PB_TORCHer
PB_TORCHer
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DCing is a plague to dbd
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Very NEXT game Killers do it too…..lol
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@PB_TORCHer said:
https://forum.deadbydaylight.com/en/discussion/comment/3256605#Comment_3256605
let me rephrase that - Desperate and boring
its part of the game like it or not. It doesn’t make dc ok
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3256603#Comment_3256603
Camping and tunneling are some of the strongest strategies a Killer can employ.
let me rephrase that - Desperate and boring
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My NEXT game
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@Tragopan said:
https://forum.deadbydaylight.com/en/discussion/comment/3256594#Comment_3256594
I disagree. So long as BHVR refuses to address this toxic behaviour it is left to the Survivors to protest/make a statement any way they can. If you're going to camp and tunnel don't expect to get a pip.
Camping and tunneling isn’t toxic. There a (weak/boring) strategy. That’s all
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@Tragopan said:
https://forum.deadbydaylight.com/en/discussion/comment/3256594#Comment_3256594
I disagree. So long as BHVR refuses to address this toxic behaviour it is left to the Survivors to protest/make a statement any way they can. If you're going to camp and tunnel don't expect to get a pip.
DCing is crybaby toxic behavior. 2 wrong don’t make a right. Now you ruined the game for everyone cuz you can’t handle the game not going your way.
Toxic x toxic = trash players everywhere
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My game that I haven’t closed yet
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DCing isn’t justified no matter what you want to tell yourself
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@Pulsar said:
"Killer camps = you do gens."
This isn't entirely accurate anymore. Due to gen time increases, it is much harder to do gens if the Killer is camping. Borderline impossible to escape if they get an early down.
What does this have to do with dcs. Camping isn’t that big of a deal and doesn’t happen constantly- in games I play. Dcs happen CONSTANTLY
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@Orochi said:
https://forum.deadbydaylight.com/en/discussion/comment/3256553#Comment_3256553
Huh? Yeah of course it's a way to win. I slug as Killer also. But it's not an auto win if at least one or two have Unbreakable. That's my point. It feels like you HAVE to run it just so the Killer doesn't steamroll a match by slugging. If it's base, at least Killer will have to think a little bit about doing it instead of just going ham with little fear that someone will pick themselves up.
I can't control the other 3 Survivors to not misplay and throw the whole match by being too altruistic or whatever else they did to cause the snowball of slugging.
I would hope they could implement it in a way that doesn't just flat out invalidate slugging though, cuz that would be a bummer too.
I and others will still slug no matter what the base kit or perks are…again it will NEVER go away
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2 games later and I got another one. They were the second caught before a gen was completed. #1! Problem is survivors
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@Orochi said:
https://forum.deadbydaylight.com/en/discussion/comment/3256522#Comment_3256522
Being injured doesn't lose games. Getting in a situation where the Killer ends up slugging everyone (Starstruck Nurse for example) can lose games. Yeah we can argue it might have been on the Survivors side for making mistakes or whatever other variables, but it's still not something one can predict the Killer is going to do. That's why it feels necessary to run Unbreakable, because that situation is just a big bummer and it is your only hope of turning the tides unless Exponential just happens to be up and you are close enough to utilize it.
Like I said, I don't care if it makes it in either way because I know it will hurt Killer and I can still just run Unbreakable. But I get why they considered adding it because it just removes that feeling of necessity, just like it used to feel with DS and BT for tunneling.
That’s called winning. Slugging is going to happen Base kit or not - boon or not- unbreakable or not. I will still slug if I need to. If survivors swarm, sabo, or in a bad position I can capitalize on. I will slug you, they will slug you. It’s never going away no matter what.
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survivors even get up to 5 useable totems plus infinite rekindling. White up to 4 players using them. This is a lot of power
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@dugman said:
It’s perfectly fine for Boons and Hexes to not work identically so long as the individual perks are balanced around that. And that’s already the case, most Boons aren’t even used more than average because their effects are ok but not top tier. The only Boon anybody ever actually complains about is Circle of Healing, it’s an exception among these perks in that its effect is top tier and that’s why it’s in the top four or five most used survivor perks.
Personally I don’t think Circle of Healing even needs a nerf at this point, it’s a solid perk but I’ve seen plenty of games where survivors actually lost the match because they spent so much time trying to keep that perk up they neglected the gens in the process. It a great perk but might not actually be an overpowered one. So even if it turned out to need a nerf still it would just be a small one and not a total overhaul. And the Boon system as a whole definitely doesn’t need a nerf, do you really think Dark Theory and Exponential and Shadowstep ought to be weaker?
