look at hag XD Its funny how everyone cries how The knight is bad..... and then we look at the clown I played matches as him and i enjoyed them fully. Of course i lost some matches but all of them felt refreshing and i had fun. (played without addons and only pain res to have a little slow down) For now no o
    7 comments 171 views last activity
  • Be cool to see an insect themed skin for blight.. Or an Organ Grinder themed skin for the Twins.. Cross-over "PayDay 2" Bulldozer skin for the Clown.. I personally would like to see Èlodie (L.O.D) and Claudette with Legion of Do
    0 comments 21 views last activity
  • Do i understand it correctly? You change each 1.5% of gene progression into 1% up to 30% changed into 20% BUT You loose all of that progression if You get any hit? Is this what this perk do? Waste your time with high risk and nothing in exchange?
    25 comments 381 views last activity
  • In my opinion, killer powers should be able to synergize with perks that affect basic actions such as vaulting as long as they still go through an animation.
    2 comments 91 views last activity
  • The Knight daily requires getting 5 hits with the guards (not with the knight while the survivor is being chased). This seems a bit excessive considering that Artist is easier to get hits with her birds while only being 4 and Artist sometimes has difficulty with this for the same reason that birds are sometimes used for zoning to get an M1 hit. It would be nice if the daily requirement for the K
    7 comments 91 views last activity
  • So off the bat I’ll clarify I got him to prestige 6 at 1AM Nov 25. Because I hate myself I guess. So a few things I find to be good about him: 1• His perks are good for the most part (the Hex is just like any Hex in DBD right now) 2• his add-ons are decent but some do need to be bug checked and boosted. (More on That on a bit) 3• He has amazing design and seems actually intimidating.
    16 comments 341 views last activity
  • I'm having a lot of fun with the bots. It allows me a chance to practice with killers I've never played with, not to mention it's a great way to blow off steam after having a rough match. LOL Having said that, I'd love to be able to equip them with perks and items. They already search through chests so I don't see why they can't be given items to start the match with, and I know it was already
    Mod
    12 comments 161 views last activity
  • You play one, you instantly lose at the start of the game. Doesn't matter what side, they're a stupid concept and completely antithetical to having fun . Or maybe do the simple thing already and change how they work so people can maybe STOP being sent to The Game. Every. Damn. Time. What's that, you want moris or BP offerings or literally anything else? To the Game it is! Again!
    10 comments 251 views last activity
  • So I've played quite a few games on the new map and I can say it's definitely the worst designed map they have ever made. The gens consistently spawn on the outside of the map making it impossible to patrol gens and even with high mobility killers the spread is so huge its hard to patrol them. Blood is impossible to see and scratchmarks still just vanish. And then there is the pallet bug I I'm fi
    9 comments 91 views last activity
  • bhvr you need to stop playing safe with killers. the new knight is literally the newest example of yall doing it. i cannot tell you how many fog whispers/content creators iv seen saying the same thing. HE GIVES SURVIVORS TOO MUCH INFORMATION. if yall want the knight to become even remotely viable or enjoyable then this are the changes that has been ALREADY suggested by a ton. remove his green or
    2 comments 61 views last activity
  • This game is becoming so stale. Add 2v8 No perk mode 5 perks 6 perks each Make modes like this a weekly arcade rotation New killers arent helping the fact its just the same thing over and over.
    2 comments 31 views last activity
  • If a survivor escapes a guard three times knight gets undetectable for 20 seconds that's kinda lowball ain't it
    4 comments 71 views last activity
  • I get it’s a known bug, but what I don’t get is that it’s estimated to be fixed in Hot Fix 2?? How is this not a priority? I also do not understand how I am getting the cursor bug 4 out of 5 games, but people I know who are also on PS5 are never getting it? Do we have any idea what may be causing it so those of us who are getting it nonstop, can try to do to avoid it? On Tuesday I bought the D
    Mod
    11 comments 181 views last activity
  • What if that aspect got removed, would the perk be broken or still niche
    17 comments 351 views last activity
  • This is one of the dumbest change I ever seen. i kept most of my characters at level 50 because I don't have the time to no life this anymore and I have a job. and now this punish you and force you to level up from level 1 again, most of my level 50 characters already have all perks unlocked and it took ages for it to happen, and now I'm force to go back to level 1 this is dumb as hell
    7 comments 111 views last activity
  • I don't know the actual numbers but it certainly feels like I spend more of my DbD playtime either in lobbies waiting for the next game or spending bloodpoints than actually in DbD matches. I imagine this is true for the majority of DbD players. Here are my suggestions to have players spend more of their time in matches: 1: Make Bloodwebs Faster In other games levelling characters is usua
    0 comments 11 views last activity
  • The main thing that annoys me, we got the lore entry for Vittorio on the website and twitter, and it was rather interesting and cool imo. .And what more, we had art of him in his normal life wherein he wore a medieval styled outfit befitting of nobility... Yet the DLC launches and we don't get an outfit featured in actual DBD artwork, we get ridiculous shirtless outfits instead. I do think the
    13 comments 511 views last activity
  • Should come with resilience
    8 comments 101 views last activity
  • If players get reported with a thumbs up (good) at the end of a match, maybe award them (once a day or something) with some blood points. Might get people to share some helpful feed back with other players. At least on PC (keyboard might take too long on consoles).
