Potential Energy is quite bad

You lose time and Bloodpoints on a Generator while you're getting Tokens, for some reason it takes 8 seconds to activate at Tier III, you lose some Tokens when missing Skill Checks and all Tokens when you get hit??? Just for a small boost against a 3 gen strat.

This Perk's only quality is that it can quite reliably counter Merciless Storm.


So I have a few suggesstions, first of all, remove the activation period of 10/9/8 seconds when repairing a Generator, if you want to use it right away you just can, there is no reason to wait.

Now, instead of loosing all Tokens when getting hit, you lose 12/11/10 Tokens when getting hit or missing a Skill Check, just to simplify it a bit.


At least now with these changes I mentioned you wouldn't be a complete burden to your team when the Killer interrupts you.

Comments

  • @AhoyWolf said:

    You lose time and Bloodpoints on a Generator while you're getting Tokens, for some reason it takes 8 seconds to activate at Tier III, you lose some Tokens when missing Skill Checks and all Tokens when you get hit??? Just for a small boost against a 3 gen strat.

    This Perk's only quality is that it can quite reliably counter Merciless Storm.

    So I have a few suggesstions, first of all, remove the activation period of 10/9/8 seconds when repairing a Generator, if you want to use it right away you just can, there is no reason to wait.

    Now, instead of loosing all Tokens when getting hit, you lose 12/11/10 Tokens when getting hit or missing a Skill Check, just to simplify it a bit.

    At least now with these changes I mentioned you wouldn't be a complete burden to your team when the Killer interrupts you.

    imo the token loss should be flipped. ######### up a skill check loses them all, getting hit only loses some.

  • @AhoyWolf said:

    You lose time and Bloodpoints on a Generator while you're getting Tokens, for some reason it takes 8 seconds to activate at Tier III, you lose some Tokens when missing Skill Checks and all Tokens when you get hit??? Just for a small boost against a 3 gen strat.

    This Perk's only quality is that it can quite reliably counter Merciless Storm.

    So I have a few suggesstions, first of all, remove the activation period of 10/9/8 seconds when repairing a Generator, if you want to use it right away you just can, there is no reason to wait.

    Now, instead of loosing all Tokens when getting hit, you lose 12/11/10 Tokens when getting hit or missing a Skill Check, just to simplify it a bit.

    At least now with these changes I mentioned you wouldn't be a complete burden to your team when the Killer interrupts you.

    @AetherBytes said:

    https://forum.deadbydaylight.com/en/discussion/355651/potential-energy-is-quite-bad

    imo the token loss should be flipped. ######### up a skill check loses them all, getting hit only loses some.

    Both ideas are nice.

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