The rekindling seems unfair in comparison. That’s all. Every boon is powerful just not common to see
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@Orochi said:
I don't even care about it weakening Killer or find slugging that annoying/oppressive of a strategy. I'm just tired of running Unbreakable in all of my builds in the off chance I do get slugged long enough to even use it. I actually like running fun, synergistic builds but having to run this perk that ends up being a wasted slot most of the time is what is getting annoying.
Another thought about your mind set.
As a killer you can’t be upset gens get done too fast when you don’t run gen perks and They want to run “fun/synergetic’” chase perks instead. Case closed.
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What s next?… survivors hate being injured and it’s too risky to be in that state so everyone get base self-care….lol
Many things are available to help aspects of the game you want to avoid. Run the perks = issue fixed
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@Orochi said:
I don't even care about it weakening Killer or find slugging that annoying/oppressive of a strategy. I'm just tired of running Unbreakable in all of my builds in the off chance I do get slugged long enough to even use it. I actually like running fun, synergistic builds but having to run this perk that ends up being a wasted slot most of the time is what is getting annoying.
i want perks that give move value as well. So I NEVER complain about slugging.
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@Omans said:
https://forum.deadbydaylight.com/en/discussion/comment/3256266#Comment_3256266
Very, very bad take.
Why do you think the devs came up with this basekit Unbreakable idea? It is because slugging for the 4k happens A LOT.
Boring. Unhealthy. Unfun.
Whether or not basekit Unbreakable fixes the problem is hard to tell. Too early to say, but to blame survivors for being slugged so often is..yeah, not a good take.
I blame that dude for hiding while slugged so they won’t get found. Now your on the ground too long …your fault. Use the perk or the boon and stop complaining
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Boon should be one use. Then they will be equal. Sure relighting hex sounds great but that’s the risk reward with a very powerful perk. Boon heal, hide scratches, auras and unlimited Unbreakable that can be relight countless times. This is OP and should be happening.
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@Roaroftime said:
Basically it's ok to buff the entire killer base-kit and buff half their perks i.e., eruption but when survivors ask to not be slugged on the ground for 2 minutes because it;'s really boring and unhealthy for the game they don't care. They're promoting unhealthy game play and trying to make it boring for survivors probably so that more people play killer.
Your gonna be slugged.
Bring Unbreakable. We have a perk for it. It shouldn’t be given free w/o. We have 4 slots it only takes one if you hate it that much. I play red rank survivor often and it’s not that big of a issue. I almost NEVER get left to bleed out.
‘Also don’t go hide on the ground. Be where you can be picked up and hooked. It’s your fault being in this situation too often
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@Ricardo170373 said:
Honestly, im be very, very frustrating with this game, because, when i play survivor, my teammates are dumb and killers are tryhard, slug, 25% escape rate. so, when i play as killer, i go against brand new parts, toolboxes, offerings, squads, gens flying and i cant do anything in my matches, this games at this point is so frustrating, to the both sides. How people can play this and have fun? i always have angry and sad, after 4 years im really thinking stop play this game, unfortunately
If the killer is winning why do you call them ‘TryHard” sounds like entitled winning. Rethink your strategy perks, killer choice or just STOP making a big deal of it and Try Hard ;) to have fun
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If survivors really hate bleeding out run unbreakable……nuff said
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@ReviloDBD said:
Just curious what happened, I remember it was on the PTB for a while, then nothing happened, and now we have a brand new PTB with other content?
Or is it apart of it? I haven't been paying too much attention, so just wanted to ask.
As a Survivor- I’ll just leave people on the ground while I finish the gen if I know they can get up on there own. So I’ll stay busy instead of dropping everything to help. Survivors who complain about bleeding out- this will change NOTHING, The killer nodding or whatever will just stand over you and down ya again. So you’ll still get left to bleed out
As Killer- this would be a terrible change. Slugging is a powerful strategy. This doesn’t mean it’ll stop either. I expect players to get up some how anyway if there left down too long.
Please DEVS NEVER change the game for this. It will only be for the worse. 👆
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I don’t like they show this. I wish it wasn’t a thing. It’s pointless besides a flex you play a character too much. Dodges if your high or low.
