angelolauande
angelolauande
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- angelolauande
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@RaSavage42 said:
https://forum.deadbydaylight.com/en/discussion/comment/3269024#Comment_3269024
And Killing is the Killer main objective... so Camping and Tunneling should be in the game by your logic
There used to be other strategies but perks (on both sides) ruined it... like think about what's "meta" right now (it's Gen regression VS. Second Chances) also SWF VS. Solo
Maybe, I don't know. My point is that a game that have almost 10 minutes of lobby and the survivor dies in less than that it's not ideal. Do you play as survivor? I don't think it's fun to get tunnel out the match without any gen done yet and that happens a lot with me and teammates...like "bro do you really gonna camp that hook with 5 gens?" or "Are you tunneling your first hooked survivor?"
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@Piruluk said:
Lets assume that gens adjusted so gen defense perks are no longer needed to win vs high level team
What would happen is that killers would still run slowdown anyway, because most player at high level want to win the least amount of effort, and anything that gives the best advantage will be run, no matter what. This is how PvP games are. Human nature
That's why I said gen defense perks should be adjusted too. Killers will realize that they can use gen defense as a option and not every single game. For example if they don't know how to play with some killer very well or just feel satisfied using gen defense perks. But at least they get a chance to win with different perks. I'm not saying random perks, but like...with different combinations that make sense like: Enduring, Spirit Fury, Bamboozle and Blood Favour, which is a nice build for M1 killers. But I dare you play this at high levels with a weak killer like Sadako and try to control gens.
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@Mazoobi said:
I can see where you're coming from.
Adding on to your second point, there really isn't much variety in what either role will do... Genrush? Just camp and tunnel. Camping and tunneling? Just genrush. Its a cycle and since the game is mechanically simple, either role can only do so much until the devs expand the core mechanics outside of hooks, pallets, windows, etc.
Essentially like tug of war.
I don't believe in "genrush" so camping and tunneling shouldn't be a counter for it since do gens is survivors main objective. Campig and tunneling it's a problem and not a solution. There must be some other strategy more enjoyable for both roles, I think.
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@WesCravenFan said:
"We already have perks to encourage killer to go away from hooks"
No, we don't.
We have Make Your Choice, a perk that gives the vulnerable person lots of time to hide, and Devour Hope, which will notoriously get cleansed in the first 45 seconds of the game.
That's exactly what I mean, we don't have enough reward from this perks. The only exception was Pop but they destroyed it.
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Would be fun! Even more with a metal bonk sound from toolboxes HAHAHA but I think it will be too over power for survivors, because we have 4 itens at base + 3 chests + offering. Idk...survivor will abuse that mechanic for sure