Comments

  • Ofc it's better. But I think you understand how much time (ages) it will take to move to Engine 5.

    We'll probably have a Dead by daylight 2 at this point.

  • @Grigerbest said:

    Ofc it's better. But I think you understand how much time (ages) it will take to move to Engine 5.

    We'll probably have a Dead by daylight 2 at this point.

    I would rather have no new chapter for a year than to play in this buggy and ugly mess of a game.

  • Let's go a huge portion of the playerbase can't play anymore.

    Let's not do that

  • @Pulsar said:

    Let's go a huge portion of the playerbase can't play anymore.

    Let's not do that

    What?

  • I'm all for health patches and improvements and the like, bring it on. But I have to wonder which of the various platforms DBD is on could handle running a much stronger engine well, if at all.

  • @Grigerbest said:

    Ofc it's better. But I think you understand how much time (ages) it will take to move to Engine 5.

    We'll probably have a Dead by daylight 2 at this point.

    so long as dbd 2 isnt as laughable as Overwatch 2, but seeing as how both are similar... i dont think we will be pleased

  • To be honest I'd be in favour of upping the regular DLC price to £10.98 (2x the amount of current) and getting half as many chapters per year as we do now (1x licenced, most likely for anniversary, and 1x original most likely to be around winter), and taking the extra time gained from freeing up the relentless content grind to ensure that:

    • New chapters are properly finished and have far fewer bugs, especially gamebreaking ones such as The Knight's power just not working.
    • Older chapters can be revisited far more often than current, allowing reworks to killers that need them, such as Twins, Freddy, Sadako, and Nurse.
    • More balance patches can be released, especially just tweaking a few numbers on certain perks just to watch what happens (it can always be fixed after a week during the hotfix patches).
    • More midchapters for greater optimisations and a higher quality game overall.
  • @GoodBoyKaru said:

    To be honest I'd be in favour of upping the regular DLC price to £10.98 (2x the amount of current) and getting half as many chapters per year as we do now (1x licenced, most likely for anniversary, and 1x original most likely to be around winter), and taking the extra time gained from freeing up the relentless content grind to ensure that:

    • New chapters are properly finished and have far fewer bugs, especially gamebreaking ones such as The Knight's power just not working.
    • Older chapters can be revisited far more often than current, allowing reworks to killers that need them, such as Twins, Freddy, Sadako, and Nurse.
    • More balance patches can be released, especially just tweaking a few numbers on certain perks just to watch what happens (it can always be fixed after a week during the hotfix patches).
    • More midchapters for greater optimisations and a higher quality game overall.

    I would upvote this 10 times if I could. Yes, this is what I want.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3274172#Comment_3274172

    Limiting the content received on the game such as licensed chapters but not only is going to shrink up the entire playerbase to moments where you will see people switching up their games a lot.

    Increasing the current DLC price to $10.98 in the current crisis is going to end up even worse, it will heavily reflect on BHVR as a company shortly after, a nasty backfire. If they have a bad image it will go far down hill with your recommended price and you may see it popping in trending on social medias, that also reference to other dramas that happened over the years.

    Increasing mid-chapters and decreasing the rate at which original or licensed chapters drop is going to end up with a feeling of "Oh wow, they did a balance update, nothing new though... let's play something else"

    DbD is kept alive and shining because of how fast new characters are dropped in the game, 3 months for each chapter is one of the greatest ideas from BHVR that made DbD to what it is now. Your suggestion from my view is going to absolutely shrink the game.

    The fact that the only thing keeping dbd going is new content that's constantly buggy and one day people will say enough is enough instead of it being a genuinely fun, balanced and engaging gameplay loop doesn't sound like a problem to you?

    (and for the record I suggested that price because, Ceteris paribus, it would equal an equivalent amount of revenue. Obviously this wouldn't be the case, but they have access to sales data and such not me so they can make the informed economic and business decisions)

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3274198#Comment_3274198

    Far less buggy than it used to be. Nothing a buggy mess is better but definitely something new is better than something just re-changed, it's a breath of a fresh air.

    Balancing changes is also a good hit, for old players but we are not those keeping up the game... new players are and if creators cannot show new stuff to people, the circle of promotion is ending.

    "Far less buggy than it used to be. "

    It's funny you should mention that, because this is possibly the buggiest release since RE a year and a half ago.

  • The only way you'll see this happening is if DBD2 happens, which I find to be extremely unlikely.

  • @GrimoireWeiss said:

    The only way you'll see this happening is if DBD2 happens, which I find to be extremely unlikely.

    Why is that?

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/3274501#Comment_3274501

    I'm just stating that your decision about how the game should be turned in terms of updates is not okay, my opinion. You can disagree, of course.

    If they could afford a team for adding a chapter every 3 months and another team that can build DBD2 then it wouldn't be 'impossible' if that makes sense.

  • Moving to a new engine is not an easy task and will cause more problems than it solves and create a lot of work and not generate any money. There is zero incentive for them to do that

  • Ah, they should just push the update button.

  • They should recode the game... it'll make it easier to make changes and not break the game and implementing new things

  • @RaSavage42 said:

    They should recode the game... it'll make it easier to make changes and not break the game and implementing new things

    That's just DBD 2.

  • Maybe... who knows

    It would depend on how BHVR wants to do things

  • health patches don't make money sadly

  • @Steakdabait said:

    health patches don't make money sadly

    but it shows integrity and that matters more than money.

  • @BillsHere101 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3275666#Comment_3275666

    but it shows integrity and that matters more than money.

    You think BHVR cares?

    The higher-ups were apparently the ones who said that Haddie won't get more cosmetics atm, if you know about what some BHVR employees said on Twitter. The higher-ups are focused on profit completely.

    Someone on these forums also said that Sony and them expect things outlined well in advance? Which is why BHVR's schedule is so important? Makes me wonder if moving to consoles was a mistake...