Feedback and Suggestions

Our team will be happy to read these!
  • I think it would be neat if we had the ability to change the animations in game, maybe have it be a new type of cosmetic for animations. Animation packs can include: New Moris for Killers New movement animations for Survivors. The ability to replace the "point" and "come here" default emotes for Survivor. Animation packs can be purely visual and have no effect upon gameplay, it would let p
    5 comments 41 views last activity
  • Why is the Knight able to put a guard down to patrol a hook? That seems to counter everything they've done to reduce the amount of camping and tunneling. It just feels like the Twins 2.0 with even more efficient camping and tunneling since you can have two character moving at the same time. Every game today, the Knight put a guard down to patrol the hook and people were constantly getting camped
    1 comments 261 views last activity
  • Thank you to the devs for making the achievements reasonable this chapter. No Triage, no Outbreak Breakout. Just requiring things you'd do through normally gameplay or with a few minor perk tweaks. Please keep this up going forward!
    0 comments 21 views last activity
  • Seeing as how killers are just there for survivor amusement, it would only be fair if all killer powers came with benefits for survivors.
    2 comments 81 views last activity
  • So after 30 killers, you still think shorter cooldowns will do the trick. Come on BHVR.You're not gonna sell much of a B tier killer. Why are you making the same mistakes over and over...
    29 comments 1,051 views last activity
  • I'm glad you came around, and decided to add the shirtless option for another male character. Vittorio looks soooooo good! I hope you'll realize how much money you're getting from this and you'll finally start giving shirtless options to other male characters, such as Felix, Ace, Jonah, .... 🙂
    0 comments 31 views last activity
  • Everything. On this map. LOOKS LIKE SCRATCHMARKS It's very nice. I'm sure you've very proud, but the devs continue to value aesthetics over gameplay. The burning buildings...thats what scratchmarks look like on normal walls. The reflective water in the red ground....looks like scratchmarks and blood....seeing as they are red. The bushes look like scratch marks. Also got stuck hooking someone ou
    1 comments 41 views last activity
  • It is the most over required achievement in the game. You need to make sure you land on RPD,That you have good teammates,Your facing a decent killer, Don't end up being camped or tunneled out of the match,that gens get done quickly,that you have to open an exit gate while trying to rave against other survivors to do so all while not dying then escape and doing that all 20 times. 20 times is over
    2 comments 81 views last activity
  • There are pallets linking mini-loops into mini-loops into bigger loops on this new map, there is absolutely no way this could possibly be intentional.
    1 comments 61 views last activity
  • I noticed that even the ash decals in the asylum maps have been made solid(sadly, they were amazing hidden traps), and with the decals being solid making it impossible to hide traps anywhere that isnt grass, Trapper needs a minor adjustment/ First off, new mechanic: the longer a trap is set, the more transparent it becomes. Lowering at 1% per second, being capped at 90% transparancy(making it vi
    5 comments 81 views last activity
  • So every place where a pallet can spawn, a pallet spawns. Loops (like shown in the picture down below) are spread around the map, double pallets EVERYWHERE. Maybe time to use that disable button you guys introduced?????
    1 comments 171 views last activity
  • Let me start by saying: thank you for the bot games. They make DbD a much more enjoyable experience. There were a few bot behaviors that stood out as counter-productive, however, that could probably afford to be fixed: Bots seem to enjoy throwing the pallet in front of themselves, then slowly trying to climb over it. Putting in some kind of a "am I on the wrong side?" check in there would be g
    0 comments 31 views last activity
  • They also removed the ability to change guards. Played him a couple of times and his power is... extremely meh. D tier killer. A+ for the runic skin though. Looks like a undead/lich king.
