PB_TORCHer
PB_TORCHer
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I was just saying how I would love a Wednesday survivor XD
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These perks don’t guarantee a win. Like all metas they’re predictable and that makes it not as exciting.
I blame SoloQ survivor’s for not being effective and/or aware. Solo is a mess! Not because of the perks a killer uses.
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I love him. Played 5-6 games as him last night and had sooo much fun. This is one of my favorite characters.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3281968#Comment_3281968
Same.
I had a game on Haddonfield against Freddy a few days ago. I was caught first (though not instantly, I was halfway through a gen), and proceeded to run Freddy for nearly 2 minutes. When I was eventually hooked, not a single gen was done and the other survivors were all in different corners of the map crouching.
I didn't give up instantly, but I was tempted to take my chances. I was eventually rescued, and then made it to endgame and opened the gates as the final survivor after the hatch was closed. So I guess it all worked out as it should have?
It’s best not to give up instantly. I also have been the first caught and ONLY to escape many times. Ggs to you \m/
Gotta love seeing players crouching everywhere ..lol
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Giving up early is a bad way to play. I ruins the game.
I run bond and Kindred also and know exactly what you see. Everyone hides, everyone rush’s unhooks and no one does gens. I’m usually the 1st to get caught because I’m actually doing actions to get out. I tell myself “we’ll at least I don’t have to worry about another player DCing because they’re 1st”……2 minutes later we get a dc or a temper tantrum on a hook cause someone else can’t handle being caught smh
‘Self preservation is the games biggest disappointment w/ SoloQ survivor’s
Giving up is NOT ok imo, though I want to when I see everyone is useless . So I play until my second hook and if the game is still a hopeless mess I might stop struggling
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Survivor’s - especially SWF are the center of the universe and expect to run their game w/ obnoxious behavior. Most don’t care for their random teammates.
A survivor told me in the end game chat to get a rope and a chair the other day after getting them off the hook and taking a hit, but NOT going down for them to escape. I did multiple gens, opened the door, healed others and that wasn’t enough. While everyone was still in the game as well.
I been called Trash a few times recently as a Killer because I used Hex’s ‘plaything/retribution’ and they only got 1 gen done. Also because I used starstruck on another game. I replied you must be bad cuz of the perks you’re using….lol
the ‘Survivor’s mentality is selfish, obnoxious and they use everything possible to give Killers a hard time just to be an JERK while t bagging and laughing about it. While they quick switch to a flashlight before the game starts.
After getting 3 survivor’s w/ 4 gens left I was called Cruel for using a Mori on them near the hatch. They said you got the others you should let me go. I replied Have you ever giving yourself up to a Killer who had a bad game….No reply XD………I have given my self to a killer just recently after they had a bad game. They took me to the gate and dropped me out instead.
I don’t tunnel unless you’re asking for it. I only camp late game on RARE occasions if I feel desperate against a obnoxious group. I will slug whenever I want and NEVER feel bad about it.
I want to escape and I want a 4K too. I’m not going EZ on either side. I won’t be a jerk unless you deserve it.
”I got told I was cruel for not giving the hatch and giving a Mori in front of it after the group died w/ 4 gens left. She said “ you got everyone else you should let me go”…….I said h
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Thanks e everyone for the info. The perk doesn’t mention specific actions deactivating the endurance aspect. I unhooked but still had the other benefits.
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@Marik1987 said:
1. Run an Ego-Build (example: Clairvoyance, Sole Survivor, Wake-Up, Deadhard)
2. DONT be the 1st Victim of the killer
3. If someone goes down, just go for the unhook asap. Dont let your guard down
4. If u see no progress in gens while hook-counts are rising, go for the hatch to save the black pip and dont give a sht about the teammates.
Terrible advice. Self centered survivor’s are the worst
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@HoodedWildKard said:
https://forum.deadbydaylight.com/en/discussion/comment/3278327#Comment_3278327
Clearly you haven't played many toxic killers recently. Had a team mate of mine get repeatedly tunneled today because he's the weakest link in our team.
