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@kingcarl2012 said:
https://forum.deadbydaylight.com/en/discussion/comment/3257238#Comment_3257238
The problem with your suggestion is it eliminates the ability to not play with toxic players.
While i can see your issue, the ability to see if you have blocked a player is currently the only way to avoid certain people, since you still get matched with people you block.
Lists dont really work due to both anonymous mode and the ability of pc players to essentially change their name whenever they want.
Funnily enough your suggestion would eliminate your ability to dodge those players you are complaining about harassing you
It's not possible in my case because the harassing player is a killer, unless BHVR adds the ability to see the killer's profile and block state in the lobby.
In any case, I do not subscribe to the premise that the players are personally responsible for managing community toxicity by maintaining lists and dodging - the onus should be on the developer to make systematic changes to reduce toxicity.
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@Gandor said:
https://forum.deadbydaylight.com/en/discussion/353925/block-state-allows-targeted-harassment
Or maybe think about your behavior and why does that person feel the need to have you on a list. Next time don't be toxic and you might not find yourself in "harass me back" list
You can end up on somebody's "list" for any number of reasons. Have I done something to deserve targeted harassment? I doubt there exists an answer that would be satisfactory to you or move the thread conversation forward, but for the record, I do not believe so.
Returning to the product design issue originally presented, do you believe that player vigilantism in the form of targeted harassment is valid user behavior, and that the game UI effectively enabling such behavior is not an issue that needs solving? Should game developers encourage such behavior through intentional product design?
@bm33 said:
There's other ways for people to track players they don't like playing with/against. I used to be in some DBD Facebook groups and alot had excel spreadsheets of players they didn't like for whatever reason.
If a player is targeting you over multiple matches that is reportable. You just need to fill out a ticket and send the proof to support: https://support.deadbydaylight.com/hc/en-us/requests/new
Now with anonymous mode, it is much more difficult to effectively maintain lists outside of the game.
I am aware that targeted harassment can be reported, but I want to address specifically the UI which enables this type of harassment.
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This game is basically unplayable in the evening when Asian players start waking up. This is essentially an exploit, and BHVR's lack of response to this issue is an implicit endorsement of this behavior.