Knight's fake gameplay depth.
All guards have different stats, OK. Then WHY i can't just change them at will? WHY i have to "dispose" guards just to get the ONE I NEED?! What is the POINT in it if you don't give player a choice on how to use strong and weak points of his guards???
Also, all but an assasin are too damn slow, they have to be 105% speed.
Comments
The guard rotating system is arbitrary and stupid.
If you summon the spirit to kick a gen or pallet you should get the brute.
If you summon a spirit to chase a survivor you should get the assassin.
to me, it seems like rotating guard system only existed to make fabricate add-on's to match corresponding guard to make unique powerful add-on's that were located in purple rarity add-on section. they just nuked half of purple add-on's rendering entire rotation guard system pointless, almost actively detrimental.
105% would be still too slow.. You need to think about it in m or cm... Because 105% = 4.2m/s so they gain 20 cm per second on the survivor... The guards beside carnifex have 12 seconds of hunt duration carnifex has 24... The problem now is that currently they gain the following distance during an entire hunt:
Carnifex: 10cm/s * 24 seconds=2.4m
Assassin: 40cm/s * 12 seconds =4.8m
Jailer: 10cm/s * 12 seconds = 1.2m
That is laughable... Unless they are really close to you already they will never catch you... Even by doubling the movementspeed gain and turning jailer and carnifex 4.2m/s they will still barely gain distance...