Admittedly a bad survivor can cripple a team but i see a lot nore toxi killers than survs messing with their teammates
Idk man. I disagree worthless survivor’s are my #1 issue. Maybe 1 of 15 games I get a tunneling killer.
counter play is gen rush. It’s sad seeing everyone stand around and watch or worse continue to feed that killer more hooks. If I see this behavior I leave them hooked and do gens. Nothing will change in these games. Best we can do is get 2-3 players out
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@HoodedWildKard said:
It's frustratingly hard as surv because if killer decides to tunnel you then they can pretty much guarentee that you depip. Should be fine if you run with a decent SWF. I managed iri 1 last month and only properly ground pips through iri 3 and 2. Depipping should be removed imo. If this isn't a hardcore ranked game then there is no need to punish people for bad matches. Especially for survs since they can't often do much if the killer tunnels hard.
Survivor’s are the #1 problem in this game. I hardly ever get mad at Killers doing what they’re supposed too- kill. I get frustrated w/ survivors who DON’T do what they’re supposed too
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My first game today and I got a dc in it before 1 hook. This is SoloQ. I even trying to get out and the killer won’t hook me again
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DbD is SWF sided
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I’ve made it to Red 1 as killer right now and play that role less than survivor 35/65% maybe 40/60 survivor more because of 100% incentives. I’m Gold 2 survivor. It’s SOOO difficult as SoloQ. the Killer games are getting crazy hard against SWF.
‘I think red is mostly SWF because it’s difficult to level as solo.
I did make it to Red 1 solo last time, though I was stuck at Red 4 for over a week. I’m kinda stuck again this season
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DH hits should apply Deep wound. This would make it more realistic to taking a hit.
‘The burst from taking a DH hit is annoying that they get a bunch of distance. Before it was a short distance and everyone complained “dead-hard for distance” but no one mentions the distance they get now…….
Devs - add Deep wound to DH and I’ll never complain about it again. At least this would give some effect from taking that hit instead of continuing like nothing happened and you got a ton of distance to the next safe spot. Now your vision is being messed up making continuing being chased more difficult.
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Coming from a player who started 2017 before Devotions and the End game collapse. CoH’s free heals for EVERYONE is cheap/ez OP perk for survivors. Only 1 person need to brings a self-care totem perk for everyone that hides aura’s and speeds up heals as a group. These boon perks are crazy powerful. When they first came out I thought this seems game breaking.
I am annoyed by CoH players on my side a survivor as well. Healing is great but most these players can’t do gens till there healed and/or blessing a totem. So much time is wasted. Sadly w/o it these players will hide in a corner or run around the edge of the map injured till everyone else dies or they finally come across someone. Most injured players are a frantic mess. They’re useless injured and/or SUPER time wasters w/ CoH
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I 4k’d a game yesterday that they only finished 1 gen. A player called me trash cuz I used Hex perks…XD lol. Retribution and Plaything on Slinger.
Also this week I was called Trash for using Starstruck on Onryo. I crushed that group as well . In another game I was the Executioner, this group did poor as well. A player said you got the others you should give me the hatch……..really. I told them Killers kill. Have you ever given yourself to a killer that did poorly so the could have 1 kill. They didn’t respond :/ I assume NO.
Go play Fortnite and see a colorful game w/ a insane variety of characters and tell me those players aren’t out to DELETE you ASAP! They’ll dance on your grave
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@MaTtRoSiTy said:
I only play solo and I am so tired of killers who should be lucky to get 2 kills winning simply due to gen regression perks and in particular - Eruption.
If I am not being chased I am on a gen but because I play solo queue, my random team mates often go down a lot and as a result some matches I spend a minute or more incapacitated. This is brutal against uncoordinated solos and when combined with multiple other gen regression/control perks it makes for matches you pretty much cannot win entirely due to perks.
Anyone who plays solo queue can tell you the misery Eruption brings, it seriously needs a nerf
I play solo Q and don’t think it’s that big of an issue. I only come across it every handful of games.
from the other side of the mirror too many survivors are getting away w/ multiple second chance perks in EVERY gam
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@just_one_player said:
I know this topic has already been discussed in other posts, but I want to address this discussion again so that it becomes increasingly clear to devs that this perk is unbalanced and that no mechanic should have a counterplay exclusively available for SWF. If they nerfed Wraith, Stridor, Balanced Landing, Blast Mine and so many other things for a lot less complaints, I'm hoping they can send this perk back to hell.
My suggestions are:
1 – Incapacitated status occurs 5 sec after a survivor is hooked
2 – Effects (explosion and incapacitated status) occur 1 sec after a survivor is downed
3 – In the moment the survivor falls, a hard skill check is triggered and if the repairing survivors miss, they will be incapacitated
What’s broke is swf telling teammates from across the map there about to go down.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3268490#Comment_3268490
now wait for all the other killer mains about how unfair that would be and how gens would fly again and how another +10s on gens would be reasonable, when in fact it's all about skill. The guy in the video was good, but also made a lot of mistakes. The other team was lucky to get good map and was generally better on it. There's 0 reason to nerf survivors, because some killer can't 4k every single game.
