The one minor rework that would fix Trapper regardless of map design
I noticed that even the ash decals in the asylum maps have been made solid(sadly, they were amazing hidden traps), and with the decals being solid making it impossible to hide traps anywhere that isnt grass, Trapper needs a minor adjustment/
First off, new mechanic: the longer a trap is set, the more transparent it becomes. Lowering at 1% per second, being capped at 90% transparancy(making it visible if you approach slowly, but its hard to see while running), but this makes a lot of traps already very difficult to see at any glance at 40% transparancy
Secondly, this means Tar Bottle needs a mechanical rework: doubling the transparancy rate. Reaching 90% transparancy after only 45 seconds.
This way, maps dont need grass. They dont need decals. And Trappers dont need to use traps to bruteforce every exit. Since they are harder to see after some time, survivors need to spend time clearing areas first before they think they can loop Trapper there.
This doesnt make Trapper any stronger, it just makes him less map reliant
Comments
I don't know what their deal is with Trapper. Dude is a relic and clearly needs some significant changes.
This would be so nice.
No...
Change the name of the tar bottle to "environmentally compatible dye". Instead of just turning the trap black, change the effect to "changes the color of the trap according to the map".
That would either make that addon a requirement to play trapper, or still make him very map reliant if he doesnt use the addon. Hence it being needed as a basekit.
Also, changes the color of the trap according to the map is very vague. Because The Game has white, grey and blue-grey sections. That would heavily limit the area of the map you can trap effectively and makes counterplay against that very easy by avoiding those parts of the map. Adding a cameo on the trap that basically redirects lightrays from the floor onto the trap is practically the same effect as transparancy, but much harder to make look good.
He did gain a lot of significant changes, and the game itself has recieved a lot of significant changes that help Trapper a lot. Like Dead Hard's change, Off The Record and DS not working after the final gen is done. A new sort of NOED that helps Trapper immensely as the only counter to it is opening the gates(and thus make Bloodwarden a lot more powerful on him too). Chase has been sped up by about 15%, which is really good for killers like Trapper.
The one problem that he has now is his traps being extremely hard to hide. Mechanically he is solid, practically, his power only has the use of scaring away survivors from 1 single loop. Hide his traps and his power is really good