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@YOURFRIEND said:
https://forum.deadbydaylight.com/en/discussion/comment/3253684#Comment_3253684
..... Yes? I consume a great deal of horror media and Splinter is a good flick. It's tense with body horror and a few surprises. As opposed to terrifier which is just a slasher boiled down to bare bones. No characterization, no real tension because you're not invested in any of the characters or the setting. It's just gore stuff which isn't interesting.
Again, all hallows eve is the superior film. The framing narrative and subsequent vignettes give a reason to strip out the characterization. Rather it builds tension and curiosity about what exactly this murderous clown is and why he's doing what he's doing.
Splinter was hard to sit through the trailer. Generic vanilla cast at a gas station. Never will watch it.
so you saw the newest Terrifier at the movies even though you think he’s boring…bs or dumb probably both
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@YOURFRIEND said:
Art the clown is boring. Those films are terrible with the exception of all hallows eve which is pretty good.
My dream IP is Splinter.
Just watched the splinter trailer………….really? XD
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@YOURFRIEND said:
Art the clown is boring. Those films are terrible with the exception of all hallows eve which is pretty good.
My dream IP is Splinter.
Lol
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And Oderus of Gwar needs to be in dbd
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I’ve been massacring players this event. Only 1 escaped through the door -I let them- and maybe 2 hatch’s out of dozens of games. Only 1 game got to 1 gen left most are 3-4. Some got 0 done.
Perks, slugging, mind games and how to utilize the power is everything. Infectious fright-star struck- corrupt intervention-BBQ. This build will END 99% body blocking. It will give awareness far and close. Instadowns and Group them when it starts while not letting gens get worked on the second the game starts also. I snow ball the game every time.
It helps to watch videos to see how others make the most of specific killers.
learn pathing and how to predict
GGs coming your way
ps throw a yellow mori in for the chef’s kiss at the end
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@UnknownKiller said:
They should do a special shop part to recycle event stuff into bp like you can choose how many you want to use and then get ur bp
Yes!! Honestly anything would be great. Even 10% back. Probably nothing :(
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@SleepyWillo said:
I mean... you brought moris to an event instead of the event offerings. That's on you.
Besides, the event offerings are one of the cheapest things on the bloodweb so it actually meant getting better addons and offerings was easier. And you can use those next year instead of tunneling of the hook to avoid DS or saves (which was what every killer I versed did when they brought a mori during the event)
I never play like that. I mainly use yellow mori’s because there so fun to end the game with. They don’t effect a single thing on how the game plays out. Baby killers camp/tunnel I’ve been in the fog for 5 years. My play style is aggressive.
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@GuyFawx said:
let us hope they dont deactivate them like they have with previous event items
I wish these events only gave cakes or items like this. I’m sure nothing will happen with them, like all the other events
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I use a mori almost every game. Yellow is such a great way to end.
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100% remove ALL map-hatch and basement offering. I wish I actually got something useful instead.
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@hiken said:
https://forum.deadbydaylight.com/en/discussion/352944/today-is-dc-i-m-a-baby-day-lol
i dont see how they leaving affects you in any way is them getting penalization, not you.
You’re one of them XD
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The game just now Yui got hit by the Wraith she came by me near a pallet. I was gonna take the agro, but the Wraith dropped chase to go elsewhere and the Yui DC’d I don’t get it at all. There has been multiple since starting this thread.. Officially Baby Day not Halloween
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I wish they didn’t show prestige #s. It’s not needed and causes dodge’s
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Any time we want
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@GentlemanFridge said:
It's 0,25 seconds.
It’s not needed at all
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@burt0r said:
Exclusivity sadly sells.
Cool outfits sell regardless. I got Dwight, don’t care about Jane
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@DragonMasterDarren said:
I do not care how many people are going to tell me "i play Bubba and i don't facecamp" because at this point i do not believe anybody actually DOES use Bubba to play normal chases, i have seen a grand total of 9 Bubbas in the last 4 months and every single one of them downed someone and then either Insidious camped, or just normal face-camped, without fail
This isn't fun, I doubt the people playing this "strategy" are doing it for anything other then morose shreds of joy, the person on hook isn't allowed to play the video game at all, and the other survivors are basically forced to play "Gen Repair simulator 2022" and then leave, a grand total of 1 interaction happens in the entire match, it's boring
what makes this even more infuriating is that BUBBA KICKS ASS IN CHASES, his chainsaw is amazing for getting rid of pallets quickly, and there's even mind-game potential with it since you can back up and hide your red light, but nobody seems to give a flying ######### about that and instead just face-camps because "hurr durr consequence free downs because the chainsaw instadowns hurr durr"
Fully rework Bubba, he needs more incentive to actually use his power in chase rather then down one person and then effectively kill any form of fun that the match could have
I never face camp and I play bubba sometimes….NEVER. I have played a few games against Bubbas recently and maybe 1 didn’t face camp. I just do all the gens
i had one camp me yesterday, the door opened I jumped off and escaped 😁
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@Kosturko92 said:
Nice balanced game
Rules of a survivor escape streak: All survivors will start with no items. Survivors who escape with an item may use it in future matches. A win is 3-4 survivors have to escape the match. No offerings or item add-ons are allowed. The team can only use every perk once.