I’m just humoring you w/ my idk ;)
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if it doesn’t get changed to 1 use per game, It should be 1 per injured state. It doesn’t come back till after a heal. I don’t want this, but it could bring it down a “little” . 3 hits all game in a 2 hit down game seems broke.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3268486#Comment_3268486
Ok. Same treatment. Slowdown perks should get 1 usage and then be disabled. Eruption + CoB + OC - after kicking single gen, those perks disable forever. Sounds about just as fair
Sure. Idk if this happens either.
as for messed up uses of DH it should ONLY count if it actually absorbs the hit. Not a miss not late. The player Must be able to continue running
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/comment/3268463#Comment_3268463
I can give you collection of videos where hitting E does nothing. Because killer has lags and the perk does not activate. The perk is so broken, that it makes 0 sense to bring it. Like sure - you can use it in USA if your killer does not VPN's to that location. But generally the perk is so unfair - the game will wait out your E until you are already on the ground.
Also 80% killers I meat take 3-4 slowdown perks - eruption included + all the nerfs done in all the years that devs decided survivors are here for killer's enjoyment only and getting out of the gate should be an exception to the rule. Result? 61% kill rate and no killer below fair 50%. You already have unfair advantage. Why are you pushing it even further? Do you enjoy your waiting time that much? Do you think that any more survivor (you can rename then to survivor's incentives as the game works right now) incentives will create any more masochists that want to be perma killed even more?
Or let's go at it another way - return to survivors all the resources the game has taken away from them from the start - 2 windows at shack included and in exchange you can take DH+CoH. Oh but that would mean you would not have easy mode any more. Suck up your bias and leave at least something for survivors. Killers have taken enough with their crying like this whole post already.
Slow down perks have nothing to do w/ 3 hit down survivors all game. This should be 1 use like Unbreakable and DS. NO more.
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@Xernoton said:
https://forum.deadbydaylight.com/en/discussion/comment/3268452#Comment_3268452
Please don't forget that DH is no guaranteed free health state. Its annoying and not especially fun but you can often enough wait it out. There is counterplay to DH. Its just tedious. Before the nerf there was literally no counterplay to DH for distance.
Watch the video proof I shared/edited into the first post of this thread. OP
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@Xernoton said:
While I do agree that DH is still annoying, it is not so strong that limiting it to one use per trial would be justified anymore. The problem I see however, is that DH's pick rate seems to grow again, meaning even the DH nerf was not enough to change the meta for long. Circle of Healing would not be as bad if it didn't stack with other perks and medkits. The other boons are honestly fine. Maybe BHVR could take a look at some of these totem spawns, though.
One DH is incredibly valuable. Now it’s being used soooo much because of its crazy chase prolonging power that can be used every minute after a cool down. Seriously let’s take the game back to 2 hits to down someone. Survivor’s don’t need 3 hit downs all game long
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@GlitchyGamer said:
It's that simple. This game is exhausting to play anymore. Almost every single match is unbalanced and toxic. Killers are buffed into infinity and survivors nerfed into the ground. The match making allows toxic swfs to bully the killer and killers to bully solo que/duoing survivors. The gameplay is repetitive. You have to hide your prestige/avoid your mains due to lobby shopping and tunneling. Nothing has been done to stop the camping or hitting on hook and tunneling is still easily done. The toxicity is rampant on both sides. Behavior wanted to shake things up and "Change the meta". They sure did. Welcome to the most miserable era of dbd. Don't be surprised when you realize your player base has evaporated. You can't expect people to want to play on what is clearly the losing side and not get tired of it.
This contradicts itself in a few sentences. Killers are buffed to infinity- toxic swf bullies killers….???
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Well I want base kit noed because it’s an unfun gameplay loop to have everyone use dead-hard, ds, coms coh for everyone to use…..lol
or how about base kit Devour to stop camping….lol
honestly NO more base kit anything!
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@Archol123 said:
https://forum.deadbydaylight.com/en/discussion/comment/3267421#Comment_3267421
For years BHVR has compensated bad/unfun gameplay mechanics with perks instead of just making basekit changes to then work around... And it was always if you don't like it bring a perk... I don't think that is a healthy mentality about the game as the gameplay and it's possiblitys must evolve... When you encounter something that is unhealthy or unfun you can work towards removing or changing it...