    7 comments 181 views last activity
  • Deliverance shouldn't give built in borrowed time. It lets them body block at the exit gate for free, you can't kill them, they just run out. In the same sense DS is disabled in endgame, Deliverance should be too, or no endurance
    9 comments 141 views last activity
  • Hello there hope everybody has a nice day. I wanted to give some of my feedback as a person who mainly plays killer (but also survivor a bit). I am pretty sure that everybody who has played killer and has a relatively high mmr as killer knows how frustrating is to go against decent to good survivors who are SWF and just genrush the whole game and if you start tunelling and camping (as you do
    3 comments 71 views last activity
  • Its hard to balance game towards either solo survivors or swf... devs have to choose one, but then game will be unbalanced for everyone else. If game is designed for soloq, then killers are scewed against swf. If game is balanced for swf, then soloq are screwed. But what if we would have competetive play diverged into two: Ranked games, where no parties are allowed (you can call it "alone in t
    4 comments 51 views last activity
  • In DbD one of the few "weapons" the survivors have against killers is pallets. Why does every update to to pallets make them harder and harder to spot? I would like the think that the Entity finds entertainment watching trials and wants to see some sport, so the Entity "gifts" survivors pallets around the realms so the killers don't get easy wins. You would think the Entity would make pallets
    0 comments 21 views last activity
  • I'm really struggling to tell what is a pallet and what isn't, the colors are too dull and the wooden slats blend into other debris pretty easily. The grungy overlay on a lot of the maps doesn't help matters. It's even worse with deep wound. Please revert the changes to
    3 comments 71 views last activity
  • Do we actually have to display our names to others while in the lobby? I have ''furry xxxxx'' as my name and a lot of the times furry haters tunnel and camp me, worst of it all sometimes they leave hateful messages at the end like ''dIe furry trash'' and survivors are not better either, they dodge me sometimes, they see my name...they leave a hateful message in the chat like ''yiff in hell'' bef
    24 comments 311 views last activity
  • Hey team, Killers should lose power or points for camping hooked survivors. Killers should not receive any points for leaving survivors in down state to bleed out. Some killers are toxic. Killers should be notified when survivors have been in lockers for over 30secs. Unlocking hatch once its closed needs a prompt and once hatch is closed by the killer, survivors should be able to hear it if they
    1 comments 41 views last activity
  • Trello Boards are a public board which you can share development progress for the game. And after seeing some other game developers use it, it thought it would not only help the community for being able to see the Trello Board, but would also maybe help organization in BHVR. Trello Boards can be used to display: Known bugs/glitches/issues If said bugs/glitches/issues are being looked into/bei
    9 comments 141 views last activity
  • The Shrine of Secrets is not enough. It only provides 4 perks every rotation, and on top of that they are completely random (to my knowledge). I propose that there should be another way to unlock perks for DLC characters (and maybe all characters), due to the fact that they can only be acquired through the use of real money and can't be grinded for. This wouldn't be a huge problem if the perks
    1 comments 51 views last activity
  • calling Survivors = Peasants Pallet Stun = Where is my tax?
    Mod
    3 comments 71 views last activity
  • Their chase duration is abysmal even with the Hunt duration add-on, they cannot ever even get close to a Survivor. I'm aware that they're not supposed to be chase machines, but common, they're so slow that even the Assasin struggless catching up to a Survivor even tho his only purpose is to be good at chase. The duration for how long they patrol is also pretty low, they mostly don't even have a
    5 comments 131 views last activity
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  • Title. Not much more I can say, sure if you're late you're late but if you're there early its basically free saves... Dont agree with this at all, not sure what "tests" you're doing or who's doing them but do they play the game? Seems like this is making saves easy for new players which is just not the way to go. Flashlight saves are game changing, they shouldn't be so free and easy. There has
    9 comments 201 views last activity
  • I know gens are the survivors only objective and I get that. But I feel that gens have been going way too fast. I also know that I made a similar post about gen speeds. If I kept repeating my self I apologize for that. So like I said these gen perks are overpowered. I mean to play against them is pain to deal with. Me and many others just don’t want to deal with gen squad’s anymore. I just fee
    23 comments 431 views last activity
  • 2 killers vs 8 survivors and 10 generators. More killers = more fun. There cant be two the same killers. Why? Because why not? I know its weird, and most likely will happen somewhere near never... but why not share ideas?
    0 comments 11 views last activity
  • Let me start this thread off by saying I think that Wesker is, for the most part, in an excellent spot. I’ve been playing him pretty exclusively since his release, and I don’t think he’s weak at all. My biggest issue with him balance-wise is the Hindered from infection making him too good at tunneling, and I wholeheartedly endorse nerfing that aspect of him into the earth; the rest of his kit wil
    22 comments 381 views last activity
  • Bubba's ability to facecamp is a relic from a long-past era of DBD. Something needs to be done about this. Almost every single Leatherface plays this way and it is beyond frustrating to get 3K BP through no fault of your own. Likewise, this strategy is viable . It isn't like you'd be throwing to attempt this. You can get consistent 3K's even if Survivors correctly counter you. If locker
    Mod
    136 comments 2,271 views last activity
  • I like the new chapter but not the look of the killer. One skin has the strange hair coming out of the helmet and the other one has no armor which is the best thing about the killer. I stick by the original and hope for better skins.
    0 comments 21 views last activity
  • Hello everyone, I know, this is some strange timing, with The Knight dropping in an hour or something ^_- But I jut got an idea: what if we did away with the whole orb thing and made the power work in a different way? Hear me out, with my proposed change we had 4 ways to activate the power: 1) highlight a survivor in sight to summon a Guard and chase them, freeing yourself to do something else
    3 comments 81 views last activity
  • When I connect my PS4 controller and launch the game, I get Sony icons. When I use my PS5 controller, it uses Xbox icons.
