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Cyber_Atlas

Cyber_Atlas

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  • @AMOGUS said:

    https://forum.deadbydaylight.com/en/discussion/comment/3268894#Comment_3268894

    I'm sorry but I can't agree with this, and this doesn't account for 3 gens.

    Empathy can work better than people expect. but rotating gens is not good counterplay. Better to just tank Eruption at that point.

    I barely ever lost because of Eruption

  • @KniQ said:

    Dead hard animation so frkin slow I m pressing button my character stretches his arm forward but still didnt work because animation is so slow

    Hopefully will improve with the next updates

  • @duygu said:

    it doesn't matter whether he is B or below tiers, because there're only 5 killers in this game who actually reward your skill and counter the most popular strategy that doesn't require more than a button's press, and the knight will never be one of them. you'd get held W no matter where his design goes unless they significantly change him.

    That's why it will be used to proxy camp ^^

  • @Beolthar said:

    Which Killer needs to be reworked to be compatible with the current state of the game? It could be a few minor adjustments or a complete overhaul of the killer's power (what it does, how it functions, etc.).

    Please leave a comment about who you chose, why you would rework them, and how you would rework them!

    I will vote for Trapper. It's an iconic killer and it doesn't look well for the brand that it is also its weakest

  • @just_one_player said:

    I know this topic has already been discussed in other posts, but I want to address this discussion again so that it becomes increasingly clear to devs that this perk is unbalanced and that no mechanic should have a counterplay exclusively available for SWF. If they nerfed Wraith, Stridor, Balanced Landing, Blast Mine and so many other things for a lot less complaints, I'm hoping they can send this perk back to hell.

    My suggestions are:

    1 – Incapacitated status occurs 5 sec after a survivor is hooked

    2 – Effects (explosion and incapacitated status) occur 1 sec after a survivor is downed

    3 – In the moment the survivor falls, a hard skill check is triggered and if the repairing survivors miss, they will be incapacitated

    Empathy/Bond. Rotating gens when the killers hits someone after kicking your generator.


    + no one forces you to play alone and not communicate -> you shouldnt force the meta to change around a very unoptimized survivors setup

  • @AJStyIez said:

    I have to admit that I've been very hard on BHVR out of love for DBD, one of the games that I've kept in my rotation for years even when I take breaks from it and start to get triggered by it. I have criticized perk/mechanic changes, choice of words when responding to the community, a lack of transparency at moments, the opinions of other players but I'm not a hater and I will definitely continue to support the game and create content for it because at the end of the day its at the top of the genre and provides a lot of good memories for thousands in the community. There are some people out here that mindlessly toss negative opinions with no insightful feedback onto the Devs or the game and it can be unfair to other plays and BHVR when they never give them their props, but there's still a smaller % of us who only say harsh truths because we wanna see the game improve. We know it can and despite some things I'm still not happy about it is getting better. The effort to close out 2022 strong with meaningful updates and at least be open to experimenting with new concepts is refreshing and brought back hope for a lot of people

    Even though I have some edgy takes on the upcoming chapter I will still buy it and give it a fair shot. I look forward to seeing some more QoL improvements to the game and I hope BHVR can elevate to a new unseen level in 2023

    Off of DBD alone I've met and gotten the chance to play with some very down-to-earth people that grew into IRL friends (Some of which I've already met or plan to meet IRL), part-time content creators that I continue to support and those who have supported me, and of course the celebrity content creators that are all cordial and helpful for the most part by providing their own sub-platforms within DBD to bring people together. I've even had some back and forths with people on the forums that make me think afterwards "Damn, this person is probably cool and I agree with some of what they're saying, maybe I went a little too hard and should rethink my perspective".

    There's a lot of cool people to meet here in-game or out of the game and DBD makes that possible. I complain and talk my talk, but you still have to give credit where credit is due. Without BHVR none of the little debates, arguments or content would exist. There wouldn't be a massive platform and community here to interact with. There may be only 30-70k people playing DBD at a given time but there are much more thousands of people than that are a part of the community and help push it forward. The active player count cannot account for that aspect

    With that being said, thank you BHVR for giving us a platform and community to be a part of and thank you for attempting to juggle all the tough factors at once. Cheers to everybody for the holiday season as well

    Up :D

  • @Bot_Salvo88 said:

    For some reason, a lagging killer can hit a survivor from miles away and a lagging survivor can get the killer stuck in the pickup animation and in the hooking animation. Why is that a thing?