However I don't necessarily think the way they tested unbreakable was so good that it should go live like that.
This is how the game works. Stop asking for handouts.
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@DudelPuma said:
as it was in the ptb, it can never come in like that, it's like the Nurse, the perks like Power Struggle, Sabo things, all of that has to be changed, because the swf troops will definitely abuse it
prefers instead to do it the way it only activates when there are 3 people alive, ie if a swf with 3 people would want to abuse it, the killer can handle it much easier and with 3 they won't have as easy an abuse, it can't be slugged for the 4k, helps the solo q stand up on its own, and more
The idea is very good against slugging, but I see the problem here very clearly because of the swf, maybe make it so that everyone who plays the swf (in a party) can stand up for themselves a maximum of 1x and solo q can always do it, or other ideas it should never come in because of certain perks and sabo actions
No more base kits! Bring the appropriate perks to counter what you hate. You have 4 slots we don’t need an imaginary 5th
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If you DON’T play the killer - It requires too much effort. Players can’t hang back on the edge of the map and expect things to work out. No one will carry you. It’s 100% your loss and that hurts too much. Just look at the crazy high amounts of DCs from survivors being downed 1 time.
if you don’t play survivor - it’s because you can’t stand the lack of effort from others…at least this is my #1 issue. Maybe your tired of the generic camp and tunnel 1 out tactics from desperate killers who think this is the ONLY way they can get a 4k
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@TheycallmeLix said:
Not trying to make a us vs them thread, so let’s keep it civil.
Killers: Pain Res/DMS/Eruption/COB/Overcharge/Deadlock and NWO.
Survivors: Dead Hard/OTR/Sprint Burst/Adrenaline/DS/Windows and Boon totems.
Honestly, I really prefer the old meta cuz this new meta is really annoying to go against and it didn’t change much if you look at it right now. People still bring Pain Res and DMS and Dead Hard with OTR almost every game. Old meta was so much better, and less stressful to go against then the new meta.
What are your plans thoughts about it? And is the 80 sec on a gen gonna comeback or is gonna stay 90 sec gen time forever?
Every meta is boring after a bit. I know what to expect from killers and survivors most games. As a killer I don’t use metas and I’m having GREAT results. People aren’t ready for the counter play.
‘As survivor I don’t use metas either. I’m mainly soloQ so I run perks that give me info and help us get out asap as a group
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@PB_TORCHer said:
Yes, I want to support DbD. I wait for sales usually and have bought originals w/ shards. I’ll probably just buy this upcoming chapter w/$. I’ve payed full $ for originals before.
At this same moment I’m waiting for the last RE pack to go on sale.
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Yes, I want to support DbD. I wait for sales usually and have bought originals w/ shards. I’ll probably just buy this upcoming chapter w/$. I’ve payed full $ for originals before.
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I see fellow survivors do nothing but self care and boon lighting getting more bp than me some games and they did NOTHING to help us get out by doing gens. Boon kinda bother me on the survivor side more than help my soloQ games. As a killer I snuff them ASAP.
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Just to say. I ranked to red 2 as killer and didn’t lose a match last season. I never play the camp tunnel 1 out style either.
I made to Red 1 a survivor last season as well.
I think you need to work harder for these sharing power perks. That’s all
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Boons should take 30 seconds to light and CAN NOT!! Cover/undo a HEX.
IDK if this happens, but Hex’s should snuff any boons when activated
‘Here are 2 changes that could even them out more. The possibility of FREE heals for everyone all game long is crazy nowadays. Plus shadow step and the unbreakable one…Wow survivors still have it easy.
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Anyway this post is about Pi’s- pig Leather outfit sale request and a thanks for the sale on the others
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3266333#Comment_3266333
The fact that they recently said they're going to start changing more, and plan to make all original outfits available for iri shards eventually.
Eventually. Spending $3 is nothing to me now
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3266316#Comment_3266316
by 'free' I meant the ones that will be available for shards.
what makes you think that?
The Japanese outfits changed except NEAs. They’re 4 years old.
what others changed?
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Ghostface is one of my FAVORITE killers to play as. I get revealed easy at times
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It’s a sore loser term that calls yourself out as a lesser player trying to feel better
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@Thusly_Boned said:
I may have misunderstood something (someone correct me if I have), but depending on your level of patience, I would wait to buy any further original character outfits that cost auric cells. I believe all of them not tied to another license (like AoT, for example) are going to be made available with only iri shards at some point in the not too distant future.
