Trapper changes
do you think trapper getting base kit deep wound seems fair since his power is pretty mid or should it stay an addon
do you think trapper getting base kit deep wound seems fair since his power is pretty mid or should it stay an addon
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I think Trapper should get a rocket launcher
I think Deep Wound base would be a bit stallier but most of the time your goal is to zone survivors either away from trapped loops or directly into traps in the middle of a chase so I don't see it doing much. Trapper's biggest weakness is how long it takes to set up, how easy it is for survivors to dismantle his traps, and how long it takes for him to put the pieces back together.
That said, I hate going against Trapper with a passion fierier than Hades itself so please BHVR, never address these issues, please and thank you.
No I think that'd actually be completely fair. It's not much, but it would give traps some extra utility even if the trapper isn't there to just down you when you step in them.
To be honest that wouldn't help much. If someone gets caught in a trap, a far better outcome is for you to down them.
What would actually help him is if disarming took longer at base.
This may sound odd, but i am relieved that trapper is not a strong killer that many players can use.
Usually, my trapper games are stressful as f, especially because they all play the "basement trapper" build that means one step into a trap leads to first hook death.
That's a Nemesis thing
Do you know survivors have a perk that allows them to increase their, action speeds by so much ,with ptys,spine chill or basically any other action speed perks bpn that's to much and all of their,perks stack with other and many killer perks don't.
Killer mains : whats the solution to this, what could behavior do to change this.
The only thing i would change on trapper is that he starts with all his traps as basekit.
to add something new: iri addon, that he can see the aura for several seconds if anyone interacts with a trap but you can only place one trap in a 12m radius.
Awww, i was hoping for a new delusion level forum member, they bring the best entertainment. 😢😜
My suggested fix for Trapper is to make setting and resetting traps twice as fast. Start him with say five traps (increasing how many he can carry). Start the match with half the traps on the map set up already.
I think these ideas would be fair, and make him a lot less easy mode for survivors. At the moment it only takes one survivor stalking him to break every trap and ruin his entire power.
trapper should have both his red addons as default for being somewhat viable
Trappers addons need a overhaul. For example, Tar Bottle should actually camuflage the Trap. Not just make it black. We have tons of maps where the floor is white or brown and turning the Trap black makes it even easier to see.
Idk i think trapper is fine. Games I've played with him it's all about the planning. Set up traps on god pallet loops. Trapping choke points on the way to basement is a good shout too. Did that on midwich the other day and got like 3 basement hooks out of it lol.
Trapper is just so ridiculously outdated, like way outdated. You could make both his Iri addons base kit and he would still be only average, that should illustrate how bad he is. Start there, start his traps on the ground armed and instead of in random spots make them spawn in doorways/windows ect, increase the amount that spawn, increase their hit box radius to prevent people slipping past them, placing a trap is silent, and traps are significantly harder to see. Throw him all that and now he’s almost decent. If he gets all this, increase the radius that traps have to be from each other to reduce the “place 10 traps around the hook” play style since there will now be a lot more traps on the map and this will force him to spread them around more rather than stacking them so hard.
Trapper needs different traps other than the standard bear trap. Window traps, pallet traps, door traps