    Hopefully it will get better

  • @Blueberry said:

    He barely got buffed at all with none of the changes having much of any real impact whatsoever and none of his core issues in design were addressed at all. Lots of design issues already at release, feels bad.

    Sad. As I said it will be used to proxy camp at the end. ''Perfectly balanced'' lets goo ^^

  • @AssortedSorting said:

    https://forum.deadbydaylight.com/en/discussion/comment/3268051#Comment_3268051

    I think I misread your post.

    I thought you were criticizing game balance game mechanics like an e-sport.

    Though it seems you're talking more about how people are more interested in showing off their mechanical skills at the game, than viewing the Killer as something that is best avoided.

    Which I agree with.

    But that's something you can modify with your Perk loadouts (using more Exposed applying Perks so Survivors have a reason to hide while exposed or lose out on an additional Health state)

    That is a good point. Maybe it shouldn't be ''forced'' tho, but a natural state of things. So that they feel they endanger themselves doing those actions

  • @Haraak said:

    As you know, BHVR just released the plans for the new chapter after PTB feedback (they ignored 95% of feedback about the knight but ok) and with that, we have a buff for hex: darkness revealed.

    Now, will make survivors scream every 25 seconds.

    So let's make a little bit of math. With a 5 tokens thrill of the hunt, takes 28 seconds to clean a hex totem.

    That means, that while you have all those tokens, nobody can clean hexes as long as face the darkness is up since the scream will presumably make it impossible.

    The only solution would be to 

    1- Heal the affected survivor (or let the killer down him) and then clean the thrill totem as quickly as possible.

    2 - Break a dull totem so the time for cleansing is now about 23 seconds, so you can wait for the scream just beside the totem and then clean it.

    I thought it was an interesting idea and I wanted to share it. That way I don't have to think about why survivors can still see the knight's orb :)

    That's pretty cool. I was a bit disappointed with the new HEX perk as I love the idea of HEX perks and always try to make use of them for at least a couple of killers. Also so that people don't play against the same perks all the time. Now that they rebalanced this perk I will definetly consider some interactions like Haunted Ground - Thrill - Face the darkness - Pentimento for killers ''wtich type'' like the Nurse or Spirit.


    Solutions :

    heal the injured survivor if the killer drops chase (best overall)

    keep the hex, consider the killer knows your location every 25 seconds (best for super otpimized teams)

    find and cleanse the hex face the darkness (the most fun and challenging one) / 1 dull totem


    Approved ! It's not totally unbalanced and it makes the trials feel different. Good job :D

  • @HugTheHag said:

    Maybe I should play in weekdays mornings more when I got totem cleansing challenges then haha !

    I don't think there are this many afk bots currently, I basically haven't seen any for a couple of months, but yeah you're more likely to encounter them at times few people are playing, like in the morning and on weekdays, when people are working.

    Omg same ahahah I always look forward for some afk killers :')

  • @Jallybwan said:

    Let's say for a moment that instead of a slider, we had Shadowborn basekit with the option to switch back to 87 FOV. That would functionally make Shadowborn basekit while still allowing people who don't like higher FOV to switch back.

    The amount of people who think this would be an unfair change is extremely weird to me. Borrowed Time was widely regarded as one of the strongest meta perks in DBD's history. And yet when it was made basekit, most people accepted it as being necessary for the game's health, because it was a good change and we recognized it as such. I recently found this Reddit post from 8 months ago (pre-basekit BT change) offering to trade basekit BT for basekit Shadowborn. Survivors got one of their strongest perks for free, while killers would've been getting a basic quality-of-life/accessibility perk in exchange. Fast forward to now, and it's hard to feel like this post hasn't aged like fine milk.

    Why, then, do people react so strongly when Shadowborn basekit gets brought up? It's fine for a meta perk to become basekit in the name of game health, but it's not fine for a meme perk that some don't even consider a perk in the first place? It makes no sense to me. In the 6 years this game has been out I have seen countless posts complaining that they can't play certain killers - or killer at all - without Shadowborn, and yet somehow people still think it would be a bad change. I don't get it.

    I was fully on-board with the basekit BT change, and I would be even more on-board with basekit Kindred. But at some point you just have to think - with so many perks becoming basekit, why shouldn't we have Shadowborn base? At the risk of sounding like an entitled killer one-trick, it just feels unfair. Idk. I get that not everyone suffers from motion sickness, but it still feels bad to have to waste a perk slot to not feel nauseous.

