Cyber_Atlas
Cyber_Atlas
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- Cyber_Atlas
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@logitewty said:
Playing as Nea on Temple of Purgation vs. Twins...
All perks can be seen at end of video.
I unhooked Bill with borrowed time and Viktor came and hit Bill. I crushed Viktor and after that the killer was unable to move, and their view was floating in the air from Viktor's viewpoint, with the prompt to switch Charlotte, but unable to do so. You can see their chat in the clip as they came to my stream to let me know they were frozen.
Unsure what led to the bug but pretty game breaking if reproducable.
Twitch clip from survivor view here:
Twins deserve some smoothness
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@Nicholas said:
That's so disappointing. I just got my first Xbox and was looking forward to playing DBD (with my PSN progress/cosmetics) on Xbox! I understand not getting paid DLCs, but I wish I could access my progress and free Survivors from my account. This is the only online game I play that lacks cross-progression!
Hope to see cross progression soon for my friends on switch and playstation
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@CookieBaws said:
This perk breaks basic gameplay loop, along with Tombstones.
I understand and respect other Exhaustion perks because you have to be in ideal condtion to get value form them, but Dead Hard is not the one. It's simply luck and jail-free card if you mess up the loop.
Why Bhvr just don't scrap it. I don't get it.
It is a cool perk. It gives you a possibility to tank an hit. It is skill based, and it makes the game feel more action
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''I'm actually at a point now where if I get any of these 2 maps I'm just going to camp the first hook until they decide to sort these maps out.''
This sounds fair enough to me tho.
X killer
in Y map,
4 items,
one person comes to take chase = tunnel/proxy camp (for me).
Survivors can still do their thing and get a 2k, but against strong teams, this is the most efficient strategy.
And it's done for win streaks as well (by known youtubers and streamers).
Ex. https://www.youtube.com/watch?v=fKEcnKNEE6Y&t=215s
He won by grabbing people out of hooks, by camping.
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@Lost_Boy said:
Slowly over time I've gotten to really hate the meat plant and most recently Midwich.
I'm actually at a point now where if I get any of these 2 maps I'm just going to camp the first hook until they decide to sort these maps out.
A person can literally run the killer for 5 gens on meat plant without even coming close to going down because of the insane amount of pallets.
Midwich why even bother trying to get to the hook when half the time you just have to drop the survivor. 1 person with breakdown could effectively render quarter of the map off limits to the killer.
I really used to hate RPD, but since the reworked version is definitely not as bad. I still don't particularly enjoy it, but it's playable unlike the other 2 I mentioned.
Don't hate on maps. Learn them. There are a lot of maps in the game. You will have better luck on the next one :)
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3260449#Comment_3260449
Yeah, I've been on the killer side of that one, and it's unbreakable unless you just afk.
But as for the topic, avoiding a three gen is something you should start doing immediately at the start of the match, and being stuck on the wrong end of a strong one is almost always a result of the survs just not thinking about it until is was too late.
So, so many times at the start of a match I see my teammates just doing gens in succession based in their proximity, which is just asking to be screwed in the late game.
New perk changes make three gens easier to defend, but being stuck in a three gen to begin with is almost always a product of poor surv play. Spread your gens out, and it's far less likely the perks even matter all that much.
Doing gens randomly IS on the team. If we end up not being able to do the last three gens I generally call it on me. You need to avoid that to happen. You can. So, it is not particularly strong.
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@Seraphor said:
Why would survivors be rewarded with a pip for doing nothing?
A killer DCing should guarantee a 'safety pip', so that you don't depip, but that's it. And as far as I'm aware it does?
I think it the same. And killers should have a way to handle early dc too. So they get max hooks stages from dced people.
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DEVOUT EMBLEM STILL BUGGED
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@Tostapane said:
title. since i don't remember the precise name of that challenge, i'll limit myself to warn the players: even if you'll do a 4k, the game will consider only 3 sacrifices done. i did it 2 times to be sure about that bug (one with bubba and the other with the blight), both of them counted 3 survivors sacrificed instead of 4.
DEVOUT EMBLEM IS STILL BUGGED
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DEVOUT EMBLEM IS STILL BUGGED
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@Grandpa_Crack_Pipe said:
Hopefully these nurses and squads keep eachother busy and leave the rest of us be.
