Potential Energy is quite bad
You lose time and Bloodpoints on a Generator while you're getting Tokens, for some reason it takes 8 seconds to activate at Tier III, you lose some Tokens when missing Skill Checks and all Tokens when you get hit??? Just for a small boost against a 3 gen strat.
This Perk's only quality is that it can quite reliably counter Merciless Storm.
So I have a few suggesstions, first of all, remove the activation period of 10/9/8 seconds when repairing a Generator, if you want to use it right away you just can, there is no reason to wait.
Now, instead of loosing all Tokens when getting hit, you lose 12/11/10 Tokens when getting hit or missing a Skill Check, just to simplify it a bit.
At least now with these changes I mentioned you wouldn't be a complete burden to your team when the Killer interrupts you.
Comments
imo the token loss should be flipped. ######### up a skill check loses them all, getting hit only loses some.
Both ideas are nice.