    Sorry for the rant, I'm just sad and feel kinda scorned that we've heard nothing from BHVR about the slightest possibility of adjustable FOV.

    I had to change my 1000 euros 21:9 for a stupid 16:9 just for this game :') would look amazing on different resolutions

  • @Gandor said:

    https://forum.deadbydaylight.com/en/discussion/comment/3268103#Comment_3268103

    1, it's not free by a very long shot. Changing it to 1 or 0 out is very simple - just get one during your NOED + NWO. And this still assumes optimal play from survivor side

    2, 2 out is not win or lost. It's a draw - and that is one of the worse results such a bubba can get

    https://forum.deadbydaylight.com/en/discussion/comment/3268074#Comment_3268074

    So the counterplay is hoping bubba screws up. Looking at hook is so damn easy and still some bubbas fail in this regard. On the other hand missing that tiny time-window when flash save works is more probable then that. Overall locker saves were more fair then bubba camping basement (even if they were very unfair)

    Draw to who ? If the gates are opened and someone escape it is an happy ending for survivors :') what else do you want ? A 4 man escape ? Well you got to deserve that. Same as a 4k. Tunneling or camping can't give you 4k. Mindlessly doing 5 gens doesn't give a 4 man escape as well. You get caught = gitgud

  • @wimpy said:

    Whatever we report here, the devs aren't going to fix it until the next 6.4.0 patch. I feel ridiculous to hope for that.

    Let's keep this post up for now :) so at least people are aware of it

  • @Pulsar said:

    Bubba's ability to facecamp is a relic from a long-past era of DBD. Something needs to be done about this. Almost every single Leatherface plays this way and it is beyond frustrating to get 3K BP through no fault of your own.

    Likewise, this strategy is viable. It isn't like you'd be throwing to attempt this. You can get consistent 3K's even if Survivors correctly counter you.

    If locker saves are being removed because they remove Killer agency and feel unfair, Bubba's ability to facecamp needs to get yeeted into next week.

    https://youtu.be/y5mBTNZP4v0

    I wouldn't mind it changed. But it's a free 2 man escape if a bubba is face camping. Its not a killer win...


    Hopefully these players get tired soon and I don't experience it often.

    I can see it as a vent option in case the nurse gets nerfed to the ground :') but tbf i don't give a **** about both for now.

  • @YOURFRIEND said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267588#Comment_3267588

    Perks counter perks and killers. I dunno what to tell you, that's just how the game is. You tailor your build to counter stuff you particularly don't like.

    Amen

  • @Lineheart said:

    https://us.v-cdn.net/6030815/uploads/4WAYF0SEDHJ7/pxl-20221118-014133128.jpg

    Completed myers match in both your decents all kills filled. All the criteria for achievement did not gain on PS4. Very infuriating as is one of the hardest achievements in the game.

    DEVOUT EMBLEM IS STILL BUGGED

  • @SweetbutaPsycho said:

    Hear me out pls.

    I know that tunneling is #########, especially hard tunneling and I try to avoid it as killer whenever possible cause I want everyone to have fun. But I also want to win and I'm not okay with just throwing my chances of winning away for no reason. So when I went to RPD there was a kate that I downed after a chase. When she got unhooked I went back to the hook and everyone brought themselves into position already.

    The Jane who has shown me that she has balanced landing was standing on the balcony overlooking the entrance hall.

    The quentin with lithe was standing next to the office loop ready to vault.

    And the meg with sprint burst was camping the god pallett.

    Just the previously hooked kate was sitting in the dead zone in the entrance and healing herself up. So ofc I went for her. And ofc I got the typical "OMG filthy tunneler" complaints afterwards. But in this case I feel like tunneling was justified. If u dont want ur teammate to be tunneled at least try to make it more attractive to be chased by the killer. Not do it like these 3 and stand with ur exhaustion perks next to beginning god loops and basically go "but now u have to chase me or ur a tunneler".

    PS: this is not a threat against tunneling in general.I know hard tunneling exists and is unfun and a problem. I just want to point out that there are situations where I think tunneling is totally justified.

    If you die within 10 seconds from when you get unhooked the unhooker* should loose points. You are getting killed by your team mate. It's not tunneling, it's stupidity.

