Seriously Screw 3 gens
I'm just writing this because I don't want to be associated with myswelf from 3 years ago when it comes to opinions on this game (bc i was stupid)
I'm just writing this because I don't want to be associated with myswelf from 3 years ago when it comes to opinions on this game (bc i was stupid)
Read THIS post.
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three gen doctors are among the worst things, I agree. If in swf we usually decide to just collectively dc simply because there is no point in doing that for usually way over ten minutes. At least when a killer played for it from the first minute. Sometimes it just happens, then we call it ggs, accept that we messed up in allowing a three gen, commit to a gen and usually get killed within five minutes ^^
And I do think that is an important difference: an accidental three gen is on survivors because they didn't keep track of gens. A killer not leaving their three gen zone for more than thirty seconds is, paired with certain perks and a power like doctor's, not just not winnable but also so darn annyoing. I do hope the new perk will help with that. While it means more net repair time the person who has it can drop 20% in at once while the others pressure the three gen normally. You do, of course, have to do that pre-emptively when you're still at at least three gens. Break up the three gen before it happens. And even if there is no three gen looming that perk can come in handy; e.g. spend some more time on a safe gen and instantly progress a gen in a risky zone by quite a bit. So I think while it probs remains a niche perk due to the net increase of repair time it's gonna be more than a meme perk.
You address a really good point here, and the fact that you predominantly play as a killer makes it even more poignant. I mainly play as a survivor and have found myself in the exact same scenario you've outlined above. The game can take a painfully boring twist when you find yourself stuck between 3 generators that the killer is monitoring on a par with an ICU nurse checking your vital stats. Couple that with the killer hitting the gen to regress it, and you start to appreciate how it would feel trying to push an elephant up a steep incline. This has happened to me on several occasions and I have honestly found myself thinking "surely this is getting as boring for the killer as it is for us." I've even come close to just quitting the game because of how dragged out and infuriating it becomes. Kudos for bringing this up.
Lol. "Killer community"
Sick rant tho. You got any solutions for this problem that you put yourself in?
It's not always the survivors that put themselves in it, sometimes the killer finds a three gen and thanks to overbrine and dragon's grip, can hard patrol 3 gens that are conveniently really close to each other
before the gen kicking perks got buffed to the mind-numbingly boring strength they're at now, 3 gens were entirely the fault of survivors, but they're so easy to set up and defend now it's just exhausting. kinda tired of dealing with killers hard defending 3 gens and refusing to take chases at all. like i get why people do it but it still sucks
Trappers core gameplay is using the Gen Aura's to find where to place traps to secure a 3-gen. If he gets the ability to pull Traps from Lockers it will be even moreso.
Seriously, on some maps like Azarov's and Suffocation Pit you can essentially 4-gen depending on gen placement with how those maps are laid out. You'd just have to sit on one side and wait while the other gens are finished on the other side, and never commit to a chase that leads away from the side you chose.
No one does it because that's generally boring for both players. Doesn't mean someone wouldn't find enjoyment from being a goblin about it.
Deja vu is a great perk lets you find the 3 gen and attack it right away, the new perk that will let you bank progress will also really help with this.
Once you have better map knowledge you can even do this without deja vu, I make it a point to do this pretty much every game regardless.
The part that i find amusing about the perk build you complain about is from 99% it still takes a full minute more of regression than time it takes to complete a gen as a single survivor, not even accounting for grouping up
Depends on skill group. Take less experienced survivors, OC, dragons and eruption and you can give them other 4 gens without ever looking at their location AND still win the game.
To break 3-gens you need to know how to do that, your whole team must be on a same page, you need to be able to hit OC skillcheck and wait out dragons outside 3gen if it hits you. That's quite unreasonable for low mmr or mid mmr soloQ. (Sure in high mmr you don't even need comms to counter it). The problem is, most people are low-to-mid MMR.
Thankfully it's so boring to both sides, that it does not happen often.