    0 comments 11 views last activity
  • All guards have different stats, OK. Then WHY i can't just change them at will? WHY i have to "dispose" guards just to get the ONE I NEED?! What is the POINT in it if you don't give player a choice on how to use strong and weak points of his guards??? Also, all but an assasin are too damn slow, they have to be 105% speed.
    3 comments 81 views last activity
  • Magic Locker: When entering a locker during nightfall, a survivor's nightfall meter drains 100% faster. This encourages survivors to enter lockers during nightfall to make it pass faster meanwhile at the same time encourages the dredge to check lockers more often. It also helps survivors who don't like nightfall make it pass faster and have more day-time. Locked Portal: While the dredge is cha
    1 comments 21 views last activity
  • I think the knight at his fundamentals has a good power. but it's simply too hard to get it to function for the reward, which leads to just antiloop gameplay, which it's not even that good at. here are some number and some power tweaks that i think would have an immense impact on his gameplay and actually make the strategic gameplay viable 8 second longer chase duration for every guard, 4 seco
    0 comments 11 views last activity
  • Nerf nurse alreayd or rework her that hard to avoid a lot of people playing her
    8 comments 181 views last activity
  • I asked a mod about this in the comments of another post and they weren’t sure themselves why it’s still enabled. And while it may be unrealistic to expect a dev response/a response from someone who does know. I thought I’d try. So you only use the kill switch for things that are breaking the game on a fundamental level, not a balance thing, fine I get that. But why leave the offering enabled
    0 comments 41 views last activity
  • So I got Knight with Iridescent Shards and after not only playing as him, but playing against him, I'm wishing I didn't. He's the most miserable Killer to play as or against. And that's saying something, considering Artist exists in this game. Wish I was just able to refund him and the uncommon I got for him just to get my Shards back. What a waste of shards.
    0 comments 51 views last activity
  • https://www.youtube.com/watch?v=TBtTIaq_4AE https://www.youtube.com/watch?v=RFTBlYVS8Hw https://www.youtube.com/watch?v=FUGqzE6Je5c Better now than never.
    22 comments 512 views last activity
  • At least as an option. It was entertaining at first but now it's just really annoying when I'm going through bloodwebs or something.
    31 comments 993 views last activity
  • Now people may disagree but I’ve played many games with just his perks and no addons to get used to him and to get his adept, he is fun to play but the guards are dumb. They look the other way that I want them to when spawning them, they take forever to actually get into a hunt and unless im bringing in slowdown perks (which defeats the purpose of going for adept cause he has no slowdown) it’s us
    9 comments 191 views last activity
  • At the moment, imo, the only useful Guard during chase is The Assassin, meaning your power is only useful 1/3 of the time. I think it's during chases where I think the knight struggles despite having a power that's supposed to help with chases. The Jailer is great at camping a regressing gen of CoB + Overcharge but lacks any usefulness outside in chases, I suggest that when the jailer spots some
    0 comments 31 views last activity
  • Instead to give bloodpoints that most of the people dont need mb give Iridescent shards 5k for 1 rank 3k for 2 and 1,5k for 3 rd and less for lower ranks .At least this kind of ranked system should be far more interesting for people that reach high ranks each month . What about daily ritulas its stupid that you still have them random people that prefer to play survivors should have ritulas for t
    1 comments 31 views last activity
  • He sucks. Interesting concept but his actual power is just awful. It's bad at zoning, it's bad at being used in a chase and it's bad for 3-gens. The ONLY thing it's good at is camping hooks and exploiting bugs. In my far too early overreaction analysis, I said this, "He's got a very cool concept and his cosmetic design is pretty cool (besides the Sadako hair falling out of his helmet) but his
    50 comments 1,134 views last activity
  • For special program lovers he should have DPI lock to avoid people using increasing it .Speed from 4.6 to 4.4 he doesnt need 4.6 he is a mobile killer .In the past devs you were focused in both sides nerfs now the only one thing that you do is nerfing survivors poor killers but nerfs for mobile killers as nurse they must be .A lot of people that i know agree with that. Because during last 2 year
    7 comments 111 views last activity
  • I wish there were an option to emote for killers. Survivors have pointing and "over here." When I'm on killer if there is one survivor left, my personal rule is if they give me their item, they live. I know a lot of killers do this. I wish there were a way to express this in game. I try by slashing my weapon, but I'm not always sure it's understood. There should be a more meaningful way to commun