  • I think killers should be more feared and respected for the sake of the game. But I don't think killers should be much more powerful. It has to do with some graphics enhancements and with some quality of chase improvements. Possibly reducing how impactful are pallets. Introducing more elements survivors can use in* exchange. Medkits need a slight adjustment as well as the meta of taking hits makes 0 sense lore wise. I accept it for life threatening situations (tunneling/unhooking) but not for keeping the killer hostage in front of an hook.

  • @FilthyLegionMain said:

    https://forum.deadbydaylight.com/en/discussion/comment/3268082#Comment_3268082

    Once again proving how we need voice comms. I couldn't care less if this community is too far gone. We NEED communication in solo other than pointing, waving and teabagging.

    Agreed. I keep saying it as well. Your choice of playing soloq and isolating yourself ! Every time I get tunneled out of the game I blame my team mates, we think back and improve. Same goes for when someone dies (3 hooks) and there are some people with 0-1. Often doing gens on the other side of the map. If I have 0 hooks and 1 team mate is at 1-2 it is my interest to go and suggest to be chased. Eventually making the killer think I am an easy target. Very few killers will commit to tunnel when they are literally body blocked. And it just takes the minimum amount of communication.

  • @dgbug said:

    yeah.

    this game's balanced. shocker, right?

    think on that for a bit.

    • your favorite least favorite killer main, dgbug.

    Finally someone saying it :')

    It is balanced around the idea that if survivors cooperate and play their cards they WILL escape.

    If they don't, they will get recked.

    To hell all the vocabulary of tunneling/camping ^^ a 2 men escape is still a win and nothing a killer can do can grant a killer win.

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/3268058#Comment_3268058

    I wasn't condoning quitting

    I was condoning quitting dbd if it's you're not having fun with it, whether that's after 1 bad match or several

    Quit after the trial. Everyone abandoning mid trial is not respecting other people's time.


    If the killer dc survivors won. No one suffers from it.


    If a survivor dc/gives up at 5-4 gens you are ruining other 3 people fun. Not the killer. No matter which killer or map is. No matter what's in your head YOU are the problem (for them).

    It is also the no. 1 reason why I will never play soloq. Because I cannot control it. It's just too frustrating playing with someone not even trying. It never bothers me a person failing miserably / doing mistakes, but rage quitting always gets me to the point of I just want to report them for bad behavior.

  • @Brokenbones said:

    https://forum.deadbydaylight.com/en/discussion/comment/3267975#Comment_3267975

    Why wouldn't you stop playing the video game if the video game isn't fufilling the purpose of a video game

    You can always change game actually. Instead of ruining your team mates experience ^^ It's literally the no.1 thing I dont stand in this game

    playing in a team with a quitter

  • @AssortedSorting said:

    Horror in excess is simply bloodsport. (Not that I don't like horror thematics, just don't use "horror" as an excuse for unengaging gameplay)

    Explain better I guess ? I think DBD can dominate this genre of games in the future years :)

    @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/354942/dbd-as-a-sport

    lmao, dbd had it's time to become something better, but devs after each update released have worsened the situation instead of improving it. i was like you in the earliest days of my games, then after reaching a certain point i realized how much hopeless this game was (is). Sooner or later you'll start to see it too...

    Maybe! Maybe not. I like the developers work so far. I wish the game to take a brave direction instead of some ''killer/survivor sided'' adjustments. The potential is unlimited

  • @TheSubstitute said:

    Hey, I thought it would be interesting to go over reasons that the Nerf Nurse threads exist as I think the reasons why they exist are more complicated than the usual 'this might be too strong' or the 'I want everything to benefit me' arguments.

    Disclaimer: First of all, I will say I agree with Otz when he says 'Current Nurse is not that bad really' starting at 10:50 of his 'My suggested changes for each Killer' video from three weeks ago.

    Now, for my conjecture on why the additional reasons why they exist.

    (A) Maps do not have consistent LOS blockers. Nurse is different because she has different chase mechanics than other Killers. However, Nurse is one of the Killers such as Blight and Billy where if they can aim accurately you're done for. People remember bad experiences more than good ones so these experiences stand out.

    (B) People mischaracterize the win condition of games due to this being a 4v1 game. The win condition is not being able to outchase Nurse; the win condition is escaping. If the survivors do gens faster than the Nurse can down people then the survivors get a 3E or 4E and win. You may lose a lot of chases faster than you like but if you have a 3E or 4E the survivors still won.

