Hooks Should be Permanent

Another archaic symptom of the past design choices, breakable hooks on death are just not needed in this game anymore. Especially considering the fact that we have Scourge Hook perks that rely on breakable hooks to even get their value in the first place.

Like keep the ability to break them as the Survivor, that's completely fine even if it frustrates me when the occasional Sabo Squad comes out of the woodwork. But make the hooks just not destroy themselves upon sacrificing a Survivor.

Comments

  • It was originally introduced as a way to discourage camping.

    But it was not really effective and when you consider the amount of issues it creates by existing, it really should have been removed long ago.

  • @Icaurs said:

    It was originally introduced as a way to discourage camping.

    But it was not really effective and when you consider the amount of issues it creates by existing, it really should have been removed long ago.

    Making the hooks indestructible again will on the contrary increase the probability that other killers than cannibals will start camping.

  • @Lastchild said:

    https://forum.deadbydaylight.com/en/discussion/comment/3261926#Comment_3261926

    Making the hooks indestructible again will on the contrary increase the probability that other killers than cannibals will start camping.

    What would be the benefit of basement hooks then? Location and that's it?

  • @Clockwork_Enigma said:

    Another archaic symptom of the past design choices, breakable hooks on death are just not needed in this game anymore. Especially considering the fact that we have Scourge Hook perks that rely on breakable hooks to even get their value in the first place.

    Like keep the ability to break them as the Survivor, that's completely fine even if it frustrates me when the occasional Sabo Squad comes out of the woodwork. But make the hooks just not destroy themselves upon sacrificing a Survivor.

    Or just not create hook dead zones lol

    It's like pallets, you're meant to conserve them and try not to create deadzones

  • @not_requested49 said:

    https://forum.deadbydaylight.com/en/discussion/comment/3262138#Comment_3262138

    What would be the benefit of basement hooks then? Location and that's it?

    This is currently the case so talking about it in the conditional does not make sense.

  • @Lastchild said:

    https://forum.deadbydaylight.com/en/discussion/comment/3262320#Comment_3262320

    This is currently the case so talking about it in the conditional does not make sense.

    Basement hooks are permanent and can't be destroyed in any way so technically OP's suggestion already exists.

    Either be more smart where you hook to not create deadzones or hook in basement instead

  • its good for the one reason if a hook one place which really favors the killer, they can only do that once.

  • I agree, but as a compensation, if you sabotage within 12m of a killer then it should add 20% wiggle progress.

  • but if they make it so there arent hook deadzones then you dont get to use the bleedout feature

  • @Clockwork_Enigma said:

    Another archaic symptom of the past design choices, breakable hooks on death are just not needed in this game anymore. Especially considering the fact that we have Scourge Hook perks that rely on breakable hooks to even get their value in the first place.

    Like keep the ability to break them as the Survivor, that's completely fine even if it frustrates me when the occasional Sabo Squad comes out of the woodwork. But make the hooks just not destroy themselves upon sacrificing a Survivor.

    I think a hook used to hang a person makes sense is not used to hang another on top of it :')