    2 comments 62 views last activity
  • Think about this. If they changed the Knight to make his orb invisible, or his guards faster, or the area of patrol circle invisible, there would be literally no counter play to his power. If a night equipped M&A he could sneak up on a Gen being worked on by survivors, put his power on them, and guarantee a free hit everytime either by the guard, or waiting for a scrambling survivor to drop,
    1 comments 51 views last activity
  • New Effect Gain one token every time you hook a different survivor. (meaning you want get a token for hooking the same person back to back) You'll Lose 1 token every 60 seconds after hooking a survivor. Upon reaching two tokens grim embrace activates consuming all tokens. Blocking all gens 15/20/25 Seconds ●This would incentivize killers to cha
    3 comments 111 views last activity
  • DS is a shell of what it was and OtR outshines it in every possible way. The stun sucks and even if you land it it won't work again and you'll still get caught. Tbh there's no reason for it to not work twice.
    26 comments 712 views last activity
  • He has far too much counterplay while suffering from severe handicaps at the same time. He feels like a mix between Nurse and Blight in terms of mobility yet he's not even HALF as good as them. Hitting his power feels like a feat of luck, there are only a handful of maps which support his playstyle. You have too little control over the distance of his dashes which makes it extremely hard to cha
    63 comments 3,694 views last activity
  • We have one free botton to use, so why not to move break/damage commands to that botton when aiming at the object.
    0 comments 11 views last activity
  • I know there are a lot of threads about "Eruption being OP" and/or "Eruption hurts solo queue". Whilst I do agree with this sentiment, I do strongly believe a better way of "balancing" Eruption should be to add a visual indicator. Similarly to how Blast Mine has a smoke grenade above the generator it has been applied to: This way, players that might not
    29 comments 421 views last activity
  • So this I suppose is feedback for the Community team. Please consider branching into other social platforms for communicating news for those who have left Twitter. I'd love to see something like a proper DbD Hive account.
    1 comments 31 views last activity
  • Eventually it's gonna be discovered that multiple Knight add-ons are weak or useless. When that happens, and one needs a rework, its new description could be: When a survivor is chased by a guard, they're Oblivious. Or maybe even: When a survivor is chased by a guard, the Knight becomes Undetectable.
    1 comments 21 views last activity
  • I really hope that you care about Dead By Daylight, and that the upcoming Midchapter is going to bring some needed changes to the game. Things that I think eally need to be addressed are: 1) The bloodweb - it's painfully slow spending bloodpoints nowadays. It's one of the problems that is bothering a lot of us, and makes the game experience unfun. Hopefully you're working on this. 2) Unfair sk
    7 comments 161 views last activity
  • Happy Turkey and Green Bean Casserole Day, everyone! As a fan of For Honor and Dark Souls, I am grateful for the addition of the Knight to the game. Unfortunately, while his visual design is top notch, there are currently issues with his power that make him A) very weak/easy to counter and B) make players use his power in an anti-loop way similar to 'The Artist' rather than the "strategic" killer
    2 comments 51 views last activity
  • Hi, Thank you for this perk, I think it's quite interesting and could work well, but I was thinking if it wouldn't been better if it was the opposite way, meaning that the guy who is repairing a gen close to a chase to get gen repair speed. As a solo player, the way it's designed right now I'm not sure about the value cause you never know if you're teammates are scared by the terror radius, or i
    2 comments 41 views last activity
  • i was thinking the other day the boons are bright blue would anyone agree that boons could have diffrent colours as a cosmetic item so you could pick your favorite colours as boons killers could still find them even if they where colour blind as the make enought noise to be found and on another matter why do boons make noises but hexs don't if anyone could tell me why this is i would like to know
    5 comments 111 views last activity
  • I loaded up a custom game and counted, it's spawning literally 30+ pallets every game. This can't possibly be intended. It's like it is spawning every possible pallet instead of 1 or the other.
    Mod
    28 comments 1,111 views last activity
  • Pointless pallet change, dull texture getting me killed having to take a double take every time I play on coldwind the ######### be blending in
    14 comments 291 views last activity
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