    (C) Egos get involved. Quite often skilled players who are self proclaimed 'survivor mains' are really good at chase, quite often like messing with the Killer, and some of them DC on first down or before the last hook as a 'nyah, you didn't actually get me' move. Messing with the Killer is harder to do against Nurse. However, the win condition is not out chasing Nurse; the win condition is escaping. Being able to outrun a Killer for five gens will contribute to a win but is not the only path to get there.

    (D) Nurse has different chase mechanics than every other Killer in the game. The only way to improve against Nurse is to versus Nurse or play as Nurse. This means a lot of players who are really skilled against other Killers can really struggle against Nurse.

    (E) Bandwagoning, echo chambers and perception. People have complained about Nurse for a long time so an inertia has been built up regarding Nurse. However, if the data does not match your perception then that's probably because your perception is wrong. To be clear, I don't know if Nurse is completely fine or needs changes because I don't have the data. However, neither do the Nerf Nurse posters as only BHVR has the data. The only data we have is limited and it doesn't indicate an issue but only BHVR has the comprehensive data necessary to interpret it completely correctly. As such, all statements on whether Nurse is fine or not are opinions and not fact. Are people actually complaining about Nurse over an actual issue that has a disproportionate effect on wins or because other people do so?

    (F) Taking video games too seriously. This is seen in the posters who try to ascribe negative characteristics or launch personal insults against Nurse players and/or people who disagree with them about Nurse. There is no reason to attack someone for either playing a character in a video game or who has an opinion that's different from yours about a video game. Doing either shows that your judgment is clouded by taking video games too seriously and you need perspective.

    (G) Slamming a pallet into a Killer is more of a dopamine rush than out mind gaming a Nurse. It's sort of like how Wesker’s power is fun even if it doesn't result in a damaging effect. Throwing survivors is fun and so are pallet slams, flashbangs and Head On plays. The effects of this make outchasing a Killer you can hit with pallets, Head On, etc a more memorable experience than outchasing a Nurse.

    Anyway, I think the items listed above complicate the situation so I thought I'd throw that out there.

    Any survivor not standing to play against nurses believing she is not rightfully the strongest killer in the game should bring their ass in the killer section and have 10 trials with the nurse and 10 trials with wesker.


    If you don't play the nurse, your opinion counts 0. You still can trash talk killers but that's about it.


    It is insanely difficult to play nurse. When you start you barely hit people. When you win you end up playing (very soon) against people that on average have 2000h. I mostly won half my trials against prestige 80 people because they give up. When I play against good survivors like my gf they can "loop" me for a good amount of time. People don't consider what is average for a chase just because they abuse pallets and loops. Well, that is bad for the game if you want to know.

    Yes when you become good you devastate teams. But guess what? That's the point of getting good. People with 9000h SHOULD WIN. With that amount of time you can be anything in life. It's the minimum you can do, winning having spent a year if your life time playing a game. I am still far from it and the last I feel is that nurse is unbalanced when I play her with a controller, 50-100h in as a nurse against people with 2000-3000-5000h. Just play the game instead or complaining all the time

  • @BrokeJotaro12 said:

    So remember before Project W they nerfed the gen speed so it's fair for both sides? Yea it was fair up until they released Project W now the perk just make the gens feel like they were only worked in for 70 seconds can we please get this nerfed

    It is a fairly uncommon meta to be fair. A high risk build with no way to protect yourself from aura readings and no anti/tunnel - endurance perks deserve to skip some gen time. If anything SURVIVOR ITEMS are too common and strong. Specifically medkits and toolboxes deserve to be rebalanced.


    These perks are fine enough. Any high risk should be rewarded.


    + gens nerf is insignificant for high mmr. It was a patch to change some overused perks like Ruin or Thana that now are useless. For me, and the mmr which I play, I benefit more from the very little speed up on killer actions. Gens could be 10 seconds longer and at my mmr they still would fly. A 1 minute chase means loosing on big maps if 2 gens are done and there are 4 ppl in the trial.

  • @Nazzzak said:

    I've been steamrolled many times by so-called weak killers. I'd ignore chat and just keep playing them. You can only get better and then those survivors won't have much to say

    You enjoy loosing? :D I think it shouldn't be normalized. The game should be balanced so that the killers are feared and respected

  • @Pucci21 said:

    DS is a shell of what it was and OtR outshines it in every possible way. The stun sucks and even if you land it it won't work again and you'll still get caught. Tbh there's no reason for it to not work twice.