For real...
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@Timmylaw said:
https://forum.deadbydaylight.com/en/discussion/comment/3257969#Comment_3257969
I sadly expect zero compensation. This is 100% stopping me from getting iri 1
+1
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You can dc. But you could change game as well. The difference is the other 3 people can find someone not ruining their game :)
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@LiveBritishReaction said:
She's not OP, just obnoxious. A killer who outright disables a game mechanic (healing) by virtue of their very existence is not fun to verse imo, but unless you cleanse that's pretty much all she does.
I have fun to play against her. She s definitely tough tho
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@Jay_K said:
Just finished a killer game on fractured cowshed. The survivors managed to get all 5 gens done in exactly 3 minutes and 12 seconds.
Game started and 3 were on a gen, instantly went over to defend and they dispersed. Got in chase with a dwight and after wasting a few pallets i dropped chase to go defend the gen which 1 survivor was working on.
After chasing them off and kicking the gen i was then in chase with a survivor at nearly all time with multiple times having eyes on 2 survivors at a time.
At 3 mins and 12 seconds into the match the last generator popped and thats when I got super suspicious about it as given that I nearly always had eyes on 1 or 2 survivors at a time.
These are the perks that the survivors were running and as you can see the only gen perk was a single proove thyself.
https://us.v-cdn.net/6030815/uploads/707W9XOABUF5/2022-11-07-21-45-42-window.png
Looking for input from anyone who could shed some light on if given the situation it would have been possible to crank out all 5 gens in 3 mins and 12 seconds.
Note this is a repost as behaviour took the last post down as the names wern't blanked out if anyones wondering why it was removed before.
Subtle cheaters ARE THE BIGGEST PROBLEM of the game.
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@ghosthunter13eli said:
No matter gameplay if in chase or waiting at pallet. As killer comes close to pallet choice to drop it goes away n they can hit me. Isnt the whole point of pallets is hitting killer when they r close. They can hit us thru rocks and walls and when we r feet away. How about u give us back our pallets
I am not experiencing this problem
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@DragonMasterDarren said:
Fun Fact: Pretty much the only reason i bought Leon Kennedy was for Flashbang, and while i adore Flashbang with every fibre of my being (much to the chagrin of many killers I've played against), Bite The Bullet has recently become a perk i quite like running whenever I'm bored of blurting out random CSGO lines and getting facecamped for it.
To put it simply, Bite The Bullet makes you and whoever you're healing completely silent, no moans of pain, no bandage sound effects, no nothing, hell, there's even no sounds for failing a skillcheck, with the lost progress being so minuscule it might as well not even be there, this perk combined with Fixated (I'm not calling it Self-Aware and i never will) has gotten me out of so many chases it isn't even funny, to put this into perspective for you, I've been wearing Jake's Autumn Chill set since the Haunted by Daylight event started, which, in case you aren't aware, does this
https://us.v-cdn.net/6030815/uploads/HSLL9ZCXMSTN/20221023142523-1.jpg
I literally couldn't be less stealthy with this outfit if i goddamned tried to be, and yet, somehow, thanks to Bite The Bullet, i can completely disappear from the killer's general view just by healing myself in a corner, despite wearing bright neon yellow that might as well come with a note that reads "good luck hiding while wearing these lol", then once I'm fully healed, i use Fixated to get away faster while leaving no traces that i was ever there. Whenever i manage to get away with doing this i cannot help but laugh
I find BTB to work best when combined with Circle of Healing, mainly due to the fact that i don't bring items all that often unless a tome challenge mandates that i do, just bless any random totem, find a corner to hide in that's right on the edge of its AOE, then heal for free while the killer is either busy looking for you or the boon, if they get close to the boon, start running away, not only does this combo help you, it helps your teammates too, since they also benefit from the perk's effects.
Another perk that works quite well with BTB is Solidarity oddly enough, if you're healing someone else with BTB while injured, you'll be at 50% by the time you're done, which means they spend less time healing you and therefore you have to spend less time making noise, i genuinely recommend running these two perks together along with CoH if you're doing any tome challenges that require healing, it works so damn well.
That's about it for my thoughts on Bite The Bullet, it's a amazing stealth perk that can get you out of some pretty tough spaces and prevent the killer from even knowing you're there in the first place, plus it has some decent synergies with other perks, which are always fun.
