Killer sees hook states and Sacrifice nose reduction

Why can't the Killer see how many hooks each player has, like the Survivors can? This would help in spreading out the hooks instead of getting the same character model a second time. Also, with headphones, a sacrifice is absolutely outrageous. You can't hear a thing; not skill checks, not terror radius, heartbeat, screams, anything. Can we get this reduced? It's like going deaf.

Comments

  • @Coriander said:

    Why can't the Killer see how many hooks each player has, like the Survivors can? This would help in spreading out the hooks instead of getting the same character model a second time. Also, with headphones, a sacrifice is absolutely outrageous. You can't hear a thing; not skill checks, not terror radius, heartbeat, screams, anything. Can we get this reduced? It's like going deaf.

    Ironically enough showing the hook states for some people would help them not tunnel and for others would help them tunnel better

  • The developers thought that giving the killer a separate hook counter would facilitate tunneling.

    My opinion is NO. we have built a discussion about it in the past, if you want to take a look.

    @fake said:

    Yes, we already know there is a hook counter. We also know that it doesn't help.

    I would like the killer to be able to see the individual hook counts for each survivor, just like the survivors got in 4.5.0.

    I'm remember the developer answering about this, I mean from Q&A 2021/2/5.

    Q.Why is the hook counter on the killer less informative than the hook counter on the survivor?

    A.We were concerned that it would facilitate the tunneling of the killer. Also, the killer's task is to remember the survivor's hook count.

    I am still not satisfied with this answer.

    First, I think it is a big mistake to say that hook counters promote tunneling. Just because you can see hook counters for each individual, killers who tunnel will tunnel and killers who do not tunnel will not tunnel. Regardless of who is hooked and how many times they are hooked, they need to find that survivor and make the chase in order to tunnel. It is the killer who plays to tunnel, hook counter or no hook counter, that does it.

    I tunnel or don't tunnel depending on my mood; while doing the 8-hook-0-kill challenge, I'm thinking in my head, "0-0-1-0.... .0-1-1-0.... .0-1-2-0... .0-1-2-1..." Isn't it silly?

    And it's funny that memorizing the number of hooks in Survivor is a killer challenge. When you play Survivor, you don't have the memory, so you need to be told how many hooks your allies have, and the Killer needs to do it because it's his assignment. Why is it that when you play survivor your memory disappears and when you play killer you need memory?

    I think this was sophistry on the part of the developer. The presence or absence of a hook counter does not affect tunneling. A tunneling killer will tunnel with or without a hook counter.

    Then in 4.5.0, at the same time that the survivor hook counter was implemented to help survivors with no memory, the now nonsensical killer hook counter was implemented. It seems as if the development was a tacked-on damage control to giving hook counters only to survivors.

    Also, there is an aspect of DbD that tries to balance the killer by stressing it. As the developer said regarding this as well. The chase background music is set loud to drown out the sound of the survivor. Other things.