    Oh my :') what am I reading. Want a coffee as well? I can understand if you were to say to bring the stun from 3 to 5 seconds but this is just greedy af

  • @just_one_player said:

    When I'm alone with him, he says that seven minutes is all he has for me. I try to make these the best seven minutes of our lives. I get more and more tense, its tentacle is very strong and I don't know if I'll be able to escape. I don't want to give a poor performance to Dad Wesker, he deserves better than that. Every loop is a tension, I think he wants me on his shoulder at all costs, I don't know how long I'll last. He says I'm just delaying the inevitable, but I want to prolong our moments. There are no more exits, there are no pallets or windows, he released uroboros on me and I am on the hook. I'm going to be kind of sluggish and slow for a while, but it was worth it.

    Please, play more with Wesker!

    D: do we though... I play against this killer all the time ahah

  • @HagAdamMain said:

    BEhaviour still uses this braindead add-on as an excuse to not give Myers the proper buff he needs.

    At lower levels Unlimited Tier 3 Myers destroy survivors, just went against a Myers who got a 4K by proxy camping despite only getting 1 hook before the Exit Gates got powered.

    I know the devs will say this is just "skillful play" but MMR being decided on Escapes and Kills instead of Gens done or Hook Stages is why Dead by Daylight's MMR is so garbage.

    Myers need increased Stalk speed from further distance, he shouldn't have a limited amount of Stalk per survivor or at least make the limit decrease over time.

    Remove Tomb Stone and Unlimited Tier 3 Myers or at least rework them because it's honestly one of the ugliest examples of BEhaviour's giving weak killers overpowered add-ons as a band-aid fix instead of actually reworking those killers.

    (That Myers also had a Black Ward so I feel sorry for the next survivors who are going to face him.)

    Never played this killer once yet. Only faced it as a survivor.

    My response is : gitgud

  • @TheycallmeLix said:

    Besides old level 50 bloodwebs and the prestige 100 badge? We’ve played so many games and spend many hours on the game, what would you guys think would be a good reward?

    https://us.v-cdn.net/6030815/uploads/8NNSS1J9DPSS/1f39df09-f9a3-4bbf-84ed-37d7ce027b55.jpeg

    I just hit P100 with Leon today 🥳! Also play as Carlos and Chris so you can say I play as 3 different survivors ;)

    Cool! Ahah looking forward to P100 with 1 survivor and 1 killer asap ^^ I feel like it's ok not having any particular reward at P100 (beside the badge! You already got that and it's pretty pretty cool), but I wouldn't mind you getting something out of it :D

  • @DashMonsta008XV said:

    Killers are not your toys to play with and do as you please.The Entity brought killers here to relish in what they love and provide sacrifice's to it.Chosen for the strengths they possess.

    Stop complaining about strong killers their supposed to be.Survivors literally have every escape tool that ensures victory.Stop being a baby and just enjoy the game.If a killer is broken because of bugs that's a normal fix but for you to nerf the killer into a vegetable,so you and your buddies can t-bagged and talk like big shots is beyond beyond babefied.How is it fun to play against a killer you know doesn't stand a chance.

    This Horror

    If you are an avid horror lover then you know in movies only one survivor makes it out alive.Thats the general rule sometimes multiple people survive and that makes you good survivors.

    Buck trolls,they complain and complain till the killer is dead ,if they don't want to play the game fudge em go find a new game, your not a real horror enthusiast gtfo.

    I don't care that Wesker is strong I want him to throw me across the map if can.I want Michael to run two tombstone' With infinite if he wants.Pinhead can have 80 chain's,I'll break them and still unlock the gate.Nice try cueball

    Please stop complaining about killers and let's try to enjoy the best Horror asymmetrical game created, Behaviour you bastards you rock 🤟👩‍🎤

    Real hero. People start this game with no attributes :)

  • @Chocolate_Cosmos said:

    https://us.v-cdn.net/6030815/uploads/7Q5LAA3XVSHO/image.png

    It usualy comes from Killer side. What is so bad about this map?

    I like it. Very difficult map for killers on high mmr. I remember loosing here against decent teams.