My girlfriend uses it and we always laugh like stupid ^^ one of my preferite perks
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It is surreal. IT IS ALMOST A MONTH
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@Tragopan said:
One use per totem unless there is another perk would feel really, really bad. The boons would be borderline useless (like most Survivor perks...) Would rather see the opposite where Killers can relight their Hexes.
They would not. It doesn't make sense the unlimited use of boons. They should work like pentimento.
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@not_requested49 said:
Since it seems that the cage is supposed to count as a sacrifice to the entity when doing the Reverent challenge, it seems weird for it not to work when you cage someone that ends the game, resulting in a loss of a sacrifice that you were supposed to get
Step 1 : Boot the game
Step 2 : select the Reverent challenge from any tome
step 3: Play as pyramid head
Step 4 : In-game, send the last survivor standing to a cage of atonement
Step 5 : Notice that it does not count the survivor that you last sent to the cage of atonement
ADDITIONAL INFORMATION
- Character played: pyramid head
- Perks played: any
- Map: any
- Frequency of the issue: 100% of the time
It makes things more difficult for me as a single cage kill will not count towards the challenge, so if I kill one survivor using the cage, it doesn't count, if I send two, it only counts one, and if I sent three, it counts two, etc
The loadout and map do not effect this, it only does not count the last survivor (I notice that when sending the last survivor to a cage it does not give the "Sacrifice" score event so I think that is what causes the issue as every other survivor that is in a cage when I send the last survivor to one has a "Sacrifice" score event after the "captive sacrifice" score event
DEVOUT EMBLEM IS STILL BUGGED. How is this possible. It's almist a month.
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@TheycallmeLix said:
I love getting dodged in lobbies or get tunneled/face camped almost every game! It’s so fun, makes me wonder why I play this game sometimes. Why can’t you let us see the prestige levels during end screen and not pre-lobby? This is not fun, every game is the same.. me getting chased the entire game and Killers nodding and shaking no when I mess something up. Do something about this BHVR!
Ehm... Any other note? I don't think being high on prestige is related to being tunneled or anything. It does become like that if you bring map offerings/4 items and you come to take chase at the beginning of the match. I see someone taunting me after they came tryharders I tunnel them out of the game xD
Generally you do something to merit a camp/tunnel OR it's a brain dead killer that would do it anyway.
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@Clockwork_Enigma said:
Trickster doesn't belong in the 110% category of character. He may be a projectile-based character, but the Power that he has doesn't justify him being a 110% character because it's too weak.
Look at characters like Clown, Plague, Executioner, Twins, Nemesis, Cenobite and Artist, mid-to-long ranged Killers that have their own projectile or projectile-like ability, and they are all 115%.
Look at characters like Blight and Mastermind, who have high-mobility moves that grant them a burst of speed for great distances, and they are 115%.
These are characters that are objectively better than Trickster, and they all have the ability to move at the normal Killer movement speed. It doesn't make sense. Even the other projectile Killers like Huntress and Deathslinger get more inherent value due to them only requiring one hit to actually do damage.
Just because The Trickster has the ability to throw knives and possibly injure people from afar--an extremely unlikely event in and of itself--doesn't mean he should be 110%. If anything, him needing to hit 6 knives in order to injure a Survivor should justify him being a 115% Killer, since his power takes time to get value from it, and he loses significant distance the longer he holds the power.
There's no reason to keep The Trickster at 110%. He should be a 115% Killer.
He is very weak on controller... To me it is more "unplayable" than nurse. Someone else?
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But I can tell one thing. He s buggy as hell. Specially around pallets... xD some fixes would be nice
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@Sasu_Crow said:
I can't be in the minority opinion that Wesker is just not fun to go against. I'm not a survivor main, and if I were to rate the percentage of time I play survivor vs killer, I'd say survivor is about 35-40% of my time in the game. Almost equal, but usually more killer than survivor, and maybe only around a third of the time do I play survivor as solo queue.