Too late for this case, but I would save all your auric cells for licensed stuff.
These are old outfits. Especially the Dr. It was his first cosmetic.
the only outfits that turned from cells to shards are the Japanese ones from the spirits release. Nea is the ONLY not changed. This really doesn’t happen. I’ve been playing since 2017 before cosmetics were available in a store.
Both are $ only and spending $3 on each isn’t anything too me. Compared to grinding 100s of hours for just 1 devotion level worth of shards. I couldn’t get these specific ones anyway with shards.
I saved my last devo level shards for a Feng outfit-the red hoodie look-
I just want stuff for my new account. I wish we had cross-save from psn-Steam. I was past Devo13 with tons of unlocked items and cosmetics. Now I have start over and again Default skins are disappointing to me.
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/3265750#Comment_3265750
Indeed, they may only be on sale now because they're going to be the first round of 'free' outfits.
Free outfits? I doubt it. What makes you think that?
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@Tragopan said:
https://forum.deadbydaylight.com/en/discussion/comment/3256695#Comment_3256695
Hide, seek, chase. Camping and tunneling the hook forgoes the entire purpose of the game. Breaks the immersion of a survival horror. Arcadey bollocks.
This is my LAST comment of yours I’ll read and reply to….Your Justifications for a offense able to be banned is hypocritical. One is allowed one is not.
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@NoOneKnowsNova said:
https://forum.deadbydaylight.com/en/discussion/comment/3256697#Comment_3256697
They're not God tier because;
Exponential: You have to be within range of the boon while also the killer needs to slug you in said range. And if the killer sees the boon when they chase you or down you they can just remove it. This is incredibly niche and will very rarely get any use. For reference I've seen this boon used multiple times while playing and I've never seen someone get use out of it even though I don't shy away from slugging.
As for Dark Theory, no scratch marks isn't too powerful. You can hear survivors run and breathe, and if they're injured not only do they make grunts of pain, but they literally leave a blood trail that you can follow instead of the scratch marks, rendering this perk mostly useless.
The only strong boon is Circle of Healing. The rest of them need buffs.
They’re situational and God within range
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@dugman said:
https://forum.deadbydaylight.com/en/discussion/comment/3256548#Comment_3256548
I don’t think Exponential and Dark Theory are all that effective honestly. I’m not saying they’re useless, sometimes they work, but I definitely wouldn’t call them “powerful”. 🤷♂️
How is Unlimited and boosted revival and No scratch’s Not GOD tier?. These are practically game breaking, just not common
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Again….. Steve Suicided, ToxicAlex-lol died after a bit. It never ends
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@Tragopan said:
https://forum.deadbydaylight.com/en/discussion/comment/3256648#Comment_3256648
Say what you will but I won't budge on the matter. Hitting the Killer where it hurts (pips) is justifiable as opposed to being held hostage in a game where you would have depipped anyway due to the Killer's behaviour. Not rewarding the Killer for said behaviour = just don't play. Generate no further points for them.
Get better a looping. Then you can brag about how some dumb killer tracked you all game.
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My only thought to counter DCs- the immediate time penalty should stay and a LOW # counter for players to clearly see. Renewed only 1 time every 3 months- limited (5) uses = Heavy penalties.
these players can’t handle the game and a ruining it. Why would you want them back anyway. So they can ruin more games?
Giving week long or more bans should be implemented.
If you have bad internet . Get a better setup.
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@Tragopan said:
https://forum.deadbydaylight.com/en/discussion/comment/3256620#Comment_3256620
Just because BHVR doesn't address it doesn't mean it isn't a problem. There is a reason why there has been a massive Survivor exodus since the perk rework. It's because camping and tunneling was no longer punishable via in game mechanics (DS) as well as certain perks getting a lot of benefit out of camping and reusing the hook (Resonance).
So long as nothing is done to stop the sinking of this ship Survivors are entitled to whatever tool they feel is necessary to cope with this game destroying behaviour. DC away brothers and sisters. Don't give the campers or tunnelers a pip. Period.
If what it takes is bad form (DCing) to counter toxic and game destroying behaviours (camping and tunneling) then so be it. If every game with a camper has a DC then BHVR is able to see that and will know that these two behaviours go hand in hand and must do something to address it.
Entitled- the key word/thought you don’t deserve