    As survivor I did here my last trial for today. "Looped" the killer for 4 minutes alone... But it happens to many maps at this point. The killer didn't tunnel and it was an easy win. Sad that at this point tunneling is the only effective strategy. Yes he could have dropped chase and protected gens better. But I feel like the killer played good (immersion wise) and at the end it left me thinking about this game balance once again. There are many maps that are very difficult for most of the killers...

  • On some maps it can get annoying. See Midwich

  • @Reinami said:

    https://forum.deadbydaylight.com/en/discussion/comment/3266824#Comment_3266824

    So when are the fixes coming that result in killers who aren't nurse spirit or blight being completely unplayable at a high level?

    I agree and support it. Right now the only way to keep up is tunnel ^^ embrace it

  • @BrokeJotaro12 said:

    So the survivor side has BT and Unbreakable built-in which is fair because of some killer mains but what about base kit perks for killer I find it kind of unbalanced of course their are some perks for killer I think should be base kit like blood Warden or no way out because survivors like to be toxic and brag about their escape because a killer had a bad game or because I'm sure hyperfocus will never get changed even though it completely reverses the 90 second gen nerf maybe deadlock?

    Basekit BT is their response to tunneling

    Basekit Unbreakable was an attempt for removing some of the frustration of slugging


    They are trying to address what people find frustrating of this game. They are not survivors buffs. They are a way to balance the game!

  • @Bot_Salvo88 said:

    I was playing doctor for a daily and I got 4 spicy survivors. 2 brand new parts and an insta heal.

    The survivors were Zarina, Ace, Claudette and Meg.

    I hook Ace, I go for Claudette. Ace gets unhooked as I down Claudette and something interesting happens. Meg unhooks Claudette right behind me. What do I do? I go for Claudette again since Meg did the mistake of unhooking right behind me for no reason. I hook Claudette again and this Meg unhooks her once again right behind me. I go for Claudette again and kill her.

    The next one I find is Ace. I down Ace and (guess what?) Meg did the mistake of unhooking Ace right behind me. I go for Ace again and kill him.

    At the end of the match when all gens got done, I hook Zarina and Meg escapes. I got 3 kills out of this.

    In end game chat I got called "serial tunneler". I told them several times that Meg was the real killer but they only knew a few words. "Tunnel no skill" and some personal insults towards my family members and that's where I reported them for hate speech.

    Moral of the story: don't unhook right behind the killer if it's not needed and don't blame the killer for going after you for your teammate's mistake. Thank you for reading.

    People wondering so much about these... YOU ARE A KILLER. You do whatever you want. You kill whoever you want. Just play the game so that you don't exploit particular mechanics breaking the immersion. Every playstyle is allowed.


    Camping (proxy) and Tunneling IS needed, with the current meta, at high MMR, with most of the killers. If you dont agree, you never played against people bringing 4 toolboxes/medkit on huge maps. They are STRONG. They have all the tools to escape, even a tunneling/proxy camping killer. These people spend time as swf bullying killers having no problems and questions about their FUN. Every time I play against such players I immediately adapt my playstyle considering the map and their items.


    If you dont want to be tunneled/camp start by entering the trial no map offering/medkit. And you will see killers playing much more chill. Right now if you go hard as a survivor, you deserve it. Because you simply cannot start new chases when gens can be done solo in 1 minute.


    The common sense should be do adapt your playstyle to how hard they go on you. Because 4 people, no items, no map should mean that you are chill as well. And eventually give an hatch or just transition to being a ''nice killer'', playing ''fair''. At this point, when you reach high there are NO RULES. Otherwise it's an auto win for survivors, as high MMR, swf the killer rate goes down to hell, with 60% of the killers, if you play ''FAIR''. And it's not a skill issue. It's a balance issue.

    + Add that killers have their pip system bugged since a month. And you get why so much frustration.

  • @TDtheDoc said:

    Has something changed with the pipping system?Get a 4K with 3 gens left hook 10 and get over 7k in each category but get brutal killer,I’m confused.And now I’m not camping or tunneling.

    SINCE 1 MONTH

  • @Haven414 said:

    There will be times where I get an amazing 4k and I still just end up getting brutal killer. It seems like moris just don't count much towards match results but my grade almost never goes up when I play tombstone Myers. I get that I'm supposed to do a lot more during match but a 4k is still something huge. I say once you great 2 or more kills, they should contribute a lot more points and whenever you get a 4k, that should just automatically count towards a merciless killer match. Idk how this problem affects survivors, so lemme know how this affects you whether you're a killer or a survivor.