Anyway, it's gotten to the point where every time I face against a Wesker as a solo queue, I shamelessly kill myself on hook. I simply don't care to play against him anymore. I've been in games where Nurses have ended the game in about 5 minutes, and I still don't kill myself on hook vs a good Nurse. I'm just going to come out and say it. Wesker is like Nurse if Nurse games lasted 3 times longer than they currently do. He can blink across the map and pressure gens with the relative same ease as Nurse, or he can facecamp and tunnel in a way that is only second to a Bubba with opposable thumbs and a mouse. And in solo queue, face camping is a loss 90% of the time because potatoes won't just do gens. Therefore, he is the Jack Of All Trades, and the master of them all too. The only difference is that he has to walk around the walls.
People put him in A tier because they put Nurse in S tier. But Nurse shouldn't have a tier. She's tierless for reasons no one has to guess about, and BHVR won't ever hard nerf her because she has a high skill floor. Wesker has a low skill floor and a high skill ceiling. I'm not claiming to be the best looper in the world, but I'm not terrible. A Wesker that understands his range is about as capable as a Nurse within that range. You just can't escape him.
I feel like the main group of people who think otherwise are just people with nostalgia boners for the RE franchise. He's not fun. He's oppressive. He has way too much basekit value to need or require 115% movement speed. His dash needs a nerf, or the debuff that comes with it needs a heavy nerf. It doesn't have to be both, but something is better than nothing.
Anyway, these are just my thoughts after the influx of Wesker in my lobbies since the Halloween event drew to a close. He's popping up around every 5 or 6 games the past few days, and I have finally broken my solo queue code of not killing myself on hook. I'm not going to spare him 7 minutes of my time.
Thank you for coming to my TED Talk. Feel free to comment, but I probably won't be returning to this thread. This is the feedback forum (at least I think it is, first time posting a thread here and there is no option), and this is my feedback. Wesker isn't fun, but he could be. Currently, he's only fun to play as.
I have more fun playing against him than as him to be fair
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@AnneBonny said:
the clown: directly stated to have used drugs in his lore
the legion: pretty easy to infer
the plague: marijuana was used in ancient mesopotamia for medicinal and religious purposes
the blight: cannabis was used medicinally in victorian england
i don't know why i'm posting this
Ahahah the Trickster then :D
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@Brightened said:
Why am I getting RPD almost every match or every other match?
And please don't come in here saying "someone maybe brought an offering" because I know what that looks like...
What happened? Someone explain it to me :D
Its the last map added. Makes sense to me. I hope to see a lot the new map when it is out.
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@EvilParagon said:
Evil Incarnate trophy on PS5 is bugged. I killed all 4 survivors with the tier 3 evil within Myers and I got the normal trophy for killing all 4 survivors, but not the actual trophy for doing it with Myers. Here is how you can try reproducing the bug:
Step 1: Start a game as The Shape
Step 2: Equip Fragrant Tuft of Hair & Judith's Tombstone add-ons
Step 3: Level up to Evil Within Tier 3 and kill all 4 survivors with it
Perks: Bamboozle, Superior Anatomy, Play With Your Food, Brutal Strength
Map: Midwich Elementary School
Add-Ons: Fragrant Tuft of Hair, Judith's Tombstone
Devout emblem is still bugged as well
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@Cybil said:
For example: I want to play as pig but her power seems so underwhelming. It's not unheard of for me to get bodied when playing one of my usual suspects, but I feel like it could be especially bad with pig.
Do you feel the same way about any killer?
The nurse because there is too much talk about it ^^ I would like to learn her but this community doesn't seam to have a space for her :D
I am waiting people stop debating if she needs a nerf or not so I don't get my steam full of negative comments of being sweaty every time I play her.
I reached to the conclusion I prefer her to be nerfed so people stop whining about it...
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@OTS said:
I enjoy playing freddy even though he is pretty weak but I start to feel bad when the survivors start telling me that "boring killer" or it had ruined their night. I am unsure now if I should even continue playing freddy but I wish to now ask at least some of you. Should I still play freddy?
Of course ^^ play with what you like
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@FrodoTbaggins said:
I've been a killer main for most of my 200ish hours of gameplay and have recently been playing Plague. Most other killers I seem to get 2K or less on average and this one I seem to be able to 3K and up very consistently. I haven't changed my playstyle up, and I don't think I'm just naturally gifted with her. It's got me thinking she's a bit overpowered. Thoughts?
