Guards buff that are not going to happen, but well.
Hi there. just had an idea of some additions i would like to see for knight guards, they are not going to happen but well, just to have a fun talk around here.
In order to make then feel a little more different:
Carnifex: Apply kicking perks.
Assassin: Apply M1 perks.
Jailor: Apply terror radious and/or aura reading perks.
This is just for fun, its not going to happen but well i like the idea.
Also assassin a little more fast movement speed, carnifex its better at chasing, at least in my games its the one that have better results.
Have a nice day.
Comments
Some interesting ideas that would add some creativity in builds and play style for sure I agree.
Honestly they need to start out with a bare minimum of removing the survivors ability to see the green orb, see the radius around the guards and removing the Endurance plus speed boost from the flag. Minimum.
Then we can start looking at more things to possibly buff from there.
Everyone here is saying the guards are weak, but Im trying to think about how do you counter them, when they can just phase through dropped pallets and windows?...
Hold W
As soon as you see the Knight place his Green orb, start running.
The only guard that can catch up is the Assassin, but he doesn't chase for long enough to do so consistently.
As long as you hold W and run forward, the guards are too slow to catch up. I believe they move at 102% iirc.