    It's like it's made on purpose. Exacly 1 month in 2 days ^^ and no compensation...

  • @Pulsar said:

    I just dislike him because Nightfall makes my eyes hurt

    I also dont like the visualization of nightfall too much, but is close to being cool

  • There is something weird going on :)

  • @ASurvkillivorer said:

    Sure in SOME cases it makes sense but seeing as how it looks like BHVR doesn't want to do an insane amount of work on it. Why not just simplify this for the love of god? Just make it so each killer ACTUALLY has an individual MMR. Or lower the shared amount by IDK....75%?

    IDK why they seem terrified of this especially when you consider how EASY it seems to be to gain rank and impossible to lose rank. In the event I DO get what seems like a chill lobby on a killer I don't touch. All it ever takes is 1-2 4ks with that killer and I am right at the place I am with the ones I can actually play.

    It's just silly it really is. Just because I do well with Wesker or Doctor. Well, as in I might 3k a lot but only if the team is overly altruistic. THAT means I am suddenly going to be good on killers I do NOT touch unless for dailies?

    Deathslinger. I suck as him. My aim is off and when you miss as him you're screwed. A missed shot means you need to then try again with an even harder to land shot. Why in the world is there a prestige 85 player in my lobby?

    Oh and I guarantee someone will say the MMR has no nearing on prestige. Duh, but common sense lets you know someone who is way past level 10 prestige is obviously going to have a very good idea how to play the game and shouldn't be in a lobby with someone who is playing a killer they've never touched before.

    I just want to get to play all these other 110 and below killers. But I cant because the game ASSUMES I am a god with them when I have never even touched them.

    My first trial with all my killers have been to be matchmaked with lvl 40-50-20-12 making me not learn half the killers (controller).

    This because after trying 2-3 killers I did 20-30 trials with the Nurse that brought my MMR with her super fast to 80-20-40-50 types of players (4 items and so on).

    Current MMR is making killers more toxic (resorting to camp/tunnel to win), as long as quality of chases for low mobility types.

  • Not showing stats because people trash talk doesn't sound like a good reason to not, to me.


    Showing stats monthly would make these stats more trust worthy. They have them anyway.

  • Its very cool :D hope to see some survivors nice things as well next months

  • @SpookySai said:

    I'm not level grinding this month until it's fixed, this is ridiculous and should have been dealt with a month ago.

    Has it even ever happened in the past? I feel like if it was a survivor bug it would have been addressed much earlier... (for the good). I start to think they are not rushing the fix because of some sort of statistics they want to somehow keep. Something altering the quality of experience to this level is very strange doesn't get fixed within days.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264976#Comment_3264976

    It does more harm than good.

    Everybody takes those stats far too seriously and starts fights over them.

    There is always* going to be that kind of people. Numbers are numbers.

    But if you only show 1 month it could be everything. Some killers kill rate could be totally off by 5% just by the samples. And it would be interesting if the 60% was kept or it went back down to a 55%.

    It would be worth considering that if the kill rate gets higher than 60% consistently it is more likely they will take action against camping and tunneling. As it is fairly common to secure kills.

  • @Pulsar said:

    I'd rather never see stats again

    Why?

  • @Iron_Cutlass said:

    https://forum.deadbydaylight.com/en/discussion/comment/3264074#Comment_3264074

    I would avoid using insults, even if rather tame, this is an area for civil discussion, and insults normally lead to conflict regardless of how tame or severe they are.

    It was not an insult, differently from these people that they are not good for any game. Because they will say the most inappropriate and horrible things in the endgame chat, and ruin other survivors experience as well mid-trial

  • @hiken said:

    would be better to jsut delete her from the game tbh no survivor will miss her in fact the game would be healthier lol and many could get back

    Nah we don't miss people made of stupid

  • @jamally093 said:

    Either by constantly hear their power over and over or just their overall well power. Simple Wraith I absolutely find him annoying because it's always the same thing constantly he rings his bell over and over not even cloaking or uncloaking(which I learned isn't a word) he is the most annoying killer for me to face because just constantly hearing that bell I would rather face him with a silent bell because I could actually hear myself think.

    For me is Ghostface because some people can expose you too quick without the possibility to reveal... I find it a bit buggy. Maybe it's the connection :)

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