Ahah she s busted :D I always said I really escaped less Plagues than Nurses... She s pretty fun nonetheless
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@UnknownKiller said:
There is no game where I person abandon earlier.Can we have bots in ranked too
I hope soon as well. Team mates rage quitting is for me the most unbearable thing in the game. You guys waste our time (specially survivors! You hurt survivors more than killers!)
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@FreddyVoorhees said:
What do you think about them ?
Some think that only noobs have those so they leave the lobby. But players holding the key might have killer tracking add on, or those with the map might have the add on that makes everybody see the map reveals. I feel like there is some stigma against these items when seen in the lobby..
If I use these they are mostly of iridescent quality and the addons being mostly the ones mentioned above. And gameplay role depends on the item too. But I rarely use them.
As a survivor I would not mind too much. As a killer would praise them ahah everything that is not a medkit or a toolbox is pretty useless (COMPARED TO HOW BUSTED THOSE ARE)
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@Chocolate_Cosmos said:
Place Guard on the loop. Continue chase.
It cannot be played just like that, it would be boring
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@Jungles23 said:
Which would include SWF and these hackers that streamers keep whining about? Because if that's true then that's a pretty ######### number ngl.
Also to be considered. 60% was achieved on September. What about October ? Is it higher, is it lower ?
1 month numbers are not that relevant if you don't show for at least 2-3 months
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@HoodedWildKard said:
So your rating at the end of the match: entity hungers, ruthless, brutal and merciless killer, what decides each one? I know it's a general metric for how well you've done in a match. But obvs chasing that merciless for adepts is an big objective. I've had 4k games with loads of BP without getting merciless. Anyone know the criteria?
DEVOUT EMBLEM CURRENTLY BUGGED
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@Lost_Boy said:
Anyone noticed DS hack going about. Had someone use DS on first down with zero wiggle process and first time I picked them up. No DS at endgame in perk list.
Think it was a 2 man SWF & the other player was also a bit suspect. Fast vaulting back and forth over pallet with no run up. They did have resilience, but it looked way too fast for the resilience buff. Possibly using the perk to mask suspicion of a speed hack.
Cheating needs to be prioritized. Auto DH and wall hacks are the main source of frustration at high mmr (for killers).
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Fix Devout Emblem bug.
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@Vampwire said:
https://forum.deadbydaylight.com/en/discussion/comment/3256735#Comment_3256735
I honestly don't think anyone should be able to use them. They offer too much of an advantage going into the match. Still, survivors benefit the most. Like Tat said, it'd probably be better if the maps were just adjusted to play better. Until then though, something has to give. I cannot enjoy dbd when a majority of my matches are a group of shitters on the game for the 4th time today.
They make slight sense for a killer as they could be the killer "location" from which YOU need to escape. It's a sort of "host" idea. Survivors could still have a way to "setup" but it needs to be balanced. So in order to go to X map you need 2 or more survivors putting the offering or the game will prefer Y from the killer.
Taking away survivors offerings doesn't sound fun to me, as an extreme, because they are a way to take away the frustration of some trials. You suffer 3 matches on RPD and you just want to play somewhere else. It's also good when new maps are added.
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@DyingWish92 said:
I'm an m1 killer and I'm playing on Badham, Meat Plant, Eryie, Mothers Dwelling those type of maps I've lost the will to even try. The maps are so unfair to some of the killers on this roster its a joke. Do your gens and leave or farm if you want. I'm not even going to try.
Game needs serious map tweaking, I'm not even going to explain myself. All killers know what I'm talking about.
Those maps are a problem for killers with low-average mobility, and they are, in my opinion, the main reason why people resort to camp in these areas
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Favorite rn is the knight XD but I agree with the comment above, Blights and Nurses are fun as well. I do not particularly enjoy Ghostface recently as I have been playing against some pseudo cheater who could insta expose without the possibility to reveal, tho. The pig would have scared me so much when I was little and for some reason (stupid Excalibur cartoon) I still don't like her XD
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It's gonna be fun :D the new map is op
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@rinnai said:
cyber atlas man - I on average get escape 1/10 matches - people are doing 300 win streaks in this game as killers on YT. I don't know of any other games in the world that are competitive where players do 50 win streaks, 200, 300 some cases 500. If thats common for youtubers to make content like that not even in the top 10 leaderboard then im lost bro.