    1 comments 31 views last activity
  • So this has probably been requested often already but I think it’s especially relevant now with cosmetics for original characters being changed so that they are all available for shards. give us a shopping cart where we can put in stuff we want to purchase later on when we have enough shards/auric cells. Also a wardrobe where we can check different combinations of cosmetics even if we haven’t pu
    0 comments 11 views last activity
  • Current Up the Ante For each Survivor still in the Trial, Up the Ante gains 1 token. Each token applies a stack-able 1%/2%/3% bonus to the Luck of all Survivors, up to a maximum of 3%/6%/9% . Let's Actually Up the Ante, Shall We? For the entire Trial, you only have two hook stages . So long as you remain alive, the following effects will apply to other Survivors: All Survivors wit
    10 comments 111 views last activity
  • Such as: Killrate by MMR (low, mid, high) Most popular killers by MMR (low, mid, high) Killer perks by popularity on MMR Survivor perks by popularity by MMR Killer perks that lead to more kills by MMR Survivor perks that lead to more escapes by MMR Escape rate by MMR Escape rate as solo, duo SWF, triple SWF and 4-man SWF. Maps by killrate on average. Maps by killrate by killer. Item es
    3 comments 71 views last activity
  • Weigh them like hook distance offerings (to prevent survivors from wiping out 4 realms from the options and killer can only deny 1) and make it so that offerings remove the realm from the RNG pool of maps, rather than 1 person deciding where all 5 people play a match. Survivors shouldn't be able to get their favorite Boil Over exploitation map nor should Scratched Mirror Myers get Lery's every ti
    13 comments 161 views last activity
  • I am absolutely not the first person to suggest this ever lol I feel very strongly that Autodidact should give you like, a 1-3% skillcheck chance increase to help its purpose. I think it isn't used as much because of how inconsistent it is
    1 comments 31 views last activity
  • Is one of the worst maps in the entire game . As killer I lose almost every single time from how bad the layout is . Shack links to 3 god pallets , that goes to a really strong jungle gym to a building with 2 extremely safe windows with a bottom portion that has multiple pallets that lead to another building with the same thing and multiple downed trees that have a vault spot(there's even more
    8 comments 191 views last activity
  • To begin, hexes, the spawn is ridiculous in some maps and its RNG based (inconsitent) and you can loose a perk in the first seconds of the match. The two sides of the coin, Tunnel and gen rush, the first its anti fun to survivor side and blamed on killers, the other its the opposite, either balance another, kill slow the game, gen rush slows chases and kills, this is all based in a non interactiv
    0 comments 51 views last activity
  • Seriously there is no other game I've played that has this BAD of matchmaking I've tried every area of time morning,afternoon,evening and evening late in the night and it's always the same way to high skilled survivors when I play killer way to low skilled survivors when a play survivor. Fix matchmaking it was fine before grades become a thing seriously I want to know what happened. Even better a
    6 comments 191 views last activity
  • I believe everyone and their dog agrees that recolours on the paid rift are a bad joke. But yes, some of them do look nice. So, how about this: take recolours out of the premium rift. Fill those spots either with new outfits or with stuff from previous rifts, be it outfits or charms (do you know how many people want the pineapple?) as for the recolours: Bring them in packs like the 80's suitc
    1 comments 81 views last activity
  • Hi guys, what's up? I'm ok and I hope your days are going well too. Today I want to share my thoughts about how the game changes are affecting the gameplay. Recently we have some changes on perks to make others more interesting for us and some added perks to killer and survivor base kit. But currently we have 2 big problems at high levels, in my view. First, gen progression: Most high level
    37 comments 1,021 views last activity
  • This perk is a Problem. I Play both Sides solo and i dont Like this perk. This perk can bei overpowerd in Indoor Maps, Like the school and in Open Maps it is Most time useless. But The real Problem is everytime anyone use the strong Side of the perk, Play in swf. I have 5 Games vs a 4 man swf and everyone have this perk And Tools to Sabotage. so i can't hook one of them.yes i can Play anti perks
    33 comments 381 views last activity
  • Be would nice to put a ranked list in game and another suggestion is try to sell more memento to each killer i mean another different types of memento 3 or more to each killer that would sell a lot in market
    0 comments 31 views last activity
  • I understand some people have a bad connection and dc because the wind blew in their dirrection....but... this needs a fix. So what ever is an acceptable amount of dc per month per player after that acceptable number....(this will be determined by the devs) anyone who does dc after that should incur a blood point debt say 30k. then take that 30 and give it to the remaining players that didnt
    18 comments 331 views last activity
  • Hex perks are pretty much dead,I almost never go againts a killer that uses hex perks and I never run them when I play killer. Most of the times they are cleansed before you get any real value out of them and then you end up with an empty perk slot for the rest of the game. Ever since boons have been introduced to the game,hex perks have become even less reliable than they already we're because
    9 comments 191 views last activity
  • Console Players need Keyboard and Mouse to actually compete in high mmr, especially killers. It is impossible for a nurse player playing on a controller to be ever as good as a KBM player for alot of reasons, so please work on making the game fun and fair for us console players
    0 comments 21 views last activity
  • The grind reduction was a massive success in my eyes, but there was a slight oversight that I would really like to be addressed. When the bloodpoint cap for each scoring category was increased from 8,000 to 10,000, it made it close to impossible to fill out the Sacrifice category for killer. See, unlike the other three, which have score events whose triggers are largely limitless and can theoreti
    2 comments 31 views last activity
  • There was already a similar topic, I supported it, but everything somehow fell silent. The idea is simple, do a beta test on the base ability of the increased FOV, with FOV enabled, your terror radius for the current match is increased by 4 (or 8) meters Distressing and Shadowborn can be reworked or changed due to the base feature Now they add a lot of basic features for survivors, killers do
    1 comments 31 views last activity
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