Bhvr

bhvr you need to stop playing safe with killers. the new knight is literally the newest example of yall doing it. i cannot tell you how many fog whispers/content creators iv seen saying the same thing. HE GIVES SURVIVORS TOO MUCH INFORMATION. if yall want the knight to become even remotely viable or enjoyable then this are the changes that has been ALREADY suggested by a ton.

remove his green orb

remove the guards path trail for survivors

make him go through an animation so he cant just instantly put down his power

make it so the guards can chase slightly longer or are slightly faster.

this is optional but instead of the guards running through pallets just make them break it

make it so guards spawn faster or patrol longer

make it so you can recall them by pressing a button, not going out of your way to hit them

Comments

  • This is a very bad topic title, you know.

  • @pizzavessel15 said:

    bhvr you need to stop playing safe with killers. the new knight is literally the newest example of yall doing it. i cannot tell you how many fog whispers/content creators iv seen saying the same thing. HE GIVES SURVIVORS TOO MUCH INFORMATION. if yall want the knight to become even remotely viable or enjoyable then this are the changes that has been ALREADY suggested by a ton.

    remove his green orb

    remove the guards path trail for survivors

    make him go through an animation so he cant just instantly put down his power

    make it so the guards can chase slightly longer or are slightly faster.

    this is optional but instead of the guards running through pallets just make them break it

    make it so guards spawn faster or patrol longer

    make it so you can recall them by pressing a button, not going out of your way to hit them

    The movementspeed or chase time as well as patrol time would be needed to increase massively... As the guards are they barely gain any distance on a survivor and unless they are within like 5 m of the guard when it starts the hunt even the assassin cannot catch up, the other ones are even more useless when it comes to that... The intended playstyle just does not work as he currently is...

    What I would also like to see is the ability to start the guard path not where your killer is currently... So you can basically make the guard patrol a further away area... And also make the differences between the guards bigger... Maybe even let the player switch them as he wishes so they can use the guards to their strenght and so on...