Talking about exceptional people to make a general statement on the state of the game is vane. You shouldn't compare to people that have 9000 hours. And it can be says as much for killers as for survivors. There are survivors that have as long win streaks.
I wrote survivors are strong to mean that they do have the tools to escape. I did not say "survivors are too strong". This post is exclusively to speak about the state of Tunneling/Camping/Slugging as an excuse for loosing, and the normalized aggressivity against the killer. Which IS a bad behavior.
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@Irisora said:
https://forum.deadbydaylight.com/en/discussion/comment/3256150#Comment_3256150
It is, if you or the killer have high ping you can get exausted on the ground like long time ago. It happens a lot on sudamerica servers when you get 200 pings out of nowhere.
I have a very good ping and I come from games where I enjoy i framing monsters moves with a reaction time totally different. DH does not work as a reaction-perk but more of a planning type. Since the window is 0.5 s (quite generous, but not huge), it is important it can be used to react. And you cannot. You can only bait killers attacks, not react to them. If the killer is in motion, you are dead. This looks ugly as a design and I hope they consider extending DH invincibility to the very last ms before the hit. If I press DH, right before getting hit, I need to succeed to tank it.
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@Steakdabait said:
it's lag. Nothing can really be done about it
Its not.
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@Okonar_ said:
Title. If you press too early its predictable, if you press on time its a gamble. lol
It really needs to be fixed! Please, it is one of the best perks in the game.
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@TDtheDoc said:
I think in iri levels survivors are going all out to depip killers because they know the devout emblem isn’t working.their play style has just been as toxic and unfun as possible.
Please fix the DEVOUT EMBLEM BUG.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3255669#Comment_3255669
You shouldn't insult people over it.
You can't expect people to compliment you for it though.
Yes. But as a collateral result there are few killers actions that are accepted :) as there is no end to these "forbidden actions". 4 hex is sweaty. Nurse is sweaty. "killer sided game" to the infinite and beyond.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/3255416#Comment_3255416
They aren't.
I'm remarking that their entire point (which they so eloquently spelled out) was how they were upset that people were mad at them for playing in a very unfun style of gameplay.
If you aren't going to care about other people's fun, do not be surprised when they don't care about yours. Seems fair to me, tbh.
Also, their complete dismissal instead of having a discussion tells me this post is almost certainly baiting reactions.
There is not much to discuss. Whining in an endgame chat is immature and insulting someone over some invented rules is inappropriate. I am not argumenting further something that should be common sense.
I already made my point clear several times : Camping/Slugging/Tunneling is not enough to guarantee a win -> it's not the reason why you loose. You loose because you were not good enough -> gitgud (BOTH SIDES).
I understand that being camped or tunneled might not be extremely fun (when you loose) but it's not fun to loose as killer as well. 4 people, 16 perks, 4 items, 1 map works like this:
IF these players are good enough, they WILL ESCAPE. And you as a killer are put in a disadvantage (meta wise). There are very few killers with an extremely high mobility that can keep up or eventually start with an overall advantage (pretty much, only the Nurse). To keep up with that, you need either to be an extremely good killer (more skill than the survivors required), or you will resort to tunnel/camp in some (some!) moments of the game. Because of the game design.
And because it is the own game rules, there are perks and way to use these actions against the killer.
A 2-3 man escape IS a win for survivors, not a draw.
Add that bad killers get matchmaked with surivovrs that have 10 times their hours, and you get why so many people tunnel and camp to have a chance. Which I do not defend as a playstyle. I agree it is not particularly fun.
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@C3Tooth said:
You have to accept that your kill rate should stay around 50% at any MMR.
You can play fair and have 2K against equal skilled survivors.
Or you can go 4 slowdown, tunnel and totally dominate 4K at 4 Gens left to your equal skilled survivors.
Only to get 2K against far better skilled team.
Players like you is why Im really happy that MMR is about kill not hook.
2nd chances stack survivors escape when they should not, play against 4 slowdown tunnel killers that get undeserved kills. Let the sweaty play with each other.
Im happy sitting at mid low MMR doing 10 hooks 2K to play against another equal skill team next match. Most of these survivors use meme builds just like me.
In the end, both you and me get 2K average. Except I dont get stress.
To each their own. If you have fun deranking ok. I play to win. And I have no 2k average.
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Most survivors only have fun when they win