The upcoming Midchapter

I really hope that you care about Dead By Daylight, and that the upcoming Midchapter is going to bring some needed changes to the game.

Things that I think eally need to be addressed are:

1) The bloodweb - it's painfully slow spending bloodpoints nowadays. It's one of the problems that is bothering a lot of us, and makes the game experience unfun. Hopefully you're working on this.

2) Unfair skillchecks - when we get off a gen, and a skillcheck procs at that exact time, making the gen insta-explode, losing 10% of gen progress, AND alerting the killer of our whereabouts. There is no counter to that. It is unfair, and seriously needs to be patched, because it's aggravating. If you'd just make it so the skill check continues as we get off a gen (like with Overcharge), then then it would finally be fair. If we miss is then, then it's our fault, not the system's. It will have a counter.

3) giving survivors things for communications (pings, indicators, status icons) to bridge the gap between solo suvivors and SWFs. The gap is currently too wide, making balancing the game hard.

4) the Nurse desperately needs a rework or nerfs. She is not hard to learn (now especially with custom matches with bots). She can perform incredibly well perkless and addon-less. Most people use her with perks and addons that make her overbearing. If you don't address this finally, you're leaving your game in an awful state for at least additional 3 months. Please open your eyes and stop being stubborn about it.

5) Various killers need changes: trapper is weak. Onryo is weak, she needs her condemn mechanic to be at least as oppressive as pig's reverse bear traps. You could make some of her addons basekit. Twins need help, they feel so clunky to use. Hillbilly needs buffs, he is very rare. Deathslinger needs some buffs. Myers needs stronger basekit, and rework of his unfair addons: tombstone addons and perma tier 3 addon (the least you can do with perma tier 3 is make it unable to stack with addons that speed up evil within gain rate). Freddy needs some buffs. Pyramid Head's addons need to be refreshed, they're very bad and boring.

6) Blight's addons need nerfing. ESPECIALLY alchemist ring.

7) There are perks that are trash, they need rework or buffs. I'm really surprised that you didn't update any perk in the last PTB.

8) Certain maps needs balancing. Maps that are too strong for either role need to be addressed. E.g. Mother's Dwelling, Fractured Cowshed, Shelter Woods, Garden of Joy (Pain).

9) All survivor should be EQUALLY LOUD. There is no excuse to have some survivors too quiet and hard to hear, and have others be so loud that people don't want to play them, because the killer hears them from miles away.

Comments

  • Wow. Agreed on all points. I would make the list of maps larger, but sure. Agreed

  • yeah. Valid points. But don’t expect all of this (or any) just for this one next midchapter. Especially killer reworks/changes have been pretty much confirmed to not come except for Twins and we don’t know for when that’s planned.

    and the soloq survivor improvements were intentionally left out from this years roadmap so… very unlikely to come before the next anniversary.

  • These are all good points except number 3. Pings, console players won't use it, I know this from experience. There's a game I occasionally play on Playstation that has a ping system and it feels like I'm the only one making use out of it. I'll be saying "I need healing"! over and over and they still ignore me.

    Base kindred with status icons might be better imo.

  • @[Deleted User] said:

    Is Onryo weak?

    Well, if you look at the kill rates that BHVR posted some time ago, you would think she's really good. But, thruth is that she's not. She doesn't really have any chase power, unless she uses certain addons. Survivors don't really get condemned easily, unless she uses certain addons (one of them being iri). She needs better basekit, for sure (imo).

  • @Tsukah said:

    These are all good points except number 3. Pings, console players won't use it, I know this from experience. There's a game I occasionally play on Playstation that has a ping system and it feels like I'm the only one making use out of it. I'll be saying "I need healing"! over and over and they still ignore me.

    Base kindred with status icons might be better imo.

    It’s a matter of how well they are implemented etc.

    eg I am currently playing Splatoon 3 and in Salmon Run the pings are used pretty often and well to somewhat coordinate. Though frankly it is a very different game..

  • Added a very crucial change that is needed (and was promised, but not delivered!)

    9) All survivor should be EQUALLY LOUD. There is no excuse to have some survivors too quiet and hard to hear, and have others be so loud that people don't want to play them, because the killer hears them from miles away.

  • @Alen_Starkly said:

    I really hope that you care about Dead By Daylight, and that the upcoming Midchapter is going to bring some needed changes to the game.

    Things that I think eally need to be addressed are:

    1) The bloodweb - it's painfully slow spending bloodpoints nowadays. It's one of the problems that is bothering a lot of us, and makes the game experience unfun. Hopefully you're working on this.

    2) Unfair skillchecks - when we get off a gen, and a skillcheck procs at that exact time, making the gen insta-explode, losing 10% of gen progress, AND alerting the killer of our whereabouts. There is no counter to that. It is unfair, and seriously needs to be patched, because it's aggravating. If you'd just make it so the skill check continues as we get off a gen (like with Overcharge), then then it would finally be fair. If we miss is then, then it's our fault, not the system's. It will have a counter.

    3) giving survivors things for communications (pings, indicators, status icons) to bridge the gap between solo suvivors and SWFs. The gap is currently too wide, making balancing the game hard.

    4) the Nurse desperately needs a rework or nerfs. She is not hard to learn (now especially with custom matches with bots). She can perform incredibly well perkless and addon-less. Most people use her with perks and addons that make her overbearing. If you don't address this finally, you're leaving your game in an awful state for at least additional 3 months. Please open your eyes and stop being stubborn about it.

    5) Various killers need changes: trapper is weak. Onryo is weak, she needs her condemn mechanic to be at least as oppressive as pig's reverse bear traps. You could make some of her addons basekit. Twins need help, they feel so clunky to use. Hillbilly needs buffs, he is very rare. Deathslinger needs some buffs. Myers needs stronger basekit, and rework of his unfair addons: tombstone addons and perma tier 3 addon (the least you can do with perma tier 3 is make it unable to stack with addons that speed up evil within gain rate). Freddy needs some buffs. Pyramid Head's addons need to be refreshed, they're very bad and boring.

    6) Blight's addons need nerfing. ESPECIALLY alchemist ring.

    7) There are perks that are trash, they need rework or buffs. I'm really surprised that you didn't update any perk in the last PTB.

    8) Certain maps needs balancing. Maps that are too strong for either role need to be addressed. E.g. Mother's Dwelling, Fractured Cowshed, Shelter Woods, Garden of Joy (Pain).

    9) All survivor should be EQUALLY LOUD. There is no excuse to have some survivors too quiet and hard to hear, and have others be so loud that people don't want to play them, because the killer hears them from miles away.

    Trapper and onryo have good addons that make up for their bad basekit, freddy has no good addons besides red paintbrush and still had the usefulness of a yellow or brown addon yet is Iridescent or just should be basekit

    I'm not saying they all don't need some care but just pointing out there are addons that allow trapper and onryo to actually feel better to use because onyro's condemn CAN actually be oppressive with iri tape and ring drawing and trappers traps can be more of a threat with honing stone and bloody coils