Fix matchmaking
And yet all this years promises about matchmaking for your skill and etc and still no move .At least if 2 people are playing good why they get in party with low skill bots that falling in 5 seconds .This kind of low skill players must play only with each other and dont be a burden for stronger players if you are playing without full party .
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I think it pairs players together in a way that their average goes as close as possible to the killers mmr...
But to get to the bigger issue... The system prioritises queue time over fairness... So after X amount of minutes you will get a match no matter what ... they made a survey about what amound of queue time is fine and what is the longest people should wait... I think a few months ago? Maybe half a year? Not sure anymore... But I think what they came up with was somewhere between 7 and 10 minutes... So if you reach that amount of queue time the range of mmr that can match with you is so massive that you'll basically be guaranteed to get a match asap. So it is bad to get a very short or a very long queue, you want to be in the middle...
The issue is they cannot really fix this... Because the system would match you accordingly if there was somebody matching your skill, but since there are just some mmr ranges I have to assume that don't have enough players on one or the other side or when it is a time of the day where just not too many people play the game, in those cases you will just not get balanced matches...
If you can come up with a solution that would be great... Because I cannot really think of one... The only thing might be an option to remove the maximum wait time, so you personally can decide you want to wait 20-30-40 whatever minutes so you get a more balanced match... But setting that the standard for matchmaking in general would be terrible... Because let's be honest here... Nobody has time to wait 30 minutes for a 10-15 minute long game...
Its not that difficult to use that system there are plenty of games that have it.You get players around your skill but not bots
Those games are not asymmetrical, therefore they have better conditions to "measure" skill... Both parties use the same tools to beat the opponent, but that's not what happens in DBD ... How would you measure skill in this game? Tell me, because I have no clue... Chase time? How would it work against stealth killers... Pallet efficiency? Wouldn't work because some maps have weaker or stronger pallets and some killers don't care about pallets and don't even need to kick them others will just munch through it... What do you think would be an accurate system to measure skill in this game?
one potatoe teammate is almost a death sentence. They will be tunnel out quickly leaving the team with 3 to 4 gens.