Check this guy on twitch, currently 52 win in a row SWF survivor team, yeah really balanced game, always getting 4 escapes
Now imagine if they used best addons/ittems/stacking perks
Good balance
The imbalance is from map chat. Players leaking info from across the map is broken. You shouldn’t know everything happening everywhere. I think this is “allowed” cheating. DbD should have rank match making that is solo ONLY. If you think your a GGEZ winner w/swf remember you had everyone holding your hand the whole time.
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I don’t care for them or the basement/hatch offering. These take a space on blood webs that could be more useful imo
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@Alen_Starkly said:
How many of you have been deciding which role (survivor or killer) to play, based on the bloodpoints incentive active at the time?
Ever since they were introduced, I have not played a single match based on the active incentive. If I really want to play a certain role, I will play that role. The BP incentives are too weak for me to pull me to play the role I'm not in the mood to. The only thing that pulls me personally to play a certain role (usually killer, 'cause I prefer survivor) is when there are tome killer challenges that I want to complete.
In my case, I mostly want to play survivor, and the incentives are on survivors most of the time, so they coincide nicely, but even if they were on killer, it wouldn't motivate me to play killer instead. I think that for me personally, what could motivate me to play a role is if there were iridescent shards attached to it. Or just player EXP, which influences the rate I get shards at.
Killer queues are still long from time to time, so incentives don't seem to be working suffiiciently.
I'd like to hear your opinions.
I noticed survivors get the bonus a majority of the time. If I’m playing to grind I’ll choose the bonus bp side. I like these are offered. Shards would be AMAZING to get. Let’s hope :)
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/351906/item-switching-last-second
https://forum.deadbydaylight.com/en/discussion/comment/3239878#Comment_3239878
https://forum.deadbydaylight.com/en/discussion/comment/3240292#Comment_3240292
It's toxic that devs decided to show what survivors are using in the first place. More so, because killers can bring anything and survivors don't even know what killer is against them. This is toxic. Ability to switch last second is still unfair to survivors. Get over it
Now killers can’t change in a lobby soooooo? Idk if players change I just think it’s dumb and you’re not slick, just a douch .
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@Lastchild said:
https://forum.deadbydaylight.com/en/discussion/comment/3239481#Comment_3239481
Are you aware that buying a skill in the shrine is less profitable than prestige the associated character?
How will your idea of adding 8 skills instead of 4 help people?
who does it help?
Have you thought about it seriously?
Or is it not at all what you imagine?
the ONLY reason I’d buy in the shrine is if I don’t own the character and have no plans on getting it, but I want the perk
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@Aceislife said:
Not toxic at all, I usually do this with flashlights so hopefully the killer wont bring Lightborn. Its probably to avoid certain perks and dodging. Its completely fine.
It’s shady and toxic. Idk what you’re telling yourself. I hate survivors that do this. You think your sly and pulling a fast one. So yes TOXIC
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If we want to play any game on a different console/pc or even pc site you have to rebuy the game and dlc same as ALL games not f2p. As I said they would have sold more and probably not waited if I had access to the unlocks tied to dlc.
If we don’t own the dlc character, but are sharing the perks the could be locked like the BP offering are atm
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@HarlockTaliesin said:
What a waste of money. Plus, it just reinforces them not to push more for cross progression since they're making more money by forcing people re-buy the same stuff over again.
I'd have dropped that cash on some better titles from higher end companies that engage more with the players and have a better track record for maintenance/bug fixes. :/
I don’t have to pick and chose one game or the other. DbD is my most played game in the past 5 years. I’m happy to have a variety of characters and perks to use again



