WonderHealer
WonderHealer
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- WonderHealer
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@rooCraah said:
I feel bad about how much effort went into this considering your idea for Trapper is to reduce how many bear traps he has and give him 125% movement speed.
Never give a killer more base movement speed as a buff. If you thought Trickster should be 4.5m/s (112.5%), sure, but no killer should ever be permanently above 115%
"While Demanifested Sadako can only be seen by within her terror radius instead of 24m" You realise her terror radius while demanifested is 0? That's just old Freddy true invisibility with almost none of the drawbacks.
My criticism with every single proposed change is that they give base stat bonuses instead of making the power better. If you want Legion to be stronger, buff Feral Frenzy. You instead proposed nerfing Feral Frenzy and giving Legion more movement and interaction speed. You literally proposed giving Trapper less bear traps.
I'll give a pass on proposing base stat buffs on Myers, his whole thing is having three different base kits depending on evil within. But still against movement speed buffs, and strongly against making EW3 end after a basic attack. Ew3 snowballing is Myers' biggest strength, you want to take that away and give him base kit brutal stremgth.
noted but there's a few things i want to clear up
first of all don't write it as if you're testing me it's rude and insulting
second of all i'm not good at maths when it comes to fine tuning (as shown in the movement speed bonuses) the % increases/decreases are just showing that something needs to be increased/decreased.
third of all Sadako kinda does have a Terror radius while demanifested you read the buff wrong, her ability deluge of fear states that while sadako is demanifested she can be intermittently visible at 24m (same as her terror radius, you can also hear a lullaby but no heartbeat or chase music) my idea was to change it so she's intermittently visible at the same range as her terror radius so if you're running something like monitor and abuse she's visible at 16m while demanifested.
"My criticism with every single proposed change is that they give base stat bonuses instead of making the power better. If you want Legion to be stronger, buff Feral Frenzy" my intention isn't to make them a worse killer by nerfing their abilities but instead understanding how their abilities limit them at what they do so buffing them as a base killer, every killer i brought up for a rework and proposed ideas that i had to use an example legion is very similar to plague in the sense of being able to constantly injure survivors, what separates legion and plague is that when survivors remove that weakness the killer gets stronger, this works well for plague since it suits her design and story, you can't just give the same thing to legion and expect him to be both unique and a killer that's strong, every killer i mentioned struggles because of their abilities solely, not because they're bad but because they're either inconsistent, Niche or just underwhelming, with the killers mentioned above they're all M1 killers because their abilities cannot be changed to fix that problem. Long Story Short buffing their abilities to end chases quicker doesn't matter if it's through movement speed increases or vaulting/Breaking increases, I've been playing DBD for 2 months (don't let that sway your thought on my game knowledge i've hit iri 1 for both seasons and im currently devotion 1 lvl 50) and main sadako, i've only lost 4 games out of the 70 or so i have on her, the 4 games i have lost i was steamrolled and abused because her chase potential is so weak and because the survivors i went against are better at mind games than i am it doesn't matter what addons or perks i brought, nothing counters that and that's arbitrary.
the way that you also said that I've only buffed killers base kits and nerfed their abilities i found kinda funny because each buff i talked about was supposed to enforce using killers abilities (except for trapper) such as myers getting stronger for each EW tier, pig gets a completely new ability and a ton of buffs while crouched, sadako becomes more powerful at restricting survivors while demanifested and teleporting to tv's and legion gets bonuses for keeping survivors injured which is easliy done through his ability feral frenzy.
I can see where you're coming from with the unlimited tier 3 on myers but the only reason why i've placed it like that is to counter myers' one issue which is endgame, myers needs his ability to play well and if he can't have that then he's useless my proposal to buff him was to filter the evil gained in a match so he hits tier 3 less often and make a counter for it such as if he misses or is blinded or stunned he is instantly taken back to tier 2 and has wasted his time stalking and chasing, if bubba can have a chainsaw that he can use every 10 seconds that can instantly down multiple survivors as well as break terrain i don't see how it's unfair that myers can have a counterable one hit ability every 2 minutes.
Btw i'm not upset and i don't want anyone to take this as a way to start an argument i genuinely understand where you're coming from but things aren't always easy, sometimes to make something feel better overall just change the simple things rather than the nitty gritty